From 6d4bece5eb6c4adc9b8baf1afd0de7d3d6cda1c7 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Fri, 12 Jul 2024 17:35:42 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_Air_Squadron.html | 11 + Documentation/AI.AI_Cargo_Helicopter.html | 40 +-- Documentation/Cargo.CargoGroup.html | 17 ++ Documentation/Core.Point.html | 2 +- Documentation/Core.Settings.html | 30 +- Documentation/Core.Spawn.html | 288 +++--------------- Documentation/Core.SpawnStatic.html | 84 +++++ Documentation/Core.Spot.html | 99 ++++++ Documentation/Functional.ATC_Ground.html | 10 +- Documentation/Functional.Designate.html | 6 +- Documentation/Functional.Detection.html | 33 -- Documentation/Functional.Mantis.html | 142 ++++++++- Documentation/Functional.Movement.html | 28 -- Documentation/Functional.RAT.html | 63 ---- Documentation/Functional.Scoring.html | 26 +- Documentation/Ops.Airboss.html | 72 ++++- Documentation/Ops.CTLD.html | 195 ++++++++++-- .../Tasking.Task_A2A_Dispatcher.html | 8 +- Documentation/Tasking.Task_CARGO.html | 13 +- .../Tasking.Task_Cargo_Dispatcher.html | 24 +- Documentation/Utilities.FiFo.html | 22 -- Documentation/Wrapper.Client.html | 65 +++- Documentation/Wrapper.Controllable.html | 67 +++- Documentation/Wrapper.Group.html | 143 ++++----- Documentation/Wrapper.Marker.html | 132 ++++---- Documentation/Wrapper.Unit.html | 65 +++- 27 files changed, 1041 insertions(+), 664 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 242f5120e..a923796f6 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,11 +4964,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11628,11 +11631,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12890,11 +12896,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14454,11 +14463,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index c6f5f33a4..eea47ad11 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2109,6 +2109,17 @@ Therefore, this class is considered to be deprecated

+ + + +
+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 8ad928417..2c7690d6d 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3000,28 +3000,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -4924,28 +4918,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -5600,28 +5588,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -7164,28 +7146,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 0348412e0..c1a1acaf6 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1994,10 +1994,27 @@ Therefore, this class is considered to be deprecated

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index c361ff0c6..1e7804d6c 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -16988,7 +16988,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-POINT_VEC2.x +POINT_VEC2.z diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index abea5fef4..fe7acd421 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2953,7 +2953,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -2997,11 +2997,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5110,7 +5121,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -5154,11 +5165,22 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index f267f74c3..cd212959b 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3177,30 +3177,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.speed

- - @@ -3809,11 +3785,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3999,17 +3978,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -4200,6 +4168,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Overwrite unit names by default with group name.

+
@@ -4211,49 +4182,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
- - -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
- - -
-
-
- - -SPAWN.SpawnInitModexPrefix - - +

By default, no InitLimit

@@ -4266,17 +4196,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -4308,7 +4227,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -4322,7 +4241,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4479,6 +4398,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4587,50 +4517,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.speed - - -
@@ -10203,11 +10089,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10393,17 +10282,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -10594,6 +10472,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

+ @@ -10605,49 +10486,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
- - -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
- - -
-
-
- - -SPAWN.SpawnInitModexPrefix - - +

By default, no InitLimit

@@ -10660,17 +10500,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -10702,7 +10531,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -10716,7 +10545,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -10873,6 +10702,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -10981,50 +10821,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.speed - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index c21b992b1..1b4185a76 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2080,6 +2080,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -3000,6 +3018,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
@@ -4353,6 +4404,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 08a091f76..021cbee64 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2904,6 +2904,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -4187,6 +4220,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -5709,6 +5775,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 716d980a1..8f4b878a7 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3971,7 +3971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -3987,9 +3987,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4559,7 +4556,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4575,9 +4572,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 03c485892..163b5ca87 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2653,7 +2653,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -2663,8 +2663,8 @@ Use the method DESIGNATE.SetMission() to
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 1735c5be9..a5b49e3c0 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19635,17 +19635,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -24393,17 +24382,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -26146,17 +26124,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index a0051d677..7d302340f 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2110,6 +2110,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

+ + + +

MANTIS.Groupset

+ + @@ -4160,6 +4166,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+ + + +
+
+ + +MANTIS.Groupset + + +
@@ -4210,7 +4227,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Long @@ -4221,7 +4238,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Medium @@ -4232,7 +4249,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Short @@ -4389,8 +4406,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -4639,6 +4656,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -4708,6 +4769,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

switch alarm state RED

+
@@ -8791,6 +8855,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -8841,7 +8916,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Long @@ -8852,7 +8927,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Medium @@ -8863,7 +8938,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Short @@ -9020,8 +9095,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -9270,6 +9345,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -9339,6 +9458,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

switch alarm state RED

+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 2e732be6d..6f79d6073 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2357,20 +2357,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2601,20 +2587,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 129e2741a..052d3b8dd 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3551,12 +3551,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -4734,30 +4728,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - - - - -

RAT.modulation

- - - - - -

RAT.speed

- - @@ -7167,17 +7137,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -15058,17 +15017,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -21826,17 +21774,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 252a91c1f..50f179357 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2995,6 +2995,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + SCORING.AutoSavePath @@ -3206,7 +3217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5918,6 +5929,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath @@ -6129,7 +6151,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index bcd022e0e..09bbdfa3b 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9707,6 +9707,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9718,6 +9729,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -30055,6 +30077,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -30066,6 +30099,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -33145,6 +33189,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -33156,6 +33211,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -41032,6 +41098,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set section lead of player flight.

+ @@ -41087,9 +41156,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

- diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 638d834e4..c885d4018 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7849,6 +7849,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -7869,7 +7880,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7891,7 +7902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7916,11 +7927,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7952,7 +7980,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -7963,7 +7991,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -7974,7 +8002,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies @@ -8063,11 +8091,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -8165,6 +8196,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -8345,6 +8387,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -18232,6 +18285,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -18252,7 +18316,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -18274,7 +18338,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -18299,11 +18363,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -18335,7 +18416,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -18346,7 +18427,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -18357,7 +18438,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -18446,11 +18527,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -18548,6 +18632,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -18728,6 +18823,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -20649,6 +20755,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -20669,7 +20786,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -20691,7 +20808,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -20716,11 +20833,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -20752,7 +20886,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -20763,7 +20897,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -20774,7 +20908,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -20863,11 +20997,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -20965,6 +21102,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -21145,6 +21293,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 9316a4495..a2e565ca2 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -3028,7 +3028,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3753,7 +3753,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4929,7 +4929,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6407,7 +6407,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 5f65b44eb..69b538c00 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3313,22 +3313,11 @@ based on the tasking capabilities defined in - -
-
-
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 59058fa4c..707b95034 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3305,8 +3305,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -3317,7 +3317,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -4411,8 +4411,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4423,7 +4423,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -5269,8 +5269,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5281,7 +5281,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -6758,8 +6758,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6770,7 +6770,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 8ef650952..c64e1f787 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -7724,17 +7724,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
@@ -8584,17 +8573,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index f36b1ecc7..eb89c8984 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -3490,13 +3490,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:TaskLandAtVec2(Vec2, Duration)

+

CLIENT:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)

(AIR HELICOPTER) Landing at the ground.

-

CLIENT:TaskLandAtZone(Zone, Duration, RandomPoint)

+

CLIENT:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)

(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).

@@ -20719,7 +20719,7 @@ The unit / controllable will also protect that controllable from threats of spec

(AIR HELICOPTER) Landing at the ground.

@@ -20758,6 +20758,32 @@ The unit / controllable will also protect that controllable from threats of spec

The duration in seconds to stay on the ground.

+
+
+
+
+

+ #boolean + CombatLanding +

+
+
+ +

(optional) If true, set the Combat Landing option.

+ +
+
+
+
+

+ #number + DirectionAfterLand +

+
+
+ +

(optional) Heading after landing in degrees.

+

Return value:

@@ -20779,7 +20805,7 @@ The unit / controllable will also protect that controllable from threats of spec

(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).

@@ -20820,11 +20846,40 @@ The unit / controllable will also protect that controllable from threats of spec

+ #boolean RandomPoint

-

+ +

(optional) If true,land at a random point inside of the zone.

+ +
+
+
+
+

+ #boolean + CombatLanding +

+
+
+ +

(optional) If true, set the Combat Landing option.

+ +
+
+
+
+

+ #number + DirectionAfterLand +

+
+
+ +

(optional) Heading after landing in degrees.

+

Return value:

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 220d01031..79b3f2569 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -1773,7 +1773,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
  • CONTROLLABLE.TaskFollow: (AIR) Following another airborne controllable.
  • CONTROLLABLE.TaskHold: (GROUND) Hold ground controllable from moving.
  • CONTROLLABLE.TaskHoldPosition: (AIR) Hold position at the current position of the first unit of the controllable.
  • -
  • CONTROLLABLE.TaskLand: (AIR HELICOPTER) Landing at the ground. For helicopters only.
  • +
  • CONTROLLABLE.TaskLandAtVec2: (AIR HELICOPTER) Landing at the ground. For helicopters only.
  • CONTROLLABLE.TaskLandAtZone: (AIR) Land the controllable at a CONTROLLABLE.TaskOrbitCircle: (AIR) Orbit at the current position of the first unit of the controllable at a specified altitude.
  • CONTROLLABLE.TaskOrbitCircleAtVec2: (AIR) Orbit at a specified position at a specified altitude during a specified duration with a specified speed.
  • CONTROLLABLE.TaskStrafing: (AIR) Strafe a point Vec2 with onboard weapons.
  • @@ -2929,13 +2929,13 @@ The method CONTROLLABLE.SetTaskWaypoi -

    CONTROLLABLE:TaskLandAtVec2(Vec2, Duration)

    +

    CONTROLLABLE:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)

    (AIR HELICOPTER) Landing at the ground.

    -

    CONTROLLABLE:TaskLandAtZone(Zone, Duration, RandomPoint)

    +

    CONTROLLABLE:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)

    (AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).

    @@ -15808,7 +15808,7 @@ The unit / controllable will also protect that controllable from threats of spec

    (AIR HELICOPTER) Landing at the ground.

    @@ -15847,6 +15847,32 @@ The unit / controllable will also protect that controllable from threats of spec

    The duration in seconds to stay on the ground.

    +
    +
    +
    +
    +

    + #boolean + CombatLanding +

    +
    +
    + +

    (optional) If true, set the Combat Landing option.

    + +
    +
    +
    +
    +

    + #number + DirectionAfterLand +

    +
    +
    + +

    (optional) Heading after landing in degrees.

    +

    Return value:

    @@ -15868,7 +15894,7 @@ The unit / controllable will also protect that controllable from threats of spec

    (AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).

    @@ -15909,11 +15935,40 @@ The unit / controllable will also protect that controllable from threats of spec

    + #boolean RandomPoint

    -

    + +

    (optional) If true,land at a random point inside of the zone.

    + +
    +
    +
    +
    +

    + #boolean + CombatLanding +

    +
    +
    + +

    (optional) If true, set the Combat Landing option.

    + +
    +
    +
    +
    +

    + #number + DirectionAfterLand +

    +
    +
    + +

    (optional) Heading after landing in degrees.

    +

    Return value:

    diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 17a2ac30b..4d6220b76 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3691,13 +3691,13 @@ amount of fuel in the group.

    -

    GROUP:TaskLandAtVec2(Vec2, Duration)

    +

    GROUP:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)

    (AIR HELICOPTER) Landing at the ground.

    -

    GROUP:TaskLandAtZone(Zone, Duration, RandomPoint)

    +

    GROUP:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)

    (AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).

    @@ -5420,18 +5420,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -10231,18 +10220,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -21686,7 +21664,7 @@ The unit / controllable will also protect that controllable from threats of spec

    (AIR HELICOPTER) Landing at the ground.

    @@ -21725,6 +21703,32 @@ The unit / controllable will also protect that controllable from threats of spec

    The duration in seconds to stay on the ground.

    +
    +
    +
    +
    +

    + #boolean + CombatLanding +

    +
    +
    + +

    (optional) If true, set the Combat Landing option.

    + +
    +
    +
    +
    +

    + #number + DirectionAfterLand +

    +
    +
    + +

    (optional) Heading after landing in degrees.

    +

    Return value:

    @@ -21746,7 +21750,7 @@ The unit / controllable will also protect that controllable from threats of spec

    (AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).

    @@ -21787,11 +21791,40 @@ The unit / controllable will also protect that controllable from threats of spec

    + #boolean RandomPoint

    -

    + +

    (optional) If true,land at a random point inside of the zone.

    + +
    +
    +
    +
    +

    + #boolean + CombatLanding +

    +
    +
    + +

    (optional) If true, set the Combat Landing option.

    + +
    +
    +
    +
    +

    + #number + DirectionAfterLand +

    +
    +
    + +

    (optional) Heading after landing in degrees.

    +

    Return value:

    @@ -22985,18 +23018,7 @@ mygroup:WayPointExecute() - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -27085,18 +27107,7 @@ Coordinates are dependent on the position of the maps origin.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -27721,18 +27732,7 @@ If the Identifiable is alive, true is returned.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -27974,18 +27974,7 @@ If the Identifiable is alive, true is returned.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 2006650e2..d710b24ec 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3111,28 +3111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    -
    - -
    -
    -
    - - -MARKER.groupid - - - -
    - -
    -
    -
    - - -MARKER.groupname - - -
    @@ -3210,6 +3188,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    +
    + +
    +
    +
    + + #boolean +MARKER.toall + + + +
    + +
    +
    +
    + + #boolean +MARKER.tocoalition + + +
    @@ -5250,28 +5250,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    -
    - -
    -
    -
    - - -MARKER.groupid - - - -
    - -
    -
    -
    - - -MARKER.groupname - - -
    @@ -5349,6 +5327,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    +
    + +
    +
    +
    + + #boolean +MARKER.toall + + + +
    + +
    +
    +
    + + #boolean +MARKER.tocoalition + + +
    @@ -6860,28 +6860,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    -
    - -
    -
    -
    - - -MARKER.groupid - - - -
    - -
    -
    -
    - - -MARKER.groupname - - -
    @@ -6959,6 +6937,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    +
    + +
    +
    +
    + + #boolean +MARKER.toall + + + +
    + +
    +
    +
    + + #boolean +MARKER.tocoalition + + +
    diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 254e81c7a..1e35efdac 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -3266,13 +3266,13 @@ If you want to obtain the complete 3D position including orient -

    UNIT:TaskLandAtVec2(Vec2, Duration)

    +

    UNIT:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)

    (AIR HELICOPTER) Landing at the ground.

    -

    UNIT:TaskLandAtZone(Zone, Duration, RandomPoint)

    +

    UNIT:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)

    (AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).

    @@ -18982,7 +18982,7 @@ The unit / controllable will also protect that controllable from threats of spec

    (AIR HELICOPTER) Landing at the ground.

    @@ -19021,6 +19021,32 @@ The unit / controllable will also protect that controllable from threats of spec

    The duration in seconds to stay on the ground.

    +
    +
    +
    +
    +

    + #boolean + CombatLanding +

    +
    +
    + +

    (optional) If true, set the Combat Landing option.

    + +
    +
    +
    +
    +

    + #number + DirectionAfterLand +

    +
    +
    + +

    (optional) Heading after landing in degrees.

    +

    Return value:

    @@ -19042,7 +19068,7 @@ The unit / controllable will also protect that controllable from threats of spec

    (AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).

    @@ -19083,11 +19109,40 @@ The unit / controllable will also protect that controllable from threats of spec

    + #boolean RandomPoint

    -

    + +

    (optional) If true,land at a random point inside of the zone.

    + +
    +
    +
    +
    +

    + #boolean + CombatLanding +

    +
    +
    + +

    (optional) If true, set the Combat Landing option.

    + +
    +
    +
    +
    +

    + #number + DirectionAfterLand +

    +
    +
    + +

    (optional) Heading after landing in degrees.

    +

    Return value: