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@@ -1617,7 +1617,7 @@
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<ul>
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<li>Handles air-to-air and surface-to-air missiles.</li>
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<li>Define your own training zones on the map. Players in this zone will be protected.</li>
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<li>Define launch zones. Only missiles launched in these zones are tracked. </li>
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<li>Define launch zones. Only missiles launched in these zones are tracked.</li>
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<li>Define protected AI groups.</li>
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<li>F10 radio menu to adjust settings for each player.</li>
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<li>Alert on missile launch (optional).</li>
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@@ -1871,7 +1871,7 @@ fox:Start()
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FOX).OnEventShot">FOX:OnEventShot(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>FOX event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun). </p>
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<p>FOX event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2069,7 +2069,7 @@ fox:Start()
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FOX)._SayNotchingHeadings">FOX:_SayNotchingHeadings(playerData, weapon)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Tell player notching headings. </p>
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<p>Tell player notching headings.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2147,7 +2147,7 @@ fox:Start()
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FOX).dt00">FOX.dt00</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec. </p>
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<p>Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3422,7 +3422,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
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<a id="#(FOX).dt00" ><strong>FOX.dt00</strong></a>
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<p>Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec. </p>
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<p>Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec.</p>
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</div>
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@@ -3694,6 +3694,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Add a group to the protected set.</p>
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<p>Works only with AI!</p>
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<div id= "#Functions##AddProtectedGroup" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -4371,7 +4374,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(FOX).OnEventShot" ><strong>FOX:OnEventShot(EventData)</strong></a></h2>
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</div>
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<p>FOX event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun). </p>
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<p>FOX event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).</p>
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<div id= "#Functions##OnEventShot" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -5286,7 +5289,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
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<p>Returns the unit of a player and the player name.</p>
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<p>If the unit does not belong to a player, nil is returned. </p>
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<p>If the unit does not belong to a player, nil is returned.</p>
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<div id= "#Functions##_GetNotchingHeadings" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -5427,7 +5430,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
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<p>Returns the unit of a player and the player name.</p>
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<p>If the unit does not belong to a player, nil is returned. </p>
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<p>If the unit does not belong to a player, nil is returned.</p>
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<div id= "#Functions##_GetPlayerUnitAndName" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -5534,7 +5537,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
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<p>Returns the unit of a player and the player name.</p>
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<p>If the unit does not belong to a player, nil is returned. </p>
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<p>If the unit does not belong to a player, nil is returned.</p>
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<div id= "#Functions##_GetWeapongHeading" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -5688,7 +5691,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
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<h2><a id="#(FOX)._SayNotchingHeadings" ><strong>FOX:_SayNotchingHeadings(playerData, weapon)</strong></a></h2>
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</div>
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<p>Tell player notching headings. </p>
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<p>Tell player notching headings.</p>
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<div id= "#Functions##_SayNotchingHeadings" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -6446,7 +6449,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
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#number
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<a id="#(FOX).dt00" ><strong>FOX.dt00</strong></a>
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<p>Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec. </p>
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<p>Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec.</p>
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</div>
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@@ -8177,7 +8180,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
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#number
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<a id="#(FOX).dt00" ><strong>FOX.dt00</strong></a>
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<p>Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec. </p>
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<p>Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec.</p>
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</div>
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