diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 7b68f6eba..97df3dd6e 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3350,6 +3350,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6203,6 +6225,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6939,6 +6983,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8563,6 +8629,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 58b478ff5..6ff130ce0 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4667,6 +4667,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -9986,6 +9997,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -11301,6 +11323,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -12918,6 +12951,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 96b4c64f4..4aecd2645 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2909,20 +2909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2953,9 +2939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4702,20 +4685,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4746,9 +4715,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -5337,20 +5303,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5381,9 +5333,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -6860,20 +6809,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6904,9 +6839,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 5cea3fe38..d97112e36 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3074,22 +3074,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4992,22 +4998,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5662,22 +5674,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7220,22 +7238,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 8626c57bd..368e3fe03 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2909,6 +2909,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +
+
+ + +CARGO.Weight + + +
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 789adfdd6..c1e4d826a 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1951,17 +1951,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
-
- - -CARGO_CRATE.CargoCarrier - - - -
- -
@@ -2630,17 +2619,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
- - -
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 2dc4da2d2..f73b30e67 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -2468,6 +2468,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:GetRandomVec3InRadius(OuterRadius, InnerRadius)

Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.

+ + + +

COORDINATE.GetSimpleZones(SearchRadius, PosRadius, NumPositions, self)

+ +

Search for clear zones in a given area.

@@ -4428,6 +4434,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:GetRandomVec3InRadius(OuterRadius, InnerRadius)

Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.

+ + + +

POINT_VEC2.GetSimpleZones(SearchRadius, PosRadius, NumPositions, self)

+ +

Search for clear zones in a given area.

@@ -10013,6 +10025,89 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
+
+
+ +
+ +
+

COORDINATE.GetSimpleZones(SearchRadius, PosRadius, NumPositions, self)

+
+ +

Search for clear zones in a given area.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+
+

COORDINATE

+
+

Parameters:

+
+
+

+ #number + SearchRadius +

+
+
+ +

Radius of the search area.

+ +
+
+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of Core.Point#COORDINATE that are clear of map objects within the given PosRadius.

+ +
+
+
+
@@ -25049,6 +25144,89 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ +
+

POINT_VEC2.GetSimpleZones(SearchRadius, PosRadius, NumPositions, self)

+
+ +

Search for clear zones in a given area.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + SearchRadius +

+
+
+ +

Radius of the search area.

+ +
+
+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of Core.Point#COORDINATE that are clear of map objects within the given PosRadius.

+ +
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index f9e675ecf..7215fc5d6 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -3069,22 +3069,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5237,22 +5226,11 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 98691f26d..885b885cb 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3211,7 +3211,25 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.speed

+

SPAWN.communication

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

@@ -4042,6 +4060,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -4075,17 +4107,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -4144,17 +4165,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -4287,6 +4297,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Overwrite unit names by default with group name.

+ @@ -4298,60 +4311,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -4367,32 +4328,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

self:T2( { self.SpawnTemplatePrefix, Vec2} )

-
- - -
-
- - -SPAWN.SpawnInitSADL - - - - -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

- -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -4424,7 +4359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -4438,7 +4373,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4606,6 +4541,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4640,7 +4586,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4721,7 +4667,40 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.speed +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill @@ -10586,6 +10565,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -10619,17 +10612,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -10688,17 +10670,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -10831,6 +10802,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

+ @@ -10842,60 +10816,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -10911,32 +10833,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

self:T2( { self.SpawnTemplatePrefix, Vec2} )

-
- - -
-
- - -SPAWN.SpawnInitSADL - - - - -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

- -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -10968,7 +10864,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -10982,7 +10878,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -11150,6 +11046,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -11184,7 +11091,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -11265,7 +11172,40 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.speed +SPAWN.communication + + + + + + +
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index cb35d3e64..49eb84cc3 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2976,6 +2976,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -4259,6 +4292,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -5781,6 +5847,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 05d0e0b70..ef473bb09 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -5614,12 +5614,24 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_RADIUS:FlareZone(FlareColor, Points, Azimuth, AddHeight)

Flares the zone boundaries in a color.

+ + + +

ZONE_RADIUS.GetClearZonePositions(PosRadius, NumPositions, self)

+ +

Search for clear ground spawn zones within this zone.

ZONE_RADIUS:GetRadius()

Returns the radius of the zone.

+ + + +

ZONE_RADIUS.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+ +

Search for a random clear ground spawn coordinate within this zone.

@@ -5937,12 +5949,24 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_UNIT:FlareZone(FlareColor, Points, Azimuth, AddHeight)

Flares the zone boundaries in a color.

+ + + +

ZONE_UNIT.GetClearZonePositions(PosRadius, NumPositions, self)

+ +

Search for clear ground spawn zones within this zone.

ZONE_UNIT:GetRadius()

Returns the radius of the zone.

+ + + +

ZONE_UNIT.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+ +

Search for a random clear ground spawn coordinate within this zone.

@@ -16431,6 +16455,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ + +
+
+ + #table ZONE_OVAL.CenterVec2 @@ -17135,6 +17170,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -19220,6 +19266,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -20720,6 +20777,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -27552,6 +27620,76 @@ Note that only after a zone has been scanned, the zone can be e
+
+
+ +
+ + + +

Search for clear ground spawn zones within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+
+

ZONE_RADIUS

+
+

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.

+ +
+
+
+
@@ -27582,6 +27720,84 @@ Note that only after a zone has been scanned, the zone can be e
+ + + +
+ +
+

ZONE_RADIUS.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+
+ +

Search for a random clear ground spawn coordinate within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+
+

ZONE_RADIUS

+
+

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

(Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

(Optional) Number of positions to find. (Default 50)

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return values:

+
+ +
+ +

A random coordinate for a clear zone. nil if no clear positions are found.

+ +
+
+

#number:

+
+
+ +

Assigned radius for the found zones. nil if no clear positions are found.

+ +
+
+
+
@@ -29828,6 +30044,76 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ +
+

ZONE_UNIT.GetClearZonePositions(PosRadius, NumPositions, self)

+
+ +

Search for clear ground spawn zones within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.

+ +
+
+
+
@@ -29858,6 +30144,84 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ +
+

ZONE_UNIT.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+
+ +

Search for a random clear ground spawn coordinate within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

(Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

(Optional) Number of positions to find. (Default 50)

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return values:

+
+ +
+ +

A random coordinate for a clear zone. nil if no clear positions are found.

+ +
+
+

#number:

+
+
+ +

Assigned radius for the found zones. nil if no clear positions are found.

+ +
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index bd4bb93bf..9acadba04 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -4116,7 +4116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -4132,9 +4132,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4704,7 +4701,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4720,9 +4717,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 3376e6091..0c5fd7bd8 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2668,6 +2668,17 @@ Use the method DESIGNATE.SetMission() to + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 0cd6364c9..c10b18e7a 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20189,17 +20189,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
@@ -20343,17 +20332,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -20371,7 +20349,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24976,17 +24954,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
@@ -25130,17 +25097,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25158,7 +25114,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26751,17 +26707,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
@@ -26905,17 +26850,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -26933,7 +26867,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 13e21bebe..73c124b51 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2100,12 +2100,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -4388,8 +4382,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -4426,6 +4420,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4503,17 +4508,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -4536,6 +4530,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -4564,7 +4569,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -4575,7 +4580,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -4586,7 +4591,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_PointDef @@ -4597,7 +4602,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -5183,9 +5188,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -5197,6 +5199,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -9310,8 +9315,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -9348,6 +9353,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -9425,17 +9441,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -9458,6 +9463,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -9486,7 +9502,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -9497,7 +9513,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -9508,7 +9524,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_PointDef @@ -9519,7 +9535,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -10105,9 +10121,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
@@ -10119,6 +10132,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index d669481b0..6978231fc 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3551,6 +3551,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4761,7 +4767,25 @@ and any spaces before and after the resulting name are removed.

-

RAT.speed

+

RAT.communication

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

@@ -7311,6 +7335,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -15191,6 +15226,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -22094,6 +22140,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 644332f1c..42addf3dd 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3278,7 +3278,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3289,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -6212,7 +6212,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -6223,7 +6223,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 3fe1dbee3..61bc8297f 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -2605,12 +2605,24 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec

ZONE_CAPTURE_COALITION:FlareZone(FlareColor, Points, Azimuth, AddHeight)

Flares the zone boundaries in a color.

+ + + +

ZONE_CAPTURE_COALITION.GetClearZonePositions(PosRadius, NumPositions, self)

+ +

Search for clear ground spawn zones within this zone.

ZONE_CAPTURE_COALITION:GetRadius()

Returns the radius of the zone.

+ + + +

ZONE_CAPTURE_COALITION.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+ +

Search for a random clear ground spawn coordinate within this zone.

@@ -5758,6 +5770,76 @@ end
+
+
+ +
+ + + +

Search for clear ground spawn zones within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.

+ +
+
+
+
@@ -5788,6 +5870,84 @@ end
+
+
+ +
+ +
+

ZONE_CAPTURE_COALITION.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+
+ +

Search for a random clear ground spawn coordinate within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

(Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

(Optional) Number of positions to find. (Default 50)

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return values:

+
+ +
+ +

A random coordinate for a clear zone. nil if no clear positions are found.

+ +
+
+

#number:

+
+
+ +

Assigned radius for the found zones. nil if no clear positions are found.

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index a5bbdef8b..d7f5c044b 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1920,12 +1920,24 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL:FlareZone(FlareColor, Points, Azimuth, AddHeight)

Flares the zone boundaries in a color.

+ + + +

ZONE_GOAL.GetClearZonePositions(PosRadius, NumPositions, self)

+ +

Search for clear ground spawn zones within this zone.

ZONE_GOAL:GetRadius()

Returns the radius of the zone.

+ + + +

ZONE_GOAL.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+ +

Search for a random clear ground spawn coordinate within this zone.

@@ -3083,6 +3095,76 @@ Derived classes implement the ways how the achievements can be realized.

+ + + +
+ +
+

ZONE_GOAL.GetClearZonePositions(PosRadius, NumPositions, self)

+
+ +

Search for clear ground spawn zones within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.

+ +
+
+
+
@@ -3113,6 +3195,84 @@ Derived classes implement the ways how the achievements can be realized.

+ + + +
+ +
+

ZONE_GOAL.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+
+ +

Search for a random clear ground spawn coordinate within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

(Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

(Optional) Number of positions to find. (Default 50)

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return values:

+
+ +
+ +

A random coordinate for a clear zone. nil if no clear positions are found.

+ +
+
+

#number:

+
+
+ +

Assigned radius for the found zones. nil if no clear positions are found.

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index cbdb1a5d6..3f18ee82c 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -2165,12 +2165,24 @@ Therefore, this class is considered to be deprecated

ZONE_GOAL_CARGO:FlareZone(FlareColor, Points, Azimuth, AddHeight)

Flares the zone boundaries in a color.

+ + + +

ZONE_GOAL_CARGO.GetClearZonePositions(PosRadius, NumPositions, self)

+ +

Search for clear ground spawn zones within this zone.

ZONE_GOAL_CARGO:GetRadius()

Returns the radius of the zone.

+ + + +

ZONE_GOAL_CARGO.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+ +

Search for a random clear ground spawn coordinate within this zone.

@@ -4425,6 +4437,76 @@ Therefore, this class is considered to be deprecated

+ + + +
+ +
+

ZONE_GOAL_CARGO.GetClearZonePositions(PosRadius, NumPositions, self)

+
+ +

Search for clear ground spawn zones within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.

+ +
+
+
+
@@ -4455,6 +4537,84 @@ Therefore, this class is considered to be deprecated

+ + + +
+ +
+

ZONE_GOAL_CARGO.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+
+ +

Search for a random clear ground spawn coordinate within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

(Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

(Optional) Number of positions to find. (Default 50)

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return values:

+
+ +
+ +

A random coordinate for a clear zone. nil if no clear positions are found.

+ +
+
+

#number:

+
+
+ +

Assigned radius for the found zones. nil if no clear positions are found.

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 2d670c4f2..04e3b86c9 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -2006,12 +2006,24 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_COALITION:FlareZone(FlareColor, Points, Azimuth, AddHeight)

Flares the zone boundaries in a color.

+ + + +

ZONE_GOAL_COALITION.GetClearZonePositions(PosRadius, NumPositions, self)

+ +

Search for clear ground spawn zones within this zone.

ZONE_GOAL_COALITION:GetRadius()

Returns the radius of the zone.

+ + + +

ZONE_GOAL_COALITION.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+ +

Search for a random clear ground spawn coordinate within this zone.

@@ -3566,6 +3578,76 @@ Derived classes implement the ways how the achievements can be realized.

+ + + +
+ +
+

ZONE_GOAL_COALITION.GetClearZonePositions(PosRadius, NumPositions, self)

+
+ +

Search for clear ground spawn zones within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.

+ +
+
+
+
@@ -3596,6 +3678,84 @@ Derived classes implement the ways how the achievements can be realized.

+ + + +
+ +
+

ZONE_GOAL_COALITION.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+
+ +

Search for a random clear ground spawn coordinate within this zone.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + PosRadius +

+
+
+ +

(Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

(Optional) Number of positions to find. (Default 50)

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return values:

+
+ +
+ +

A random coordinate for a clear zone. nil if no clear positions are found.

+ +
+
+

#number:

+
+
+ +

Assigned radius for the found zones. nil if no clear positions are found.

+ +
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 53989580b..444da2ea6 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -10035,6 +10035,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -10046,6 +10057,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -30580,6 +30602,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -30591,6 +30624,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -33670,6 +33714,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -33681,6 +33736,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -41886,7 +41952,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -41914,7 +41980,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -41928,7 +41994,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42040,9 +42106,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case to that of lead.

- @@ -42259,6 +42322,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Make player section lead if he was not before.

+ @@ -42295,9 +42361,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set Stable Hover

- @@ -42573,6 +42636,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

+ + + +
+
+ + +AIRBOSS.Radio.voice + + +
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 5595c3ca0..a8a06ed7d 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,6 +2717,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4231,7 +4237,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4677,14 +4683,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -4710,17 +4713,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4844,6 +4836,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -10542,7 +10545,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10988,14 +10991,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -11021,17 +11021,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -11155,6 +11144,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -13111,7 +13111,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -13557,14 +13557,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -13590,17 +13587,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13724,6 +13710,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 773f721d8..fa2c505ac 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -8572,7 +8572,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -8733,14 +8733,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -8794,14 +8791,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -8830,11 +8824,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8880,7 +8877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.Spawned_Cargo @@ -8940,6 +8937,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +CTLD.UserSetGroup + + +
@@ -9336,17 +9344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -9500,7 +9497,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -9538,9 +9535,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

sub categories

-
@@ -20991,7 +20985,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -21152,14 +21146,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -21213,14 +21204,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -21249,11 +21237,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -21299,7 +21290,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -21359,6 +21350,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + +CTLD.UserSetGroup + + +
@@ -21755,17 +21757,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -21919,7 +21910,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -21957,9 +21948,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

sub categories

-
@@ -23538,7 +23526,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -23699,14 +23687,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -23760,14 +23745,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -23796,11 +23778,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -23846,7 +23831,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -23906,6 +23891,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + +CTLD.UserSetGroup + + +
@@ -24302,17 +24298,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -24466,7 +24451,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -24504,9 +24489,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

sub categories

-
@@ -29041,17 +29023,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

- - - -
-
- - #number -CTLD.UnitTypeCapabilities.length - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index ebf81be38..e483a40a6 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3827,7 +3827,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -5003,7 +5003,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6481,7 +6481,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 31a81d018..98b5a626b 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3315,22 +3315,11 @@ based on the tasking capabilities defined in - -
-
-
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index c93cb7b07..45820fe6d 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3379,66 +3379,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
- + @@ -4529,66 +4485,22 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
- + @@ -5431,66 +5343,22 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
- + @@ -6964,66 +6832,22 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
- + diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index c9e3e0937..800de19d6 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -8281,6 +8281,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
@@ -9130,6 +9141,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 6bd181e05..7fd536e1c 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -2441,6 +2441,12 @@

UTILS.GetReportingName(Typename)

Get the NATO reporting name of a unit type name

+ + + +

UTILS.GetSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)

+ +

Search for clear zones in a given area.

@@ -5992,6 +5998,92 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip
+
+ + +
+ +
+

UTILS.GetSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)

+
+ +

Search for clear zones in a given area.

+ + +

A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.

+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameters:

+
+
+

+ DCS## + Vec3 +

+
+
+ +

Center position vector for the search area.

+ +
+
+
+
+

+ #number + SearchRadius +

+
+
+ +

Radius of the search area.

+ +
+
+
+
+

+ #number + PosRadius +

+
+
+ +

Required clear radius around each position.

+ +
+
+
+
+

+ #number + NumPositions +

+
+
+ +

Number of positions to find.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 950cbd47b..f946b94f9 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4612,17 +4612,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -CONTROLLABLE.timer - - -
@@ -17928,17 +17917,6 @@ mygroup:WayPointExecute() - - - -
-
- - -CONTROLLABLE.timer - - -
@@ -21973,17 +21951,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - -CONTROLLABLE.timer - - -
@@ -22570,17 +22537,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.timer - - -
@@ -22768,17 +22724,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.timer - - -
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 73a20a775..fec475419 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5670,7 +5670,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -10690,7 +10701,18 @@ These settings can be provided by calling the relevant Init...() methods of the + +
+
+ +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -28217,7 +28250,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -28897,7 +28941,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29178,7 +29233,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 0bec388ee..8c4b3bcc0 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3971,6 +3971,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ @@ -8005,6 +8016,17 @@ Coordinates are dependent on the position of the maps origin.

+
+ +
+
+
@@ -8591,6 +8613,17 @@ If the Identifiable is alive, true is returned.

+
+ +
+
+
@@ -8778,6 +8811,17 @@ If the Identifiable is alive, true is returned.

+
+ + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +