From 6c986809b97b6eda6b318c2d373d12f3fa66703c Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Wed, 8 Nov 2023 16:47:29 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_A2G_Dispatcher.html | 20 +- Documentation/AI.AI_Air.html | 132 ++++-- Documentation/AI.AI_Air_Squadron.html | 22 + Documentation/AI.AI_Cargo_Airplane.html | 68 ++-- Documentation/AI.AI_Cargo_Helicopter.html | 40 +- Documentation/Cargo.CargoGroup.html | 28 ++ Documentation/Core.Fsm.html | 4 +- Documentation/Core.Settings.html | 32 +- Documentation/Core.Spawn.html | 376 +++++------------- Documentation/Core.Spot.html | 33 ++ Documentation/Core.Zone.html | 11 - Documentation/Functional.Designate.html | 110 ----- Documentation/Functional.Detection.html | 72 ++-- Documentation/Functional.Movement.html | 28 -- Documentation/Functional.RAT.html | 30 -- Documentation/Functional.Scoring.html | 10 +- Documentation/Ops.Airboss.html | 85 +++- Documentation/Ops.CSAR.html | 99 +---- Documentation/Ops.CTLD.html | 90 ++--- Documentation/Sound.SRS.html | 32 +- .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_A2G_Dispatcher.html | 20 +- Documentation/Tasking.Task_CARGO.html | 8 +- .../Tasking.Task_Cargo_Dispatcher.html | 220 ++-------- Documentation/Wrapper.Client.html | 124 ++++++ Documentation/Wrapper.Group.html | 213 +++++++++- Documentation/Wrapper.Marker.html | 132 +++--- Documentation/Wrapper.Unit.html | 128 +++++- 28 files changed, 1083 insertions(+), 1092 deletions(-) diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 0f54bf26a..7ea00863a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4889,14 +4889,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -13425,14 +13422,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -14767,14 +14761,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -16411,14 +16402,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 5873e0fe8..24807f361 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3078,17 +3078,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -3188,6 +3177,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -5895,17 +5906,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6005,6 +6005,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6631,17 +6653,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6741,6 +6752,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8255,17 +8288,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8365,6 +8387,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 7f173ddbf..ca3a03ff5 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2563,6 +2563,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -3634,6 +3645,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index fb816bf4c..dec790760 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2746,17 +2746,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -2787,6 +2776,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -2812,6 +2804,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4530,17 +4525,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -4571,6 +4555,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4596,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5156,17 +5146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -5197,6 +5176,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5222,6 +5204,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6670,17 +6655,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -6711,6 +6685,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6736,6 +6713,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index dcf9819bc..1088c9eae 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2911,22 +2911,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4829,22 +4835,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5499,22 +5511,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7057,22 +7075,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index e93ddd11c..dbf7cc4c0 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,6 +1938,20 @@ Therefore, this class is considered to be deprecated

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup @@ -3245,6 +3259,20 @@ This works for ground only groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ +
+
+
+ + CARGO_GROUP.CargoGroup diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 383eaa450..e2b6bc060 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 773036e17..76eb1bc57 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2864,14 +2864,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -2916,17 +2913,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5035,14 +5021,11 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -5087,17 +5070,6 @@ It is advised to use this method at the start of the mission.

-
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 5c9afebbc..f9f592f21 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2940,36 +2940,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.livery_id

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.skill

- - @@ -3529,11 +3499,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3603,6 +3576,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -3658,6 +3634,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3727,17 +3717,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3826,6 +3805,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3837,60 +3830,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
- - -
-
- - -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -3934,7 +3875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3948,7 +3889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4094,6 +4035,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4128,7 +4080,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4205,61 +4157,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
@@ -9386,11 +9283,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -9460,6 +9360,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -9515,6 +9418,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -9584,17 +9501,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
@@ -9683,6 +9589,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9694,60 +9614,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
- - -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
- - -
-
- - -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -9791,7 +9659,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9805,7 +9673,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9951,6 +9819,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9985,7 +9864,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -10062,61 +9941,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index a3e956874..6d8b4c5cd 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2848,6 +2848,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -4164,6 +4175,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -5719,6 +5741,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 5bd57a0b1..d06c21610 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -11903,17 +11903,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 7294c4efe..f72a37db9 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3543,17 +3543,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3565,17 +3554,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6729,17 +6707,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -6751,17 +6718,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7550,17 +7506,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -7572,17 +7517,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8341,17 +8275,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -8363,17 +8286,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -10020,17 +9932,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -10042,17 +9943,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 70eecd608..645100f8f 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19137,6 +19137,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
@@ -19297,18 +19308,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #boolean -DETECTION_BASE.Locking - - - -
- -
-
-
- - + #number DETECTION_BASE.RefreshTimeInterval @@ -23840,6 +23840,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
@@ -24000,18 +24011,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #boolean -DETECTION_BASE.Locking - - - -
- -
-
-
- - + #number DETECTION_BASE.RefreshTimeInterval @@ -25604,6 +25604,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
@@ -25764,18 +25775,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #boolean -DETECTION_BASE.Locking - - - -
- -
-
-
- - + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index e9de5230c..fcc4c7970 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2268,20 +2268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2512,20 +2498,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 240b85757..1d1a3daff 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4516,36 +4516,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - - - - -

RAT.livery_id

- - - - - -

RAT.modulation

- - - - - -

RAT.skill

- - diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index fe7c39ef5..087c1fbf0 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index dc4dee21a..621c60b31 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9600,6 +9600,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9611,6 +9622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -29799,6 +29821,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -29810,6 +29843,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -32878,6 +32922,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -32889,6 +32944,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -40497,7 +40563,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set case to that of lead.

+

Set current case.

@@ -40715,6 +40781,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Make player section lead if he was not before.

+ @@ -40770,9 +40839,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

- @@ -40931,17 +40997,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 4315471e3..9a3502638 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4423,14 +4423,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -4801,20 +4798,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4840,20 +4823,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -10469,14 +10438,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -10847,20 +10813,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -10886,20 +10838,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -13000,14 +12938,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -13378,20 +13313,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13417,20 +13338,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index aefd69800..900085dff 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7753,7 +7753,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -7775,14 +7775,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -7867,14 +7864,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -7903,11 +7897,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8493,7 +8490,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -17402,7 +17399,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -17424,14 +17421,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -17516,14 +17510,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -17552,11 +17543,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -18142,7 +18136,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -19825,7 +19819,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -19847,14 +19841,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -19939,14 +19930,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -19975,11 +19963,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -20565,7 +20556,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -24579,17 +24570,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

-
- -
-
-
- - #number -CTLD.UnitCapabilities.length - - -
@@ -29512,17 +29492,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
- @@ -30176,17 +30145,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
- diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index da285b3a9..e76342c3e 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -2146,6 +2146,12 @@ atis:Start()

MSRS.google

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

+ + + +

MSRS.key

+ + @@ -3904,6 +3910,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

+
+ +
+
+
+ + +MSRS.key + + +
@@ -3965,7 +3982,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + MSRS.provider @@ -6231,6 +6248,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

+
+ +
+
+
+ + +MSRS.key + + +
@@ -6292,7 +6320,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + MSRS.provider diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index b0f6202ea..34058e877 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2939,7 +2939,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3664,7 +3664,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4840,7 +4840,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6318,7 +6318,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 81ab791f5..154b1f57f 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3209,14 +3209,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3789,14 +3786,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -4979,14 +4973,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6471,14 +6462,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 6b31603b7..c213a94f7 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3230,7 +3230,7 @@ based on the tasking capabilities defined in
- Cargo.Cargo#CARGO + FSM_PROCESS.Cargo @@ -3267,7 +3267,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4689,7 +4689,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9221,7 +9221,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 776bb45f6..bb921fa68 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3217,54 +3217,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- + @@ -4356,54 +4323,21 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- + @@ -5247,54 +5181,21 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- + @@ -6769,54 +6670,21 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- + diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index cd283ebb9..8326e0b38 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -1988,6 +1988,18 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:Find(DCSUnit)

Finds a UNIT from the _DATABASE using a DCSUnit object.

+ + + +

CLIENT:FindAllByMatching(Pattern)

+ +

Find all UNIT objects matching using patterns.

+ + + +

CLIENT:FindByMatching(Pattern)

+ +

Find the first(!) UNIT matching using patterns.

@@ -6299,6 +6311,118 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+ +
+ + + +

Find all UNIT objects matching using patterns.

+ + +

Note that this is a lot slower than :FindByName()!

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Pattern +

+
+
+ +

The pattern to look for. Refer to LUA patterns for regular expressions in LUA.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

Units Table of matching #UNIT objects found

+ +
+
+

Usage:

+
         -- Find all group with a partial group name
+         local unittable = UNIT:FindAllByMatching( "Apple" )
+         -- will return all units with "Apple" in the name
+         
+         -- using a pattern
+         local unittable = UNIT:FindAllByMatching( ".%d.%d$" )
+         -- will return the all units found ending in "-1-1" to "-9-9", but not e.g. "-10-1" or "-1-10"
+ +
+ +
+
+ +
+ + + +

Find the first(!) UNIT matching using patterns.

+ + +

Note that this is a lot slower than :FindByName()!

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Pattern +

+
+
+ +

The pattern to look for. Refer to LUA patterns for regular expressions in LUA.

+ +
+
+

Return value:

+
+
+

#UNIT:

+
+
+ +

The UNIT.

+ +
+
+

Usage:

+
         -- Find a group with a partial group name
+         local unit = UNIT:FindByMatching( "Apple" )
+         -- will return e.g. a group named "Apple-1-1"
+         
+         -- using a pattern
+         local unit = UNIT:FindByMatching( ".%d.%d$" )
+         -- will return the first group found ending in "-1-1" to "-9-9", but not e.g. "-10-1"
+ +
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 48f6a27f9..8563f58ca 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -1642,6 +1642,7 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
  • Entropy, Afinegan: Came up with the requirement for AIOnOff().
  • +
  • Applevangelist: various

@@ -1669,14 +1670,18 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return +

Finding groups

+

The GROUP class provides the following functions to retrieve quickly the relevant GROUP instance:

-

1. Tasking of groups

+

Tasking of groups

A GROUP is derived from the wrapper class CONTROLLABLE (Wrapper.Controllable#CONTROLLABLE). See the Wrapper.Controllable task methods section for a description of the task methods.

@@ -1886,12 +1891,24 @@ Use the following Zone validation methods on the group:

GROUP:Find(DCSGroup)

Find the GROUP wrapper class instance using the DCS Group.

+ + + +

GROUP:FindAllByMatching(Pattern)

+ +

Find all GROUP objects matching using patterns.

+ + + +

GROUP:FindByMatching(Pattern)

+ +

Find the first(!) GROUP matching using patterns.

GROUP:FindByName(GroupName)

-

Find the created GROUP using the DCS Group Name.

+

Find a GROUP using the DCS Group Name.

@@ -5208,7 +5225,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -5647,6 +5675,118 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
+
+
+ +
+ + + +

Find all GROUP objects matching using patterns.

+ + +

Note that this is a lot slower than :FindByName()!

+ +
+
+

Defined in:

+
+

GROUP

+
+

Parameter:

+
+
+

+ #string + Pattern +

+
+
+ +

The pattern to look for. Refer to LUA patterns for regular expressions in LUA.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

Groups Table of matching #GROUP objects found

+ +
+
+

Usage:

+
         -- Find all group with a partial group name
+         local grptable = GROUP:FindAllByMatching( "Apple" )
+         -- will return all groups with "Apple" in the name
+         
+         -- using a pattern
+         local grp = GROUP:FindAllByMatching( ".%d.%d$" )
+         -- will return the all groups found ending in "-1-1" to "-9-9", but not e.g. "-10-1" or "-1-10"
+ +
+ +
+
+ +
+ + + +

Find the first(!) GROUP matching using patterns.

+ + +

Note that this is a lot slower than :FindByName()!

+ +
+
+

Defined in:

+
+

GROUP

+
+

Parameter:

+
+
+

+ #string + Pattern +

+
+
+ +

The pattern to look for. Refer to LUA patterns for regular expressions in LUA.

+ +
+
+

Return value:

+
+
+

#GROUP:

+
+
+ +

The GROUP.

+ +
+
+

Usage:

+
         -- Find a group with a partial group name
+         local grp = GROUP:FindByMatching( "Apple" )
+         -- will return e.g. a group named "Apple-1-1"
+         
+         -- using a pattern
+         local grp = GROUP:FindByMatching( ".%d.%d$" )
+         -- will return the first group found ending in "-1-1" to "-9-9", but not e.g. "-10-1"
+ +
+
@@ -5656,7 +5796,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

GROUP:FindByName(GroupName)

-

Find the created GROUP using the DCS Group Name.

+

Find a GROUP using the DCS Group Name.

@@ -9701,7 +9841,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21857,7 +22008,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -25946,7 +26108,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -26571,7 +26744,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -26831,7 +27015,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 70a16f17d..22a0bd77c 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3022,28 +3022,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3121,6 +3099,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+
+ +
+
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -5161,28 +5161,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5260,6 +5238,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+
+ +
+
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -6771,28 +6771,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6870,6 +6848,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+
+ +
+
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index d81116c7b..1688ff9e6 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1623,7 +1623,7 @@

Author: FlightControl

-

Contributions: funkyfranky

+

Contributions: funkyfranky, Applevangelist


@@ -1663,6 +1663,8 @@ If the DCS Unit object does not exist or is nil, the UNIT methods will return ni

IMPORTANT: ONE SHOULD NEVER SANITIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).

@@ -1762,6 +1764,18 @@ If you want to obtain the complete 3D position including orient

UNIT:Find(DCSUnit)

Finds a UNIT from the _DATABASE using a DCSUnit object.

+ + + +

UNIT:FindAllByMatching(Pattern)

+ +

Find all UNIT objects matching using patterns.

+ + + +

UNIT:FindByMatching(Pattern)

+ +

Find the first(!) UNIT matching using patterns.

@@ -4695,6 +4709,118 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+ +
+ + + +

Find all UNIT objects matching using patterns.

+ + +

Note that this is a lot slower than :FindByName()!

+ +
+
+

Defined in:

+
+

UNIT

+
+

Parameter:

+
+
+

+ #string + Pattern +

+
+
+ +

The pattern to look for. Refer to LUA patterns for regular expressions in LUA.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

Units Table of matching #UNIT objects found

+ +
+
+

Usage:

+
         -- Find all group with a partial group name
+         local unittable = UNIT:FindAllByMatching( "Apple" )
+         -- will return all units with "Apple" in the name
+         
+         -- using a pattern
+         local unittable = UNIT:FindAllByMatching( ".%d.%d$" )
+         -- will return the all units found ending in "-1-1" to "-9-9", but not e.g. "-10-1" or "-1-10"
+ +
+ +
+
+ +
+ + + +

Find the first(!) UNIT matching using patterns.

+ + +

Note that this is a lot slower than :FindByName()!

+ +
+
+

Defined in:

+
+

UNIT

+
+

Parameter:

+
+
+

+ #string + Pattern +

+
+
+ +

The pattern to look for. Refer to LUA patterns for regular expressions in LUA.

+ +
+
+

Return value:

+
+
+

#UNIT:

+
+
+ +

The UNIT.

+ +
+
+

Usage:

+
         -- Find a group with a partial group name
+         local unit = UNIT:FindByMatching( "Apple" )
+         -- will return e.g. a group named "Apple-1-1"
+         
+         -- using a pattern
+         local unit = UNIT:FindByMatching( ".%d.%d$" )
+         -- will return the first group found ending in "-1-1" to "-9-9", but not e.g. "-10-1"
+ +
+