diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index 242f5120e..a923796f6 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -4964,11 +4964,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -11628,11 +11631,14 @@ They will lock the parking spot.
@@ -12890,11 +12896,14 @@ They will lock the parking spot.
@@ -14454,11 +14463,14 @@ They will lock the parking spot.
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index c6f5f33a4..eea47ad11 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -2109,6 +2109,17 @@ Therefore, this class is considered to be deprecated
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index 8ad928417..2c7690d6d 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -3000,28 +3000,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4924,28 +4918,22 @@ Adjust if necessary.
@@ -5600,28 +5588,22 @@ Adjust if necessary.
@@ -7164,28 +7146,22 @@ Adjust if necessary.
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 0348412e0..c1a1acaf6 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1994,10 +1994,27 @@ Therefore, this class is considered to be deprecated
+
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index c361ff0c6..1e7804d6c 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -16988,7 +16988,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
POINT_VEC2.x
+
POINT_VEC2.z
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index abea5fef4..fe7acd421 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2953,7 +2953,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2GSystem
@@ -2997,11 +2997,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -5110,7 +5121,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2GSystem
@@ -5154,11 +5165,22 @@ It is advised to use this method at the start of the mission.
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index f267f74c3..cd212959b 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3177,30 +3177,6 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- SPAWN.communication |
-
-
- |
-
-
- SPAWN.frequency |
-
-
- |
-
-
- SPAWN.modulation |
-
-
- |
-
-
- SPAWN.speed |
-
-
|
@@ -3809,11 +3785,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -3999,17 +3978,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4200,6 +4168,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Overwrite unit names by default with group name.
+
@@ -4211,49 +4182,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
@@ -4266,17 +4196,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4308,7 +4227,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -4322,7 +4241,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -4479,6 +4398,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4587,50 +4517,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
@@ -10203,11 +10089,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -10393,17 +10282,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10594,6 +10472,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Overwrite unit names by default with group name.
+
@@ -10605,49 +10486,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
-
-
@@ -10660,17 +10500,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10702,7 +10531,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -10716,7 +10545,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -10873,6 +10702,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10981,50 +10821,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index c21b992b1..1b4185a76 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -2080,6 +2080,24 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
+ |
+
+
+ SPAWNSTATIC.heliport_callsign_id |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_frequency |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_modulation |
+
+
|
@@ -3000,6 +3018,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4353,6 +4404,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 08a091f76..021cbee64 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2904,6 +2904,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4187,6 +4220,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -5709,6 +5775,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 716d980a1..8f4b878a7 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3971,7 +3971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -3987,9 +3987,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Kickspeed
-
@@ -4559,7 +4556,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
@@ -4575,9 +4572,6 @@ An airbase can be specified to set the maximum kick speed for.
-
-
Kickspeed
-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 03c485892..163b5ca87 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2653,7 +2653,7 @@ Use the method DESIGNATE.SetMission() to
-
DESIGNATE.LaseStart
+
DESIGNATE.LaseDuration
@@ -2663,8 +2663,8 @@ Use the method
DESIGNATE.SetMission() to
- #table
-
DESIGNATE.LaserCodes
+
+
DESIGNATE.LaseStart
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 1735c5be9..a5b49e3c0 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -19635,17 +19635,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -24393,17 +24382,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -26146,17 +26124,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index a0051d677..7d302340f 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -2110,6 +2110,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter() |
Function to get the HQ object for further use
+ |
+
+
+ MANTIS.Groupset |
+
+
|
@@ -4160,6 +4166,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+
+
+
+
@@ -4210,7 +4227,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Long
@@ -4221,7 +4238,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Medium
@@ -4232,7 +4249,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Short
@@ -4389,8 +4406,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
MANTIS.SkateNumber
+
+
MANTIS.SkateZones
@@ -4639,6 +4656,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix for logging
+
+
+
+
+
+
+
@@ -4708,6 +4769,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
switch alarm state RED
+
@@ -8791,6 +8855,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+
+
+
+
@@ -8841,7 +8916,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Long
@@ -8852,7 +8927,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Medium
@@ -8863,7 +8938,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Short
@@ -9020,8 +9095,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
+
+
@@ -9339,6 +9458,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
switch alarm state RED
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 2e732be6d..6f79d6073 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2357,20 +2357,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
@@ -2601,20 +2587,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 129e2741a..052d3b8dd 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3551,12 +3551,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.type |
-
-
|
@@ -4734,30 +4728,6 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- RAT.communication |
-
-
- |
-
-
- RAT.frequency |
-
-
- |
-
-
- RAT.modulation |
-
-
- |
-
-
- RAT.speed |
-
-
|
@@ -7167,17 +7137,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -15058,17 +15017,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -21826,17 +21774,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 252a91c1f..50f179357 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2995,6 +2995,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3206,7 +3217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6129,7 +6151,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index bcd022e0e..09bbdfa3b 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9707,6 +9707,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
@@ -9718,6 +9729,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
@@ -30055,6 +30077,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -30066,6 +30099,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -33145,6 +33189,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -33156,6 +33211,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -41032,6 +41098,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set section lead of player flight.
