From 6ce666d3418c09fe8c61e9c17a3af817fe7db55d Mon Sep 17 00:00:00 2001
From: FlightControl-User Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_A2A_DISPATCHER:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_A2G_DISPATCHER:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_AIR_DISPATCHER:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_CARGO_AIRPLANE:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_CARGO_DISPATCHER:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_CARGO_DISPATCHER_APC:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. AI_CARGO_DISPATCHER_APC:OnEventLandingAfterEjection(EventData) Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. AI_CARGO_DISPATCHER_APC:OnEventLandingQualityMark(EventData) Landing quality mark. Occurs when a mission starts AI_CARGO_DISPATCHER_APC:OnEventParatrooperLanding(EventData) Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. AI_CARGO_DISPATCHER_AIRPLANE:OnEventDetailedFailure(EventData) Unknown precisely what creates this event, likely tied into newer damage model. AI_CARGO_DISPATCHER_AIRPLANE:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. AI_CARGO_DISPATCHER_AIRPLANE:OnEventLandingAfterEjection(EventData) Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. AI_CARGO_DISPATCHER_AIRPLANE:OnEventLandingQualityMark(EventData) Landing quality mark. Occurs when a mission starts AI_CARGO_DISPATCHER_AIRPLANE:OnEventParatrooperLanding(EventData) Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. AI_CARGO_DISPATCHER_HELICOPTER:OnEventDetailedFailure(EventData) Unknown precisely what creates this event, likely tied into newer damage model. AI_CARGO_DISPATCHER_HELICOPTER:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. AI_CARGO_DISPATCHER_HELICOPTER:OnEventLandingAfterEjection(EventData) Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. AI_CARGO_DISPATCHER_HELICOPTER:OnEventLandingQualityMark(EventData) Landing quality mark. AI_CARGO_DISPATCHER_HELICOPTER:OnEventMissionStart(EventData) Occurs when a mission starts AI_CARGO_DISPATCHER_HELICOPTER:OnEventParatrooperLanding(EventData) Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. AI_CARGO_DISPATCHER_HELICOPTER:OnEventTriggerZone(EventData) Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_CARGO_DISPATCHER_SHIP:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. AI_CARGO_DISPATCHER_SHIP:OnEventLandingAfterEjection(EventData) Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. AI_CARGO_DISPATCHER_SHIP:OnEventLandingQualityMark(EventData) Landing quality mark. Occurs when a mission starts AI_CARGO_DISPATCHER_SHIP:OnEventParatrooperLanding(EventData) Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_CARGO_HELICOPTER:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. AI_ESCORT_DISPATCHER_REQUEST:OnEventDetailedFailure(EventData) Unknown precisely what creates this event, likely tied into newer damage model. AI_ESCORT_DISPATCHER_REQUEST:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. AI_ESCORT_DISPATCHER_REQUEST:OnEventLandingAfterEjection(EventData) Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. AI_ESCORT_DISPATCHER_REQUEST:OnEventLandingQualityMark(EventData) Landing quality mark. Occurs when a mission starts AI_ESCORT_DISPATCHER_REQUEST:OnEventParatrooperLanding(EventData) Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. AI_ESCORT_DISPATCHER:OnEventDiscardChairAfterEjection(EventData) Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. This table contains the targets detected during patrol. This table contains the targets detected during patrol. This table contains the targets detected during patrol. This table contains the targets detected during patrol. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. self.CargoObject:Destroy() Now we spawn the new group based on the template created. self.CargoObject:Destroy() Now we spawn the new group based on the template created. Set cargo object. Set cargo object. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA. BASE
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection. BASE
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark. BASE
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. BASE
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone. BASE
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Landing quality mark.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Trigger zone.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. Occurs when an object is completely destroyed. BDA. Unknown precisely what creates this event, likely tied into newer damage model. Discard chair after ejection. Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Landing quality mark. Occurs when a mission starts Weapon add. Occurs when an aircraft takes off from an airbase, farp, or ship. Trigger zone. BDA.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure. Discard chair after ejection.
+ Core.Event#EVENTDATA
+ EventData
+ The EventData structure.
+
+
+
+
+
@@ -2780,6 +2786,12 @@ Use the method AI.AI_Cap#AI
+
+
+
+
+
@@ -2831,6 +2843,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2861,6 +2879,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2927,6 +2951,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -10590,6 +10620,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -4019,6 +4025,12 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
+
+
+
+
+
@@ -4070,6 +4082,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -4100,6 +4118,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -4166,6 +4190,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -15044,6 +15074,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -4003,6 +4009,12 @@ of the squadron will be destroyed. This to keep consistency of air operations no
+
+
+
+
+
@@ -4054,6 +4066,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -4084,6 +4102,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -4150,6 +4174,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -17082,6 +17112,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -3799,6 +3805,12 @@ of the squadron will be destroyed. This to keep consistency of air operations no
+
+
+
+
+
@@ -3850,6 +3862,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3880,6 +3898,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3946,6 +3970,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -13832,6 +13862,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2480,6 +2486,12 @@ and the resulting state will be the To state.
+
+
+
+
+
@@ -2531,6 +2543,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2561,6 +2579,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2627,6 +2651,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2825,17 +2855,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2723,6 +2729,12 @@ Use the method AI.AI_Cap
+
+
+
+
+
@@ -2774,6 +2786,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2804,6 +2822,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2870,6 +2894,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -10164,6 +10194,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -1914,6 +1920,12 @@ Controls a network of short range air/missile defense groups.
+
+
+
+
+
@@ -1965,6 +1977,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -1995,6 +2013,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2061,6 +2085,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2328,6 +2358,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2938,6 +2944,12 @@ is the point where a map object is to be destroyed (like a bridge).
+
+
+
+
+
@@ -2989,6 +3001,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3019,6 +3037,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3085,6 +3109,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -12056,6 +12086,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2165,6 +2171,12 @@ otherwise the AI_BALANCER will trigger a Destroy event, and the
+
+
+
+
+
@@ -2216,6 +2228,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2246,6 +2264,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2312,6 +2336,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -6048,6 +6078,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2852,6 +2858,12 @@ Use the method AI.AI_Cap#A
+
+
+
+
+
@@ -2903,6 +2915,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2933,6 +2951,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2999,6 +3023,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -11645,6 +11675,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2217,6 +2223,12 @@ Please consult the Cargo.Cargo module for more in
+
+
+
+
+
@@ -2268,6 +2280,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2298,6 +2316,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2364,6 +2388,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2562,6 +2592,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2455,6 +2461,12 @@ The APCs will follow nearby roads as much as possible, to ensure fast and clean
+
+
+
+
+
@@ -2506,6 +2518,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2536,6 +2554,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2602,6 +2626,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -9745,6 +9775,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2207,6 +2213,12 @@ time is not so much of an issue ...
+
+
+
+
+
@@ -2258,6 +2270,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2288,6 +2306,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2354,6 +2378,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -7621,6 +7651,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2822,6 +2828,12 @@ Use AI_CARGO_DISPATCHER.SetHomeZon
+
+
+
+
+
@@ -2873,6 +2885,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2903,6 +2921,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2969,6 +2993,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -8556,6 +8586,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2463,6 +2469,12 @@ Use AI_CARGO_DISPATCHER_APC.Se
+
+
+
+
+
@@ -2514,6 +2526,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2544,6 +2562,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2610,6 +2634,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -7925,6 +7955,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2374,6 +2380,12 @@ Check out the AI.AI
+
+
+
+
+
@@ -2425,6 +2437,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2455,6 +2473,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2521,6 +2545,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -7497,6 +7527,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2412,6 +2418,12 @@ Use AI_CARGO_DISPATCHER
+
+
+
+
+
@@ -2463,6 +2475,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2493,6 +2511,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2559,6 +2583,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -7529,6 +7559,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2410,6 +2416,12 @@ Use AI_CARGO_DISPATCHER_SHIP.
+
+
+
+
+
@@ -2461,6 +2473,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2491,6 +2509,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2557,6 +2581,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -7572,6 +7602,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2260,6 +2266,12 @@ time is not so much of an issue ...
+
+
+
+
+
@@ -2311,6 +2323,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2341,6 +2359,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2407,6 +2431,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -7771,6 +7801,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2350,6 +2356,12 @@ coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo tr
+
+
+
+
+
@@ -2401,6 +2413,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2431,6 +2449,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2497,6 +2521,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -8866,6 +8896,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2869,6 +2875,12 @@ It can be notified to go RTB through the RTB event.
+
+
+
+
+
@@ -2920,6 +2932,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2950,6 +2968,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3016,6 +3040,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -11881,6 +11911,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2042,6 +2048,12 @@ Controls a network of short range air/missile defense groups.
+
+
+
+
+
@@ -2093,6 +2105,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2123,6 +2141,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2189,6 +2213,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -5408,6 +5438,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2040,6 +2046,12 @@ Controls a network of short range air/missile defense groups.
+
+
+
+
+
@@ -2091,6 +2103,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2121,6 +2139,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2187,6 +2211,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -5429,6 +5459,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2506,6 +2512,12 @@ LargeFormation:__Start( 1 )
+
+
+
+
+
@@ -2557,6 +2569,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2587,6 +2605,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2653,6 +2677,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -12725,6 +12755,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2635,6 +2641,12 @@ Use the method AI_PATROL_ZONE.ManageDa
+
+
+
+
+
@@ -2686,6 +2698,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2716,6 +2734,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2782,6 +2806,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3027,6 +3057,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2175,6 +2181,12 @@ Controls a network of short range air/missile defense groups.
+
+
+
+
+
@@ -2226,6 +2238,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2256,6 +2274,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2322,6 +2346,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -6736,6 +6766,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2268,6 +2274,12 @@ The assignment type also allows to reject the task.
+
+
+
+
+
@@ -2319,6 +2331,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2349,6 +2367,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2415,6 +2439,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -6706,6 +6736,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2270,6 +2276,12 @@ At random intervals, a new target is smoked.
+
+
+
+
+
@@ -2321,6 +2333,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2351,6 +2369,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2417,6 +2441,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -6983,6 +7013,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2327,6 +2333,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
+
+
+
+
+
@@ -2378,6 +2390,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2408,6 +2426,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2474,6 +2498,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -7392,6 +7422,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -3052,6 +3058,12 @@ All derived classes from CARGO follow the same state machine, expose the same ca
+
+
+
+
+
@@ -3103,6 +3115,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3133,6 +3151,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3199,6 +3223,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -10721,6 +10751,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -1873,6 +1879,12 @@ object name to the method.
+
+
+
+
+
@@ -1924,6 +1936,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -1954,6 +1972,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2020,6 +2044,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3335,6 +3365,39 @@ end
+
+
+
+
+ Defined in:
+ Parameter:
+ Defined in:
+ Parameter:
+ Defined in:
+ Parameter:
+ Defined in:
+ Parameter:
+ Defined in:
+ Parameter:
+
+
+
+
+
@@ -2212,6 +2218,12 @@ Moose refers to _DATABASE within the framework extensively, but
+
+
+
+
+
@@ -2263,6 +2275,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2293,6 +2311,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2359,6 +2383,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -6965,6 +6995,39 @@ end
+
+
+
+
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
+
+
+
+
@@ -2038,6 +2044,12 @@ Example code snippet:
+
+
+
+
+
@@ -2089,6 +2101,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2119,6 +2137,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2185,6 +2209,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2883,6 +2913,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -2913,6 +2949,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -2964,6 +3006,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -2994,6 +3042,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3060,6 +3114,12 @@ place: Object that the unit landed on.
+
+
+
+
+
@@ -3215,6 +3275,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Fields and Methods inherited from EVENTS
Description
+
+
+
+
+
+
@@ -3261,6 +3327,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -3309,6 +3381,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -3357,6 +3435,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -3441,12 +3525,24 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
+
@@ -5933,6 +6029,39 @@ end
+
+
+
+
+
+
Defined in:
+
+ Parameter:
+ Defined in:
+
+ Parameter:
+
Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+FSM_CONTROLLABLE:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+SCHEDULEDISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3349,17 +3376,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -Overwrite unit names by default with group name.
+By default, no InitLimit
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-Overwrite unit names by default with group name.
+By default, no InitLimit
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Spawns a new static using a given template.
-Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+VELOCITY_POSITIONABLE:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
VELOCITY_POSITIONABLE:OnEventLandingAfterEjection(EventData)
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+CLEANUP_AIRBASE.__:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Make player section lead if he was not before.
- diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index 553428ca6..6c3136324 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -2807,6 +2807,12 @@ atisAbuDhabi:Start()Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +DETECTION_MANAGER:OnEvent(EventData)
Occurs when an object is completely destroyed.
+BDA.
DETECTION_MANAGER:OnEventDetailedFailure(EventData)
Unknown precisely what creates this event, likely tied into newer damage model.
+DETECTION_MANAGER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+TASK_A2A_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+TASK_A2G_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+TASK_CARGO_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
TASK_CARGO_DISPATCHER:OnEventLandingAfterEjection(EventData)
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +TASK_MANAGER:OnEvent(EventData)
Occurs when an object is completely destroyed.
+BDA.
TASK_MANAGER:OnEventDetailedFailure(EventData)
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+TASK_CAPTURE_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)
Discard chair after ejection.
TASK_CAPTURE_DISPATCHER:OnEventLandingAfterEjection(EventData)
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+TASK_CAPTURE_DISPATCHER:OnEventLandingQualityMark(EventData)
Landing quality mark.
Occurs when a mission starts
+TASK_CAPTURE_DISPATCHER:OnEventParatrooperLanding(EventData)
Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Coordinate of the mark.
+ + + +Coordinate of the mark.
+Coordinate of the mark.
+BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Occurs when an object is completely destroyed.
+BDA.
Unknown precisely what creates this event, likely tied into newer damage model.
+Discard chair after ejection.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+Landing quality mark.
Occurs when a mission starts
+Weapon add.
Occurs when an aircraft takes off from an airbase, farp, or ship.
+Trigger zone.
BDA.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Discard chair after ejection.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Landing quality mark.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Weapon add.
+ + +Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +Trigger zone.
+ ++ Core.Event#EVENTDATA + EventData +
+The EventData structure.
+ +