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MOOSE generated documentation [skip ci]
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@@ -4238,11 +4238,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
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<p> table of CSAR unit names</p>
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</div>
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</div>
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@@ -4263,14 +4266,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
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<p> Replacement woundedGroups</p>
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</div>
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</div>
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@@ -5604,14 +5604,12 @@ callsigns from playername or group name.</p>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#string
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<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
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<strong><strong>Point</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>a POINT_VEC2.</p>
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<p></p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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@@ -5708,8 +5706,8 @@ callsigns from playername or group name.</p>
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<h2><strong>Usage:</strong></h2>
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<pre class="example"><code>If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
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-- Create casualty "CASEVAC" at Point #POINT_VEC2 for the blue coalition.
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my_csar:SpawnCASEVAC( POINT_VEC2, coalition.side.BLUE )</code></pre>
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-- Create casualty "CASEVAC" at coordinate Core.Point#COORDINATE for the blue coalition.
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my_csar:SpawnCASEVAC( coordinate, coalition.side.BLUE )</code></pre>
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</div>
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@@ -7812,14 +7810,12 @@ callsigns from playername or group name.</p>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#string
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<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
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<strong><strong>_Point</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>a POINT_VEC2.</p>
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<p></p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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@@ -9568,11 +9564,14 @@ callsigns from playername or group name.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
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<p> table of CSAR unit names</p>
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</div>
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</div>
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@@ -9593,14 +9592,11 @@ callsigns from playername or group name.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
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<p> Replacement woundedGroups</p>
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</div>
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</div>
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@@ -11999,11 +11995,14 @@ callsigns from playername or group name.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
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<p> table of CSAR unit names</p>
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</div>
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</div>
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@@ -12024,14 +12023,11 @@ callsigns from playername or group name.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
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<p> Replacement woundedGroups</p>
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</div>
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</div>
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