+
@@ -41087,9 +41156,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set time stamp.
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 638d834e4..c885d4018 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -7849,6 +7849,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -7869,7 +7880,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -7891,7 +7902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -7916,11 +7927,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -7952,7 +7980,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -7963,7 +7991,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeUHFFrequencies
@@ -7974,7 +8002,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeVHFFrequencies
@@ -8063,11 +8091,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8165,6 +8196,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8345,6 +8387,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -18232,6 +18285,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -18252,7 +18316,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -18274,7 +18338,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -18299,11 +18363,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -18335,7 +18416,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -18346,7 +18427,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -18357,7 +18438,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeVHFFrequencies
@@ -18446,11 +18527,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18548,6 +18632,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -18728,6 +18823,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -20649,6 +20755,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -20669,7 +20786,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -20691,7 +20808,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -20716,11 +20833,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -20752,7 +20886,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -20763,7 +20897,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -20774,7 +20908,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeVHFFrequencies
@@ -20863,11 +20997,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20965,6 +21102,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -21145,6 +21293,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 9316a4495..a2e565ca2 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -3028,7 +3028,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3753,7 +3753,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4929,7 +4929,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6407,7 +6407,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index 5f65b44eb..69b538c00 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -3313,22 +3313,11 @@ based on the tasking capabilities defined in
-
-
-
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 59058fa4c..707b95034 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3305,8 +3305,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- CLIENT:TaskLandAtVec2(Vec2, Duration) |
+ CLIENT:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand) |
(AIR HELICOPTER) Landing at the ground.
|
- CLIENT:TaskLandAtZone(Zone, Duration, RandomPoint) |
+ CLIENT:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand) |
(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).
|
@@ -20719,7 +20719,7 @@ The unit / controllable will also protect that controllable from threats of spec
(AIR HELICOPTER) Landing at the ground.
@@ -20758,6 +20758,32 @@ The unit / controllable will also protect that controllable from threats of spec
The duration in seconds to stay on the ground.
+
+
+
+
+
+ #boolean
+ CombatLanding
+
+
+
+
+
(optional) If true, set the Combat Landing option.
+
+
+
+
+
+
+ #number
+ DirectionAfterLand
+
+
+
+
+
(optional) Heading after landing in degrees.
+
Return value:
@@ -20779,7 +20805,7 @@ The unit / controllable will also protect that controllable from threats of spec
(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).
@@ -20820,11 +20846,40 @@ The unit / controllable will also protect that controllable from threats of spec
-
+
+
(optional) If true,land at a random point inside of the zone.
+
+
+
+
+
+
+ #boolean
+ CombatLanding
+
+
+
+
+
(optional) If true, set the Combat Landing option.
+
+
+
+
+
+
+ #number
+ DirectionAfterLand
+
+
+
+
+
(optional) Heading after landing in degrees.
+
Return value:
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 220d01031..79b3f2569 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -1773,7 +1773,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
CONTROLLABLE.TaskFollow: (AIR) Following another airborne controllable.
CONTROLLABLE.TaskHold: (GROUND) Hold ground controllable from moving.
CONTROLLABLE.TaskHoldPosition: (AIR) Hold position at the current position of the first unit of the controllable.
-
CONTROLLABLE.TaskLand: (AIR HELICOPTER) Landing at the ground. For helicopters only.
+
CONTROLLABLE.TaskLandAtVec2: (AIR HELICOPTER) Landing at the ground. For helicopters only.
CONTROLLABLE.TaskLandAtZone: (AIR) Land the controllable at a CONTROLLABLE.TaskOrbitCircle: (AIR) Orbit at the current position of the first unit of the controllable at a specified altitude.
CONTROLLABLE.TaskOrbitCircleAtVec2: (AIR) Orbit at a specified position at a specified altitude during a specified duration with a specified speed.
CONTROLLABLE.TaskStrafing: (AIR) Strafe a point Vec2 with onboard weapons.
@@ -2929,13 +2929,13 @@ The method
CONTROLLABLE.SetTaskWaypoi
- CONTROLLABLE:TaskLandAtVec2(Vec2, Duration) |
+ CONTROLLABLE:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand) |
(AIR HELICOPTER) Landing at the ground.
|
- CONTROLLABLE:TaskLandAtZone(Zone, Duration, RandomPoint) |
+ CONTROLLABLE:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand) |
(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).
|
@@ -15808,7 +15808,7 @@ The unit / controllable will also protect that controllable from threats of spec
(AIR HELICOPTER) Landing at the ground.
@@ -15847,6 +15847,32 @@ The unit / controllable will also protect that controllable from threats of spec
The duration in seconds to stay on the ground.
+
+
+
+
+
+ #boolean
+ CombatLanding
+
+
+
+
+
(optional) If true, set the Combat Landing option.
+
+
+
+
+
+
+ #number
+ DirectionAfterLand
+
+
+
+
+
(optional) Heading after landing in degrees.
+
Return value:
@@ -15868,7 +15894,7 @@ The unit / controllable will also protect that controllable from threats of spec
(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).
@@ -15909,11 +15935,40 @@ The unit / controllable will also protect that controllable from threats of spec
-
+
+
(optional) If true,land at a random point inside of the zone.
+
+
+
+
+
+
+ #boolean
+ CombatLanding
+
+
+
+
+
(optional) If true, set the Combat Landing option.
+
+
+
+
+
+
+ #number
+ DirectionAfterLand
+
+
+
+
+
(optional) Heading after landing in degrees.
+
Return value:
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 17a2ac30b..4d6220b76 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -3691,13 +3691,13 @@ amount of fuel in the group.
- GROUP:TaskLandAtVec2(Vec2, Duration) |
+ GROUP:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand) |
(AIR HELICOPTER) Landing at the ground.
|
- GROUP:TaskLandAtZone(Zone, Duration, RandomPoint) |
+ GROUP:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand) |
(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).
|
@@ -5420,18 +5420,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
GROUP.InitRespawnRandomizePositionOuter
+
GROUP.InitRespawnRandomizePositionZone
@@ -21686,7 +21664,7 @@ The unit / controllable will also protect that controllable from threats of spec
(AIR HELICOPTER) Landing at the ground.
@@ -21725,6 +21703,32 @@ The unit / controllable will also protect that controllable from threats of spec
The duration in seconds to stay on the ground.
+
+
+
+
+
+ #boolean
+ CombatLanding
+
+
+
+
+
(optional) If true, set the Combat Landing option.
+
+
+
+
+
+
+ #number
+ DirectionAfterLand
+
+
+
+
+
(optional) Heading after landing in degrees.
+
Return value:
@@ -21746,7 +21750,7 @@ The unit / controllable will also protect that controllable from threats of spec
(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).
@@ -21787,11 +21791,40 @@ The unit / controllable will also protect that controllable from threats of spec
-
+
+
(optional) If true,land at a random point inside of the zone.
+
+
+
+
+
+
+ #boolean
+ CombatLanding
+
+
+
+
+
(optional) If true, set the Combat Landing option.
+
+
+
+
+
+
+ #number
+ DirectionAfterLand
+
+
+
+
+
(optional) Heading after landing in degrees.
+
Return value:
@@ -22985,18 +23018,7 @@ mygroup:WayPointExecute()
-
-
-
-
-
-
-
-
-
-
-
-
-
GROUP.InitRespawnRandomizePositionOuter
+
GROUP.InitRespawnRandomizePositionZone
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 2006650e2..d710b24ec 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -3111,28 +3111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -3210,6 +3188,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -5250,28 +5250,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -5349,6 +5327,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -6860,28 +6860,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -6959,6 +6937,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 254e81c7a..1e35efdac 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -3266,13 +3266,13 @@ If you want to obtain the complete 3D position including orient
- UNIT:TaskLandAtVec2(Vec2, Duration) |
+ UNIT:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand) |
(AIR HELICOPTER) Landing at the ground.
|
- UNIT:TaskLandAtZone(Zone, Duration, RandomPoint) |
+ UNIT:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand) |
(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).
|
@@ -18982,7 +18982,7 @@ The unit / controllable will also protect that controllable from threats of spec
(AIR HELICOPTER) Landing at the ground.
@@ -19021,6 +19021,32 @@ The unit / controllable will also protect that controllable from threats of spec
The duration in seconds to stay on the ground.
+
+
+
+
+
+ #boolean
+ CombatLanding
+
+
+
+
+
(optional) If true, set the Combat Landing option.
+
+
+
+
+
+
+ #number
+ DirectionAfterLand
+
+
+
+
+
(optional) Heading after landing in degrees.
+
Return value:
@@ -19042,7 +19068,7 @@ The unit / controllable will also protect that controllable from threats of spec
(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).
@@ -19083,11 +19109,40 @@ The unit / controllable will also protect that controllable from threats of spec
-
+
+
(optional) If true,land at a random point inside of the zone.
+
+
+
+
+
+
+ #boolean
+ CombatLanding
+
+
+
+
+
(optional) If true, set the Combat Landing option.
+
+
+
+
+
+
+ #number
+ DirectionAfterLand
+
+
+
+
+
(optional) Heading after landing in degrees.
+
Return value: