diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 176574160..e44efdf66 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4833,14 +4833,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+Sends a MESSAGE to DCS log file.
+Sends a MESSAGE to DCS log file if the given Condition is true.
Sends a MESSAGE to DCS log file if the given Condition is true.
+ +MESSAGE
++ Condition +
+self
+ +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
+By default, no InitLimit
+ +The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
+By default, no InitLimit
+ +Initialize as dead.
Initialize as dead.
@@ -3124,12 +3124,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSPAWNSTATIC
#boolean - IsCargo + IsDead
- IsDead -
-Kickspeed
+Kickspeed
+Function to get the HQ object for further use
+The #DETECTION_AREAS object for AWACS
- - - -Prefix to build the #SET_GROUP for EWR group
+ + + +The #DETECTION_AREAS object for AWACS
- - - -Prefix to build the #SET_GROUP for EWR group
+ + + +Create the CSV file.
+Create the CSV file.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
- @@ -39577,20 +39640,6 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
- -Make player section lead if he was not before.
-Set time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index feb5d6717..aa4bba0d3 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2483,12 +2483,6 @@ Create a late-activated single infantry unit as template in the mission editor atable of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-#1570
-time to repairor build a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-#1570
-time to repairor build a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-#1570
-time to repairor build a unit/group
+noob catch
Can transport crate.
+Flag for direct loading.
-Flag for direct loading.
-template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+ + + +Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-