MOOSE generated documentation [skip ci]

This commit is contained in:
FlightControl-User
2020-11-20 09:34:00 +00:00
parent 20cb514507
commit 701083d1d1
17 changed files with 617 additions and 288 deletions

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@@ -3210,6 +3210,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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@@ -3265,6 +3268,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
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@@ -3287,6 +3304,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
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@@ -3323,17 +3351,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
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@@ -3367,17 +3384,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
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@@ -3433,6 +3439,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
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@@ -3444,6 +3464,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> By default, no InitLimit</p>
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@@ -3455,17 +3478,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
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@@ -3497,7 +3509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -3511,7 +3523,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -8595,6 +8607,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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@@ -8650,6 +8665,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
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@@ -8672,6 +8701,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
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@@ -8708,17 +8748,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
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@@ -8752,17 +8781,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
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@@ -8818,6 +8836,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
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@@ -8829,6 +8861,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> By default, no InitLimit</p>
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@@ -8840,17 +8875,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
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@@ -8882,7 +8906,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -8896,7 +8920,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>