diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d803cc84d..a6a473546 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4882,14 +4882,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11549,14 +11546,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12814,14 +12808,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14381,14 +14372,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 2c129deef..7c3918c4d 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4762,6 +4762,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -13287,6 +13298,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -14618,6 +14640,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -16251,6 +16284,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index e50b560f1..4c92d5507 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3084,17 +3084,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -5923,17 +5912,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6681,17 +6659,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8327,17 +8294,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index de3222069..26ac26759 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4522,17 +4522,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9830,17 +9819,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11158,17 +11136,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12788,17 +12755,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index d1a6a4d07..3ab157dd5 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2569,17 +2569,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
@@ -3651,17 +3640,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index c03627d86..6901490a3 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2752,20 +2752,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2821,6 +2807,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -4539,20 +4528,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4608,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -5168,20 +5146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5237,6 +5201,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -6685,20 +6652,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6754,6 +6707,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 519d110cc..00919b9e3 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1929,9 +1929,6 @@ Therefore, this class is considered to be deprecated

- -

Then we register the new group in the database

- @@ -1943,20 +1940,6 @@ Therefore, this class is considered to be deprecated

- - - -
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 96c7fc07e..0ea00b2ac 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1809,17 +1809,6 @@ Therefore, this class is considered to be deprecated

-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2524,17 +2513,6 @@ Therefore, this class is considered to be deprecated

- -
-
-
- - CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index e2748aff6..8646cafb4 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -16909,17 +16909,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - -POINT_VEC2.z - - -
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index c10b37237..c0a1d3dd0 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -6900,7 +6900,13 @@ provides an easy to use shortcut...

SET_GROUP:FilterActive(Active)

-

Builds a set of groups that are only active.

+

Builds a set of groups that are active, ie in the mission but not yet activated (false) or actived (true).

+ + + +

SET_GROUP:FilterAlive()

+ +

Build a set of groups that are alive.

@@ -41654,7 +41660,7 @@ MESSAGE:New("There are " .. MySetGroup:CountUnitInZone(MyZone) .. " UNITs in the

SET_GROUP:FilterActive(Active)

-

Builds a set of groups that are only active.

+

Builds a set of groups that are active, ie in the mission but not yet activated (false) or actived (true).

Only the groups that are active will be included within the set.

@@ -41708,6 +41714,36 @@ GroupSet = SET_GROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Filte + + + +
+ +
+

SET_GROUP:FilterAlive()

+
+ +

Build a set of groups that are alive.

+ +
+
+

Defined in:

+
+

SET_GROUP

+
+

Return value:

+
+
+

#SET_GROUP:

+
+
+ +

self

+ +
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 429eddbb9..a6533222d 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2919,6 +2919,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5076,6 +5087,17 @@ It is advised to use this method at the start of the mission.

+ + + +
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index a79828747..24f914a5c 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3052,18 +3052,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.modulation

- - @@ -3717,6 +3705,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3772,6 +3763,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3805,17 +3810,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -3852,17 +3846,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -3907,17 +3890,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3984,60 +3956,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -4050,17 +3970,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -4092,7 +4001,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -4106,7 +4015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4263,6 +4172,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4297,7 +4217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4374,28 +4294,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.modulation - - -
@@ -9955,6 +9853,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -10010,6 +9911,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -10043,17 +9958,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -10090,17 +9994,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -10145,17 +10038,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -10222,60 +10104,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -10288,17 +10118,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -10330,7 +10149,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -10344,7 +10163,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -10501,6 +10320,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -10535,7 +10365,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -10612,28 +10442,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.modulation - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 8b42ddf7e..358b9f794 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1997,6 +1997,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2917,6 +2935,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
@@ -4270,6 +4321,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 41ef5f52c..bdc169cfb 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2854,17 +2854,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4181,17 +4170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5747,17 +5725,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 8a791dcf5..f7e4b743d 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -7297,6 +7297,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -8178,6 +8181,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)

Define a random Core.Point#POINT_VEC2 within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -8208,6 +8214,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)

Define a random Core.Point#POINT_VEC3 within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

@@ -15173,6 +15182,9 @@ When moose is loading dynamically (for moose class development), tracing is swit

Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -15683,6 +15695,9 @@ When moose is loading dynamically (for moose class development), tracing is swit

Define a random Core.Point#POINT_VEC2 within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -15713,6 +15728,9 @@ When moose is loading dynamically (for moose class development), tracing is swit

Define a random Core.Point#POINT_VEC2 within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

@@ -16710,6 +16728,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)

Define a random Core.Point#POINT_VEC2 within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -16740,6 +16761,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)

Define a random Core.Point#POINT_VEC3 within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

@@ -24501,6 +24525,9 @@ Note that only after a zone has been scanned, the zone can be e

Return a Core.Point#POINT_VEC2 object representing a random 2D point at landheight within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -24530,6 +24557,9 @@ Note that only after a zone has been scanned, the zone can be e

Return a Core.Point#POINT_VEC3 object representing a random 3D point at landheight within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

@@ -26156,6 +26186,9 @@ Note that only after a zone has been scanned, the zone can be e

Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -26213,6 +26246,9 @@ Note that only after a zone has been scanned, the zone can be e

Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

@@ -28426,6 +28462,9 @@ Note that once a zone has been scanned, multiple evaluations can be done on the

Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -28483,6 +28522,9 @@ Note that once a zone has been scanned, multiple evaluations can be done on the

Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

@@ -30833,6 +30875,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)

Define a random Core.Point#POINT_VEC2 within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -30863,6 +30908,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)

Define a random Core.Point#POINT_VEC3 within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index d4e2b8014..01a27f8e1 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3888,7 +3888,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -3904,9 +3904,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4476,7 +4473,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4492,9 +4489,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index d82e3146f..aa9c5b954 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3553,17 +3553,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
@@ -6728,17 +6717,6 @@ Using the menu system, the player can "forget" a designation, so that gradually -
- -
-
-
@@ -7538,17 +7516,6 @@ Using the menu system, the player can "forget" a designation, so that gradually -
- -
-
-
@@ -8318,17 +8285,6 @@ Using the menu system, the player can "forget" a designation, so that gradually -
- -
-
-
@@ -9986,17 +9942,6 @@ Using the menu system, the player can "forget" a designation, so that gradually -
- -
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 36d3c41d3..d7e1dd995 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19420,6 +19420,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
@@ -19580,7 +19591,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -24178,6 +24189,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
@@ -24338,7 +24360,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -25931,6 +25953,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
@@ -26091,7 +26124,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 86476a4e6..4ad5e0393 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2021,12 +2021,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -3967,8 +3961,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -4005,6 +3999,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4071,17 +4076,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -MANTIS.Groupset - - -
@@ -4104,6 +4098,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -4132,7 +4137,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -4143,7 +4148,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -4154,7 +4159,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -4311,8 +4316,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -4550,6 +4555,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -4619,9 +4668,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -4633,6 +4679,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -8601,8 +8650,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -8639,6 +8688,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -8705,17 +8765,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` -
- -
-
-
- - -MANTIS.Groupset - - -
@@ -8738,6 +8787,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -8766,7 +8826,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -8777,7 +8837,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -8788,7 +8848,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -8945,8 +9005,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -9184,6 +9244,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -9253,9 +9357,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
@@ -9267,6 +9368,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index af78937d3..55901d02c 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4609,18 +4609,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.modulation

- - diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index f990f1dde..e320d93ef 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3103,7 +3103,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -5997,7 +5997,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 6acaff173..e2c711add 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -5885,6 +5885,9 @@ end

Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -5942,6 +5945,9 @@ end

Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 1d7e74b17..d8e34418d 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -3210,6 +3210,9 @@ Derived classes implement the ways how the achievements can be realized.

Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -3267,6 +3270,9 @@ Derived classes implement the ways how the achievements can be realized.

Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 7c8fe3767..a5ba15a03 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -4550,6 +4550,9 @@ Therefore, this class is considered to be deprecated

Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -4607,6 +4610,9 @@ Therefore, this class is considered to be deprecated

Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index cefa5b89c..807dc2b0e 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -3693,6 +3693,9 @@ Derived classes implement the ways how the achievements can be realized.

Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.

+

Defined in:

@@ -3750,6 +3753,9 @@ Derived classes implement the ways how the achievements can be realized.

Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.

+ +

Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.

+

Defined in:

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 8e3af3532..edbbe3113 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -40545,7 +40545,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set case of f

+

Set case to that of lead.

@@ -40777,9 +40777,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Make player section lead if he was not before.

-
@@ -40802,6 +40799,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+
@@ -40835,9 +40835,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index f7571cc18..7d3af99a9 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4017,7 +4017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4816,6 +4816,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4841,6 +4855,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10071,7 +10099,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -10870,6 +10898,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -10895,6 +10937,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -12571,7 +12627,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -13370,6 +13426,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13395,6 +13465,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 0c33a12c3..76b5803b5 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7751,7 +7751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7794,6 +7794,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -7837,7 +7851,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -7848,7 +7862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -7859,7 +7873,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies @@ -7948,14 +7962,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -7984,11 +7995,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8486,7 +8500,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -18059,7 +18073,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -18102,6 +18116,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -18145,7 +18173,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -18156,7 +18184,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -18167,7 +18195,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies @@ -18256,14 +18284,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -18292,11 +18317,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -18794,7 +18822,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20479,7 +20507,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -20522,6 +20550,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -20565,7 +20607,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -20576,7 +20618,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -20587,7 +20629,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies @@ -20676,14 +20718,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -20712,11 +20751,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -21214,7 +21256,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -25577,6 +25619,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

+
+ +
+
+
+ + +CTLD_CARGO.Mark + + +
@@ -26727,6 +26780,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

+
+ +
+
+
+ + +CTLD_CARGO.Mark + + +
@@ -34609,17 +34673,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
@@ -35946,17 +35999,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 31b76395a..6908ee789 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2945,7 +2945,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3670,7 +3670,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4846,7 +4846,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6324,7 +6324,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index eafba1846..a44970960 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3230,11 +3230,22 @@ based on the tasking capabilities defined in + +
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index bae2a795c..e3ddc0586 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3222,62 +3222,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4372,62 +4317,7 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5274,62 +5164,7 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6807,62 +6642,7 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 031b4da05..2b30ea502 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3266,6 +3266,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -4115,6 +4126,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +