diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index d803cc84d..a6a473546 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -4882,14 +4882,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -11549,14 +11546,11 @@ They will lock the parking spot.
@@ -12814,14 +12808,11 @@ They will lock the parking spot.
@@ -14381,14 +14372,11 @@ They will lock the parking spot.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 2c129deef..7c3918c4d 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -4762,6 +4762,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -13287,6 +13298,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -14618,6 +14640,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -16251,6 +16284,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index e50b560f1..4c92d5507 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -3084,17 +3084,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -5923,17 +5912,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
@@ -6681,17 +6659,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
@@ -8327,17 +8294,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
-
-
-
-
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html
index de3222069..26ac26759 100644
--- a/Documentation/AI.AI_Air_Dispatcher.html
+++ b/Documentation/AI.AI_Air_Dispatcher.html
@@ -4522,17 +4522,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -9830,17 +9819,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -11158,17 +11136,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -12788,17 +12755,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index d1a6a4d07..3ab157dd5 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -2569,17 +2569,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3651,17 +3640,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index c03627d86..6901490a3 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2752,20 +2752,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -2821,6 +2807,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -4539,20 +4528,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -4608,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -5168,20 +5146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -5237,6 +5201,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -6685,20 +6652,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -6754,6 +6707,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 519d110cc..00919b9e3 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1929,9 +1929,6 @@ Therefore, this class is considered to be deprecated
-
- Then we register the new group in the database
-
@@ -1943,20 +1940,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 96c7fc07e..0ea00b2ac 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1809,17 +1809,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
-
CARGO_UNIT.CargoInAir
@@ -2524,17 +2513,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
-
CARGO_UNIT.CargoInAir
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index e2748aff6..8646cafb4 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -16909,17 +16909,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index c10b37237..c0a1d3dd0 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -6900,7 +6900,13 @@ provides an easy to use shortcut...
SET_GROUP:FilterActive(Active) |
- Builds a set of groups that are only active.
+Builds a set of groups that are active, ie in the mission but not yet activated (false) or actived (true).
+ |
+
+
+ SET_GROUP:FilterAlive() |
+
+ Build a set of groups that are alive.
|
@@ -41654,7 +41660,7 @@ MESSAGE:New("There are " .. MySetGroup:CountUnitInZone(MyZone) .. " UNITs in the
-Builds a set of groups that are only active.
+Builds a set of groups that are active, ie in the mission but not yet activated (false) or actived (true).
Only the groups that are active will be included within the set.
@@ -41708,6 +41714,36 @@ GroupSet = SET_GROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Filte
+
+
+
+
+
+
+
+
Build a set of groups that are alive.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 429eddbb9..a6533222d 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2919,6 +2919,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -5076,6 +5087,17 @@ It is advised to use this method at the start of the mission.
+
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index a79828747..24f914a5c 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3052,18 +3052,6 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- SPAWN.communication |
-
-
- |
-
-
- SPAWN.modulation |
-
-
|
@@ -3717,6 +3705,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -3772,6 +3763,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3805,17 +3810,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3852,17 +3846,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3907,17 +3890,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3984,60 +3956,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
@@ -4050,17 +3970,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4092,7 +4001,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -4106,7 +4015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -4263,6 +4172,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4297,7 +4217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4374,28 +4294,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -9955,6 +9853,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -10010,6 +9911,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -10043,17 +9958,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10090,17 +9994,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10145,17 +10038,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10222,60 +10104,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
-
-
-
@@ -10288,17 +10118,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10330,7 +10149,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -10344,7 +10163,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -10501,6 +10320,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10535,7 +10365,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -10612,28 +10442,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 8b42ddf7e..358b9f794 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1997,6 +1997,24 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
+ |
+
+
+ SPAWNSTATIC.heliport_callsign_id |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_frequency |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_modulation |
+
+
|
@@ -2917,6 +2935,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4270,6 +4321,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 41ef5f52c..bdc169cfb 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2854,17 +2854,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4181,17 +4170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -5747,17 +5725,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 8a791dcf5..f7e4b743d 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -7297,6 +7297,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.
+
+Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -8178,6 +8181,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
Define a random Core.Point#POINT_VEC2 within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -8208,6 +8214,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
Define a random Core.Point#POINT_VEC3 within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
@@ -15173,6 +15182,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -15683,6 +15695,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
Define a random Core.Point#POINT_VEC2 within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -15713,6 +15728,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
Define a random Core.Point#POINT_VEC2 within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
@@ -16710,6 +16728,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
Define a random Core.Point#POINT_VEC2 within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -16740,6 +16761,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
Define a random Core.Point#POINT_VEC3 within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
@@ -24501,6 +24525,9 @@ Note that
only after a zone has been scanned, the zone can be e
Return a Core.Point#POINT_VEC2 object representing a random 2D point at landheight within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -24530,6 +24557,9 @@ Note that
only after a zone has been scanned, the zone can be e
Return a Core.Point#POINT_VEC3 object representing a random 3D point at landheight within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
@@ -26156,6 +26186,9 @@ Note that
only after a zone has been scanned, the zone can be e
Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -26213,6 +26246,9 @@ Note that
only after a zone has been scanned, the zone can be e
Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
@@ -28426,6 +28462,9 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -28483,6 +28522,9 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
@@ -30833,6 +30875,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
Define a random Core.Point#POINT_VEC2 within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -30863,6 +30908,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
Define a random Core.Point#POINT_VEC3 within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index d4e2b8014..01a27f8e1 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3888,7 +3888,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -3904,9 +3904,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Kickspeed
-
@@ -4476,7 +4473,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
@@ -4492,9 +4489,6 @@ An airbase can be specified to set the maximum kick speed for.
-
-
Kickspeed
-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index d82e3146f..aa9c5b954 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -3553,17 +3553,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6728,17 +6717,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -7538,17 +7516,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -8318,17 +8285,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -9986,17 +9942,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 36d3c41d3..d7e1dd995 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -19420,6 +19420,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -19580,7 +19591,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
@@ -24338,7 +24360,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
@@ -26091,7 +26124,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 86476a4e6..4ad5e0393 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -2021,12 +2021,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter() |
Function to get the HQ object for further use
- |
-
-
- MANTIS.Groupset |
-
-
|
@@ -3967,8 +3961,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4071,17 +4076,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4104,6 +4098,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4132,7 +4137,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Long
@@ -4143,7 +4148,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Medium
@@ -4154,7 +4159,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Short
@@ -4311,8 +4316,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
MANTIS.SkateZones
+ #number
+
MANTIS.SkateNumber
@@ -4550,6 +4555,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix for logging
+
+
+
+
+
+
+
@@ -4619,9 +4668,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
switch alarm state RED
-
@@ -4633,6 +4679,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
self.SAMCheckRanges = {}
+
@@ -8601,8 +8650,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
@@ -8705,17 +8765,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
-
-
@@ -8738,6 +8787,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -8766,7 +8826,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Long
@@ -8777,7 +8837,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Medium
@@ -8788,7 +8848,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Short
@@ -8945,8 +9005,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
+
+
@@ -9253,9 +9357,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
switch alarm state RED
-
@@ -9267,6 +9368,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index af78937d3..55901d02c 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -4609,18 +4609,6 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- RAT.communication |
-
-
- |
-
-
- RAT.modulation |
-
-
|
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index f990f1dde..e320d93ef 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3103,7 +3103,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -5997,7 +5997,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 6acaff173..e2c711add 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -5885,6 +5885,9 @@ end
Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -5942,6 +5945,9 @@ end
Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 1d7e74b17..d8e34418d 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -3210,6 +3210,9 @@ Derived classes implement the ways how the achievements can be realized.
Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -3267,6 +3270,9 @@ Derived classes implement the ways how the achievements can be realized.
Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index 7c8fe3767..a5ba15a03 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -4550,6 +4550,9 @@ Therefore, this class is considered to be deprecated
Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -4607,6 +4610,9 @@ Therefore, this class is considered to be deprecated
Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index cefa5b89c..807dc2b0e 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -3693,6 +3693,9 @@ Derived classes implement the ways how the achievements can be realized.
Returns a Core.Point#POINT_VEC2 object reflecting a random 2D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec2 table.
+
Defined in:
@@ -3750,6 +3753,9 @@ Derived classes implement the ways how the achievements can be realized.
Returns a Core.Point#POINT_VEC3 object reflecting a random 3D location within the zone.
+
+
Note that this is actually a Core.Point#COORDINATE type object, and not a simple Vec3 table.
+
Defined in:
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 8e3af3532..edbbe3113 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -40545,7 +40545,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Set case of f
+
Set case to that of lead.
@@ -40777,9 +40777,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Make player section lead if he was not before.
-
@@ -40802,6 +40799,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Set Stable Hover
+
@@ -40835,9 +40835,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set time stamp.
-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index f7571cc18..7d3af99a9 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -4017,7 +4017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.FreeVHFFrequencies
@@ -4816,6 +4816,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -4841,6 +4855,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -10071,7 +10099,7 @@ callsigns from playername or group name.
+
@@ -10895,6 +10937,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -12571,7 +12627,7 @@ callsigns from playername or group name.
+
@@ -13395,6 +13465,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 0c33a12c3..76b5803b5 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -7751,7 +7751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -7794,6 +7794,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -7837,7 +7851,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -7848,7 +7862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeUHFFrequencies
@@ -7859,7 +7873,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeVHFFrequencies
@@ -7948,14 +7962,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7984,11 +7995,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8486,7 +8500,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repairor build a unit/group
@@ -18059,7 +18073,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -18102,6 +18116,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
@@ -18145,7 +18173,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -18156,7 +18184,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -18167,7 +18195,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeVHFFrequencies
@@ -18256,14 +18284,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18292,11 +18317,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18794,7 +18822,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -20479,7 +20507,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -20522,6 +20550,20 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
@@ -20565,7 +20607,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -20576,7 +20618,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -20587,7 +20629,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeVHFFrequencies
@@ -20676,14 +20718,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20712,11 +20751,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21214,7 +21256,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -25577,6 +25619,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
+
+
+
+
@@ -26727,6 +26780,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
+
+
+
+
@@ -34609,17 +34673,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
-
-
-
-
@@ -35946,17 +35999,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
-
-
-
-
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 31b76395a..6908ee789 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2945,7 +2945,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3670,7 +3670,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4846,7 +4846,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6324,7 +6324,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index eafba1846..a44970960 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -3230,11 +3230,22 @@ based on the tasking capabilities defined in
+
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index bae2a795c..e3ddc0586 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3222,62 +3222,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4372,62 +4317,7 @@ This method can only be used once!
-
-
-
-
-
-
-
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -5274,62 +5164,7 @@ This method can only be used once!
-
-
-
-
-
-
-
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -6807,62 +6642,7 @@ This method can only be used once!
-
-
-
-
-
-
-
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 031b4da05..2b30ea502 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -3266,6 +3266,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
+
+
+
+
@@ -4115,6 +4126,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
+
+
+
+