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<ul>
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<li>Controls a network of SAM sites. Uses detection to switch on the SAM site closest to the enemy.</li>
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<li><strong>Automatic mode</strong> (default since 0.8) will set-up your SAM site network automatically for you</li>
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<li><strong>Classic mode</strong> behaves like before</li>
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<li>Leverage evasiveness from SEAD, leverage attack range setting</li>
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<li>Automatic setup of SHORAD based on groups of the class "short-range"</li>
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<li><strong>Automatic mode</strong> (default) will set-up your SAM site network automatically for you.</li>
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<li>Leverage evasiveness from SEAD, leverage attack range setting.</li>
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<li>Automatic setup of SHORAD based on groups of the class "short-range".</li>
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</ul>
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<h1>0. Base considerations and naming conventions</h1>
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@@ -1819,7 +1818,8 @@ This is case-sensitive, so "sa-11" is not equal to "SA-11" is not equal to "Sa-1
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<p>Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.
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Set up your EWR system in the mission editor. Name the groups using a systematic approach like above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
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Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself.
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Set up your SHORAD systems. They need to be <strong>close</strong> to (i.e. around) the SAM sites to be effective. Use <strong>one</strong> group per SAM location. SA-15 TOR systems offer a good missile defense.</p>
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Set up your SHORAD systems. They need to be <strong>close</strong> to (i.e. around) the SAM sites to be effective. Use <em>*one unit *</em> per group (multiple groups) for the SAM location.
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Else, evasive manoevers might club up all defenders in one place. Red SA-15 TOR systems offer a good missile defense.</p>
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<p>[optional] Set up your HQ. Can be any group, e.g. a command vehicle.</p>
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@@ -1877,7 +1877,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
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<h2>2.1 Auto mode features</h2>
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<h3>2.1.1 You can now add Accept-, Reject- and Conflict-Zones to your setup, e.g. to consider borders or de-militarized zones:</h3>
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<h3>2.1.1 You can add Accept-, Reject- and Conflict-Zones to your setup, e.g. to consider borders or de-militarized zones:</h3>
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<pre><code> -- Parameters are tables of Core.Zone#ZONE objects!
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-- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
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@@ -1897,10 +1897,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
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<h3>2.1.4 Advanced features</h3>
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<pre><code> -- Option to switch off auto mode **before** you start MANTIS (not recommended)
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mybluemantis.automode = false
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-- Option to set the scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
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<pre><code> -- Option to set the scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
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-- also see engagerange below.
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self.radiusscale[MANTIS.SamType.LONG] = 1.1
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self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
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@@ -1914,6 +1911,13 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
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mybluemantis.checkforfriendlies = true
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</code></pre>
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<h3>2.1.6 Shoot & Scoot</h3>
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<pre><code> -- Option to make the (driveable) SHORAD units drive around and shuffle positions
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-- We use a SET_ZONE for that, number of zones to consider defaults to three, Random is true for random coordinates and Formation is e.g. "Vee".
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mybluemantis:AddScootZones(ZoneSet, Number, Random, Formation)
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</code></pre>
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<h1>3. Default settings [both modes unless stated otherwise]</h1>
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<p>By default, the following settings are active:</p>
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@@ -1938,27 +1942,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
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<p> Use this option if you want to make use of or allow advanced SEAD tactics.</p>
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<h1>5. Integrate SHORAD [classic mode, not necessary in automode, not recommended for manual setup]</h1>
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<p> You can also choose to integrate Mantis with <a href="Functional.Shorad.html##(SHORAD)">Functional.Shorad#SHORAD</a> for protection against HARMs and AGMs manually. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
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the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:</p>
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<pre><code> local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
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myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
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-- now set up MANTIS
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mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
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mymantis:AddShorad(myshorad,720)
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mymantis:Start()
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</code></pre>
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<p> If you systematically name your SHORAD groups starting with "Blue SHORAD" you'll need exactly <strong>one</strong> SHORAD instance to manage all SHORAD groups.</p>
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<p> (Optionally) you can remove the link later on with</p>
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<pre><code> mymantis:RemoveShorad()
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</code></pre>
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<h1>6. Integrated SEAD</h1>
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<h1>5. Integrated SEAD</h1>
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<p> MANTIS is using <a href="Functional.Sead.html##(SEAD)">Functional.Sead#SEAD</a> internally to both detect and evade HARM attacks. No extra efforts needed to set this up!
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Once a HARM attack is detected, MANTIS (via SEAD) will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
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@@ -5086,9 +5070,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> switch alarm state RED</p>
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</div>
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</div>
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@@ -9891,9 +9872,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
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<p> switch alarm state RED</p>
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</div>
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</div>
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