diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 1e105b17a..483bca1a5 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2127,7 +2127,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-self.CargoObject:Destroy()
- -self.CargoObject:Destroy()
- -Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-Overwrite unit names by default with group name.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
Overwrite unit names by default with group name.
-When the first Spawn executes, all the Groups need to be made visible before start.
The status report can be automatically flashed by selecting "Status" -> "Flash Status On".
The automatic flashing of the status report can be deactivated by selecting "Status" -> "Flash Status Off".
The flashing of the status menu is disabled by default.
The method DESIGNATE.FlashStatusMenu() can be used to enable or disable to flashing of the status menu.
+The method DESIGNATE.SetFlashStatusMenu() can be used to enable or disable to flashing of the status menu.
-Designate:FlashStatusMenu( true )
Designate:SetFlashStatusMenu( true )
The example will activate the flashing of the status menu for this Designate object.
@@ -2922,6 +2922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -