diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 1f7400e0a..7c3918c4d 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4895,11 +4895,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -13428,11 +13431,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -14767,11 +14773,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -16408,11 +16417,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index e50b560f1..2145bc804 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3084,17 +3084,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -3194,28 +3183,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -5923,17 +5890,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6033,28 +5989,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6681,17 +6615,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6791,28 +6714,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8327,17 +8228,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8437,28 +8327,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 26ac26759..de3222069 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4522,6 +4522,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -9819,6 +9830,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -11136,6 +11158,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -12755,6 +12788,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 67858e281..b69962c68 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2803,9 +2803,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -4836,9 +4833,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -5451,9 +5445,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -6954,9 +6945,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 4f4368919..c03627d86 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2796,9 +2796,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4586,9 +4583,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -5218,9 +5212,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -6738,9 +6729,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 21da7e7fb..9318dac32 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2917,28 +2917,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -4841,28 +4835,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -5517,28 +5505,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -7081,28 +7063,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index e0bcd41ac..2d06dcfd4 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3268,6 +3268,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6515,6 +6518,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7259,6 +7265,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8891,6 +8900,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 9dc8d0dba..00919b9e3 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1911,13 +1911,24 @@ Therefore, this class is considered to be deprecated

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
@@ -1929,20 +1940,6 @@ Therefore, this class is considered to be deprecated

- - - -
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 0ea00b2ac..96c7fc07e 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1809,6 +1809,17 @@ Therefore, this class is considered to be deprecated

+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2513,6 +2524,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 2ef72950b..e2748aff6 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -16905,6 +16905,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+POINT_VEC2.x + + + +
+ +
+
+
+ + POINT_VEC2.z diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index fcce079b8..71ccf799d 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3061,7 +3061,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.livery_id

+

SPAWN.frequency

@@ -3073,7 +3073,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.uncontrolled

+

SPAWN.skill

@@ -3814,6 +3814,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3850,17 +3861,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -4261,17 +4261,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4306,7 +4295,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4401,7 +4390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.livery_id +SPAWN.frequency @@ -4423,7 +4412,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.uncontrolled +SPAWN.skill @@ -10071,6 +10060,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnGrouping + + +
@@ -10107,17 +10107,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -10518,17 +10507,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -10563,7 +10541,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -10658,7 +10636,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.livery_id +SPAWN.frequency @@ -10680,7 +10658,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.uncontrolled +SPAWN.skill diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 41ef5f52c..bdc169cfb 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2854,17 +2854,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4181,17 +4170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5747,17 +5725,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index a7a0919fc..8a791dcf5 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -15371,17 +15371,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- - -
-
- - #table ZONE_OVAL.CenterVec2 @@ -16080,17 +16069,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -18033,17 +18011,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -19544,17 +19511,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 01a27f8e1..d4e2b8014 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3888,7 +3888,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table ATC_GROUND.Airbases @@ -3904,6 +3904,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+
@@ -4473,7 +4476,7 @@ An airbase can be specified to set the maximum kick speed for.

- + #table ATC_GROUND.Airbases @@ -4489,6 +4492,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index d3565f138..d82e3146f 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3560,7 +3560,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -3570,8 +3570,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -6735,7 +6735,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -6745,8 +6745,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -7545,7 +7545,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -7555,8 +7555,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -8325,7 +8325,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -8335,8 +8335,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -9993,7 +9993,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -10003,8 +10003,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index d7e1dd995..88c1103ce 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19420,28 +19420,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -19591,7 +19569,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24189,28 +24167,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -24360,7 +24316,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25953,28 +25909,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -26124,7 +26058,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index f33b27aad..4ad5e0393 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3955,6 +3955,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + #table +MANTIS.AcceptZones + + +
@@ -3988,6 +3999,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4076,6 +4098,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -4104,7 +4137,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -4115,7 +4148,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -4126,7 +4159,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -4635,9 +4668,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -4649,6 +4679,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -8611,6 +8644,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + #table +MANTIS.AcceptZones + + +
@@ -8644,6 +8688,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -8732,6 +8787,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -8760,7 +8826,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -8771,7 +8837,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -8782,7 +8848,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -9291,9 +9357,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
@@ -9305,6 +9368,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 3e057ad6a..91e54d800 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2274,20 +2274,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2518,20 +2504,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 9e2ac05fb..56523f191 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3468,12 +3468,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -4624,7 +4618,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.livery_id

+

RAT.frequency

@@ -4636,7 +4630,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.uncontrolled

+

RAT.skill

@@ -7042,17 +7036,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -14933,17 +14916,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -21611,17 +21583,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index b47b31778..21148d7e7 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2052,13 +2052,13 @@ Various methods exist to configure:

-

SCORING:OnKillPvE(#, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevelThread, Score, Player, PlayerThreatLevel)

+

SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)

Handles the event when one player kill another player

-

SCORING:OnKillPvP(#, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevelThread, Score, Player, PlayerThreatLevel)

+

SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)

Handles the event when one player kill another player

@@ -3907,7 +3907,7 @@ Note that a zone can be a polygon or a moving zone.

Handles the event when one player kill another player

@@ -3922,13 +3922,13 @@ Note that a zone can be a polygon or a moving zone.

- #Wrapper.Client - # + #string + PlayerName

-

LIENT Player the atacking player

+

The attacking player

@@ -3967,7 +3967,7 @@ Note that a zone can be a polygon or a moving zone.

-

Thread level of the target

+

Threat level of the target

@@ -3975,12 +3975,12 @@ Note that a zone can be a polygon or a moving zone.

#number - PlayerThreatLevelThread + PlayerThreatLevel

-

level of the player

+

Threat level of the player

@@ -3997,26 +3997,6 @@ Note that a zone can be a polygon or a moving zone.

-
-
-

- Player -

-
-
-

-
-
-
-
-

- PlayerThreatLevel -

-
-
-

-
-
@@ -4025,7 +4005,7 @@ Note that a zone can be a polygon or a moving zone.

Handles the event when one player kill another player

@@ -4040,13 +4020,13 @@ Note that a zone can be a polygon or a moving zone.

- #Wrapper.Client - # + #string + PlayerName

-

LIENT Player the atacking player

+

The attacking player

@@ -4059,7 +4039,7 @@ Note that a zone can be a polygon or a moving zone.

-

the name of the killed player

+

The name of the killed player

@@ -4085,7 +4065,7 @@ Note that a zone can be a polygon or a moving zone.

-

Thread level of the target

+

Threat level of the target

@@ -4093,12 +4073,12 @@ Note that a zone can be a polygon or a moving zone.

#number - PlayerThreatLevelThread + PlayerThreatLevel

-

level of the player

+

Threat level of the player

@@ -4115,26 +4095,6 @@ Note that a zone can be a polygon or a moving zone.

-
-
-

- Player -

-
-
-

-
-
-
-
-

- PlayerThreatLevel -

-
-
-

-
-
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index ada81486f..21ab3e1f6 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9606,17 +9606,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -9628,17 +9617,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -29827,17 +29805,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -29849,17 +29816,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -32928,17 +32884,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -32950,17 +32895,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -40611,7 +40545,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set case of f

+

Set case to that of lead.

@@ -40676,6 +40610,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Set stack flag.

+ +
+ + +
+
+ + AIRBOSS.PlayerData.grade @@ -40830,7 +40778,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Make player section lead if he was not before.

+

Set section lead of player flight.

@@ -40854,6 +40802,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+
@@ -40888,7 +40839,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set time stamp.

+

Set new time stamp.

@@ -41048,17 +40999,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index b5a0b2be3..20e2cd910 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4005,7 +4005,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4340,7 +4340,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Core.Point#COORDINATE CSAR.coordinate @@ -10090,7 +10090,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10425,7 +10425,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -12621,7 +12621,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -12956,7 +12956,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index a4441d437..8da69fd7a 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7799,6 +7799,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -7842,7 +7856,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -7992,14 +8006,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -18135,6 +18146,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -18178,7 +18203,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -18328,14 +18353,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -20583,6 +20605,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -20626,7 +20662,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -20776,14 +20812,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -30435,17 +30468,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
- @@ -31099,17 +31121,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
- @@ -34687,17 +34698,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
@@ -36024,17 +36024,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 31b76395a..6908ee789 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2945,7 +2945,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3670,7 +3670,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4846,7 +4846,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6324,7 +6324,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index eafba1846..c057fbbec 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3235,6 +3235,17 @@ based on the tasking capabilities defined in + +
+ diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 3bbca2665..b6e119c3f 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3219,50 +3219,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -3282,6 +3238,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ @@ -4369,50 +4336,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -4432,6 +4355,17 @@ This method can only be used once!

+
+ +
+ @@ -5271,50 +5205,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -5334,6 +5224,17 @@ This method can only be used once!

+
+ +
+ @@ -6804,50 +6705,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -6867,6 +6724,17 @@ This method can only be used once!

+
+ +
+ diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index b953b7647..4339a215f 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3266,6 +3266,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -4115,6 +4126,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index b38a039d4..35856dfd6 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5307,18 +5307,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -10118,18 +10107,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu - -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -22634,18 +22612,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is - -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -26734,18 +26701,7 @@ Coordinates are dependent on the position of the maps origin.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -27370,18 +27326,7 @@ If the Identifiable is alive, true is returned.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -27623,18 +27568,7 @@ If the Identifiable is alive, true is returned.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index e3481dd9c..85566ffc4 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3028,28 +3028,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3127,6 +3105,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+
+ +
+
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -5167,28 +5167,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5266,6 +5244,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+
+ +
+
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -6777,28 +6777,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6876,6 +6854,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+
+ +
+
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index cdaad0488..f571d9b59 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3744,17 +3744,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
- @@ -7789,17 +7778,6 @@ Coordinates are dependent on the position of the maps origin.

-
- -
-
-
@@ -8370,17 +8348,6 @@ If the Identifiable is alive, true is returned.

-
- -
-
-
@@ -8568,17 +8535,6 @@ If the Identifiable is alive, true is returned.

-
- - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -