From 7b308e6e6b1183c88d7b9b16a5629580907ec369 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-Then we register the new group in the database
- diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 95ded1728..c3f8257b7 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5903,7 +5903,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+Overwrite unit names by default with group name.
+By default, no InitLimit
+ @@ -4222,6 +4194,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+Overwrite unit names by default with group name.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Kickspeed
-Kickspeed
-Function to get the HQ object for further use
-switch alarm state RED
+switch alarm state RED
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Set case of f
-Decrease stack/flag. Human player needs to take care himself.
+Also decrease flag for section members of flight.
Set Stable Hover
-Set new time stamp.
+Band modulation.
-table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -use as counter
- -Beacons
+tables
+#1570
+time to repairor build a unit/group
+noob catch
use as counter
- -Beacons
+tables
+#1570
+time to repairor build a unit/group
+noob catch
use as counter
- -Beacons
+tables
+#1570
+time to repairor build a unit/group
+noob catch
Can transport crate.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+