diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index b1fbc9a8c..90c342032 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4884,11 +4884,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Now we spawn the new group based on the template created.
+Now we spawn the new group based on the template created.
+Set cargo object.
- - - -Set cargo object.
- - - -the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
+ @@ -3926,7 +3926,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Function to get the HQ object for further use
+The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case of f
+ @@ -40472,20 +40541,6 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
- -Set section lead of player flight.
-Set Stable Hover
- @@ -40711,9 +40760,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 0b0bc32ec..2abfc9a26 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3975,7 +3975,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+Beacons
-tables
-Folderpath.
+#1570
-Beacons
-tables
-Folderpath.
+#1570
-Beacons
-tables
-Folderpath.
+#1570
-Can transport crate.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-Stack by pointer.
+Stack by pointer.
+