diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 6a21595ec..4b85a643b 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4862,11 +4862,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Now we spawn the new group based on the template created.
+Now we spawn the new group based on the template created.
+Set cargo object.
+ + + +Set cargo object.
+ + + +The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-The ME name of the HQ object
+ + + +switch alarm state RED
+ @@ -4390,6 +4415,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +self.SAMCheckRanges = {}
+ @@ -8249,8 +8277,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The ME name of the HQ object
+ + + +switch alarm state RED
+ @@ -8901,6 +8954,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index e1b19036d..0fccde323 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2265,6 +2265,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Create the CSV file.
-Create the CSV file.
-Set case to that of lead.
+Set section lead of player flight.
+Make player section lead if he was not before.
Set Stable Hover
-Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-time to repairor build a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-time to repairor build a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-time to repairor build a unit/group
+noob catch
Flag for direct loading.
-Flag for direct loading.
-Stack by pointer.
-Stack by pointer.
-