diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 218364666..0dbf08969 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4876,14 +4876,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11543,14 +11540,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12808,14 +12802,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14375,14 +14366,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index ca3a03ff5..7f173ddbf 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2563,17 +2563,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
@@ -3645,17 +3634,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index ad13105cf..b29a37a21 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2797,6 +2797,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -4827,6 +4830,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -5439,6 +5445,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -6939,6 +6948,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 4d9605eea..eb533c223 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2754,9 +2754,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -2790,6 +2787,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -2815,6 +2815,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4541,9 +4544,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -4577,6 +4577,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -4602,6 +4605,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5170,9 +5176,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -5206,6 +5209,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -5231,6 +5237,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6687,9 +6696,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -6723,6 +6729,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -6748,6 +6757,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 028a12ef2..f0eaea63a 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3262,6 +3262,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6509,6 +6512,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7253,6 +7259,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8885,6 +8894,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index e7b130cb3..912d4862a 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1867,17 +1867,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
-
- - -CARGO_CRATE.CargoCarrier - - - -
- -
@@ -2546,17 +2535,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 27ff9ab85..5f4414a47 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,24 +1938,13 @@ Therefore, this class is considered to be deprecated

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -1967,6 +1956,20 @@ Therefore, this class is considered to be deprecated

+
+ +
+
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3256,24 +3259,13 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3285,6 +3277,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 383eaa450..e2b6bc060 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index b8af13e90..7d9483da4 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2853,7 +2853,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2869,6 +2869,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

+
@@ -2908,7 +2911,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric @@ -5010,7 +5013,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -5026,6 +5029,9 @@ It is advised to use this method at the start of the mission.

+ +

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

+
@@ -5065,7 +5071,7 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 3f0ba3fd5..a026df30e 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3499,11 +3499,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3573,6 +3576,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -3711,17 +3717,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
@@ -3755,17 +3750,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3846,9 +3830,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

By default, no InitLimit

-
@@ -3902,7 +3883,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3916,7 +3897,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4062,6 +4043,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9299,11 +9291,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -9373,6 +9368,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -9511,17 +9509,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -9555,17 +9542,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -9646,9 +9622,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

- @@ -9702,7 +9675,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9716,7 +9689,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9862,6 +9835,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 6d8b4c5cd..de04fc749 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2815,50 +2815,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -4142,50 +4098,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -5708,50 +5620,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 5bd57a0b1..d06c21610 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -11903,17 +11903,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - -ZONE_ELASTIC.updateID - - -
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 7294c4efe..474cf4d77 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3543,17 +3543,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -6729,17 +6718,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -7550,17 +7528,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -8341,17 +8308,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -10020,17 +9976,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - -DESIGNATE.LaseDuration - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index a06719e96..ccd6e62e7 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1928,7 +1928,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75% -

MANTIS:AddScootZones(ZoneSet, Number)

+

MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)

Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around

@@ -2183,6 +2183,18 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS.SamType

+ + + +

MANTIS.ScootFormation

+ + + + + +

MANTIS.ScootRandom

+ + @@ -3954,17 +3966,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -MANTIS.AcceptZones - - -
@@ -3998,17 +3999,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -MANTIS.ConflictZones - - -
@@ -4108,17 +4098,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

- - - -
-
- - #table -MANTIS.RejectZones - - -
@@ -4254,6 +4233,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +MANTIS.ScootRandom + + +
@@ -4315,8 +4305,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -4554,50 +4544,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -4667,6 +4613,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

switch alarm state RED

+ @@ -4678,9 +4627,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

self.SAMCheckRanges = {}

- @@ -4716,7 +4662,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

MANTIS:AddScootZones(ZoneSet, Number)

+

MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)

Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around

@@ -4752,6 +4698,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Number of closest zones to be considered, defaults to 3.

+
+ +
+
+

+ #boolean + Random +

+
+
+ +

If true, use a random coordinate inside the next zone to scoot to.

+ +
+
+
+
+

+ #string + Formation +

+
+
+ +

Formation to use, defaults to "Cone". See mission editor dropdown for options.

+

Return value:

@@ -8628,17 +8600,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - - - -
-
- - #table -MANTIS.AcceptZones - - -
@@ -8672,17 +8633,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - - - -
-
- - #table -MANTIS.ConflictZones - - -
@@ -8782,17 +8732,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

- - - -
-
- - #table -MANTIS.RejectZones - - -
@@ -8928,6 +8867,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +
+
+ + +MANTIS.ScootRandom + + +
@@ -8989,8 +8939,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -9228,50 +9178,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -9341,6 +9247,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

switch alarm state RED

+ @@ -9352,9 +9261,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

self.SAMCheckRanges = {}

- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 29fd12367..1d1a3daff 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3471,12 +3471,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -6913,17 +6907,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -14804,17 +14787,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -21137,17 +21109,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 6b69d5329..b66661987 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2866,14 +2866,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.AutoSave - -

Create the CSV file.

-
@@ -3067,7 +3064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5455,14 +5452,11 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.AutoSave - -

Create the CSV file.

-
@@ -5656,7 +5650,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index adfafb515..ee45b65c2 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -1685,15 +1685,16 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")

-

Customize options

+

Customization options

    -
  • SHORAD:SwitchDebug(debug)
  • -
  • SHORAD:SwitchHARMDefense(onoff)
  • -
  • SHORAD:SwitchAGMDefense(onoff)
  • -
  • SHORAD:SetDefenseLimits(low,high)
  • -
  • SHORAD:SetActiveTimer(seconds)
  • -
  • SHORAD:SetDefenseRadius(meters)
  • +
  • myshorad:SwitchDebug(debug)
  • +
  • myshorad:SwitchHARMDefense(onoff)
  • +
  • myshorad:SwitchAGMDefense(onoff)
  • +
  • myshorad:SetDefenseLimits(low,high)
  • +
  • myshorad:SetActiveTimer(seconds)
  • +
  • myshorad:SetDefenseRadius(meters)
  • +
  • myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
@@ -1725,7 +1726,7 @@ When a missile is detected, SHORAD will activate defense groups in the given rad -

SHORAD:AddScootZones(ZoneSet, Number)

+

SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)

Add a SET_ZONE of zones for Shoot&Scoot

@@ -1841,13 +1842,13 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD.SkateNumber

- +

Number of zones to consider

SHORAD.SkateZones

-

+

Zones in this set are considered

@@ -1883,7 +1884,7 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD.UseEmOnOff

-

Decide if we are using Emission on/off (default) or AlarmState red/green.

+

Decide if we are using Emission on/off (default) or AlarmState red/green

@@ -1938,6 +1939,18 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD.lid

The log ID for the dcs.log

+ + + +

SHORAD.maxscootdist

+ +

Max distance of the next zone

+ + + +

SHORAD.minscootdist

+ +

Min distance of the next zone

@@ -1962,12 +1975,24 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD:onafterWakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat, From, Event, To)

Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds

+ + + +

SHORAD.scootformation

+ +

Formation to take for scooting, e.g. "Vee" or "Cone"

+ + + +

SHORAD.scootrandomcoord

+ +

If true, use a random coordinate in the zone and not the center

SHORAD.shootandscoot

- +

If true, shoot and scoot between zones

@@ -2691,7 +2716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number SHORAD.SkateNumber - +

Number of zones to consider

@@ -2702,7 +2727,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Core.Set#SET_ZONE SHORAD.SkateZones -

+

Zones in this set are considered

@@ -2713,7 +2738,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #boolean SHORAD.UseEmOnOff -

Decide if we are using Emission on/off (default) or AlarmState red/green.

+

Decide if we are using Emission on/off (default) or AlarmState red/green

@@ -2739,6 +2764,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +
+
+ + #number +SHORAD.maxscootdist + +

Max distance of the next zone

+ +
+ +
+
+
+ + #number +SHORAD.minscootdist + +

Min distance of the next zone

+ +
+
@@ -2750,6 +2797,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #string +SHORAD.scootformation + +

Formation to take for scooting, e.g. "Vee" or "Cone"

+ +
+ +
+
+
+ + #boolean +SHORAD.scootrandomcoord + +

If true, use a random coordinate in the zone and not the center

+ +
+
@@ -2757,7 +2826,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #boolean SHORAD.shootandscoot - +

If true, shoot and scoot between zones

@@ -2768,7 +2837,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Add a SET_ZONE of zones for Shoot&Scoot

@@ -2804,6 +2873,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Number of closest zones to be considered, defaults to 3.

+
+
+
+
+

+ #boolean + Random +

+
+
+ +

If true, use a random coordinate inside the next zone to scoot to.

+ +
+
+
+
+

+ #string + Formation +

+
+
+ +

Formation to use, defaults to "Cone". See mission editor dropdown for options.

+

Return value:

@@ -4132,7 +4227,7 @@ mymantis:Start() #number SHORAD.SkateNumber - +

Number of zones to consider

@@ -4143,7 +4238,7 @@ mymantis:Start() Core.Set#SET_ZONE SHORAD.SkateZones -

+

Zones in this set are considered

@@ -4154,7 +4249,7 @@ mymantis:Start() #boolean SHORAD.UseEmOnOff -

Decide if we are using Emission on/off (default) or AlarmState red/green.

+

Decide if we are using Emission on/off (default) or AlarmState red/green

@@ -4180,6 +4275,28 @@ mymantis:Start() + +
+
+ + #number +SHORAD.maxscootdist + +

Max distance of the next zone

+ +
+ +
+
+
+ + #number +SHORAD.minscootdist + +

Min distance of the next zone

+ +
+
@@ -4191,6 +4308,28 @@ mymantis:Start()
+
+
+
+ + #string +SHORAD.scootformation + +

Formation to take for scooting, e.g. "Vee" or "Cone"

+ +
+ +
+
+
+ + #boolean +SHORAD.scootrandomcoord + +

If true, use a random coordinate in the zone and not the center

+ +
+
@@ -4198,7 +4337,7 @@ mymantis:Start() #boolean SHORAD.shootandscoot - +

If true, shoot and scoot between zones

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 2d6253af0..71c9667f8 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -40562,6 +40562,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set case to that of lead.

+
@@ -40625,6 +40628,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Set stack flag.

+ +
+ + +
+
+ + AIRBOSS.PlayerData.grade @@ -40833,6 +40850,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set time stamp.

+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 949faeb55..fdc33a390 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4005,7 +4005,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4429,11 +4429,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4801,6 +4804,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4826,6 +4843,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10017,7 +10048,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -10441,11 +10472,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -10813,6 +10847,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -10838,6 +10886,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -12514,7 +12576,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -12938,11 +13000,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -13310,6 +13375,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13335,6 +13414,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index c4a46f34c..f2472e8ea 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7695,7 +7695,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7720,11 +7720,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7867,11 +7870,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -7900,14 +7906,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -8416,7 +8419,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -17463,7 +17466,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -17488,11 +17491,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -17635,11 +17641,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -17668,14 +17677,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -18184,7 +18190,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -19891,7 +19897,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -19916,11 +19922,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -20063,11 +20072,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -20096,14 +20108,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -20612,7 +20621,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -24714,6 +24723,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
@@ -33846,6 +33866,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

+
+ +
+
+
+ + #number +CTLD_HERCULES.j + + +
@@ -35172,6 +35203,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

+
+ +
+
+
+ + #number +CTLD_HERCULES.j + + +
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index c05499bb0..da285b3a9 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -2146,12 +2146,6 @@ atis:Start()

MSRS.google

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

- - - -

MSRS.key

- - @@ -3910,17 +3904,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

-
- -
-
-
- - -MSRS.key - - -
@@ -6248,17 +6231,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

-
- - -
-
- - -MSRS.key - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index b0f6202ea..34058e877 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2939,7 +2939,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3664,7 +3664,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4840,7 +4840,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6318,7 +6318,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index c213a94f7..a9d8a4ebe 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3267,7 +3267,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -4689,7 +4689,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -9221,7 +9221,7 @@ If the Unit is part of the Task, true is returned.

- + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 4715a19fa..49b4bd523 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5225,7 +5225,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -9830,7 +9841,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21986,7 +22008,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -26075,7 +26108,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -26700,7 +26744,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -26942,7 +26997,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 70a16f17d..616aeeaa6 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3022,28 +3022,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3128,7 +3106,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -5161,28 +5139,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5267,7 +5223,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -6771,28 +6727,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6877,7 +6811,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau