diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 0f54bf26a..7ea00863a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4889,14 +4889,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -13425,14 +13422,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -14767,14 +14761,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -16411,14 +16402,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 860570187..5873e0fe8 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3078,6 +3078,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5884,6 +5895,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6609,6 +6631,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -8222,6 +8255,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 16ab626f0..e5f79260b 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4516,17 +4516,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9824,17 +9813,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11152,17 +11130,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12782,17 +12749,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 4d6980a95..43dc65147 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2801,6 +2801,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4574,6 +4577,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5189,6 +5195,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6692,6 +6701,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index f0eaea63a..028a12ef2 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3262,9 +3262,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6512,9 +6509,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7259,9 +7253,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8894,9 +8885,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 0e4193069..0fec1ae3d 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1816,17 +1816,6 @@ Therefore, this class is considered to be deprecated

-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -1845,17 +1834,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2542,17 +2520,6 @@ Therefore, this class is considered to be deprecated

-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2571,17 +2538,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index e99508e15..72d12ddf4 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2908,11 +2908,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5065,11 +5076,22 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index cb49924fe..46a8ed572 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2943,7 +2943,31 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.uncontrolled

+

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

@@ -3505,14 +3529,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3582,9 +3603,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -3640,20 +3658,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3833,8 +3837,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + +
@@ -3911,7 +3923,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3925,7 +3937,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4071,17 +4083,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4200,7 +4201,51 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill @@ -9330,14 +9375,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -9407,9 +9449,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -9465,20 +9504,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -9658,8 +9683,16 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + +
@@ -9736,7 +9769,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9750,7 +9783,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9896,17 +9929,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -10025,7 +10047,51 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.uncontrolled +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 474cf4d77..a5c774d04 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3550,7 +3550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -3560,8 +3560,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -6725,7 +6725,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -6735,8 +6735,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -7535,7 +7535,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -7545,8 +7545,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -8315,7 +8315,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -8325,8 +8325,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -9983,7 +9983,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -9993,8 +9993,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 720068727..c0922f2ea 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19286,7 +19286,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -23967,7 +23967,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25709,7 +25709,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 62ab47df3..a2f593bcb 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2021,12 +2021,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -3943,6 +3937,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + #table +MANTIS.AcceptZones + + +
@@ -3976,6 +3981,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4042,17 +4058,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -MANTIS.Groupset - - -
@@ -4075,6 +4080,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -4103,7 +4119,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -4114,7 +4130,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -4125,7 +4141,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -4271,8 +4287,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -4634,6 +4650,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -8570,6 +8589,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + #table +MANTIS.AcceptZones + + +
@@ -8603,6 +8633,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -8669,17 +8710,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` -
- -
-
-
- - -MANTIS.Groupset - - -
@@ -8702,6 +8732,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -8730,7 +8771,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -8741,7 +8782,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -8752,7 +8793,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -8898,8 +8939,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -9261,6 +9302,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index e9de5230c..fcc4c7970 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2268,20 +2268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2512,20 +2498,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 09325fb1c..240b85757 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4519,7 +4519,31 @@ and any spaces before and after the resulting name are removed.

-

RAT.uncontrolled

+

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 4bf4bc872..b87ac4713 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9600,17 +9600,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -9622,17 +9611,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -29821,17 +29799,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -29843,17 +29810,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -32922,17 +32878,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -32944,17 +32889,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -40562,6 +40496,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set case to that of lead.

+
@@ -40630,7 +40567,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Also decrease flag for section members of flight.

+

Decrease stack/flag. Human player needs to take care himself.

@@ -40657,6 +40594,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ +
+
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -40814,6 +40762,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index d81318849..37a1b31a1 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2605,12 +2605,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4005,7 +3999,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4459,6 +4453,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4582,17 +4587,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -10017,7 +10011,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10471,6 +10465,17 @@ callsigns from playername or group name.

+
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10594,17 +10599,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -12514,7 +12508,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -12968,6 +12962,17 @@ callsigns from playername or group name.

+
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13091,17 +13096,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 83c4db5a5..c45565a55 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7647,6 +7647,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -7667,7 +7678,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7689,7 +7700,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7714,11 +7725,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7777,9 +7791,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Beacons

-
@@ -7900,14 +7911,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -8416,7 +8424,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -8504,7 +8512,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -17307,6 +17315,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -17327,7 +17346,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -17349,7 +17368,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -17374,11 +17393,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -17437,9 +17459,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -17560,14 +17579,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -18076,7 +18092,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -18164,7 +18180,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -19741,6 +19757,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -19761,7 +19788,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -19783,7 +19810,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -19808,11 +19835,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -19871,9 +19901,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -19994,14 +20021,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -20510,7 +20534,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20598,7 +20622,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -24612,6 +24636,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -33766,17 +33801,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
@@ -35103,17 +35127,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

-
- - -
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index b0f6202ea..34058e877 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2939,7 +2939,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3664,7 +3664,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4840,7 +4840,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6318,7 +6318,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 9547a39d6..c213a94f7 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3230,22 +3230,11 @@ based on the tasking capabilities defined in - -
-
-
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 293579529..3c344ad85 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3213,6 +3213,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+ + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
@@ -4319,6 +4363,50 @@ This method can only be used once!

Field(s)

+ + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
@@ -5177,6 +5265,50 @@ This method can only be used once!

Field(s)

+ + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
@@ -6666,6 +6798,50 @@ This method can only be used once!

Field(s)

+ + + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 1cfc181f2..5bec7d6c2 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3254,17 +3254,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
@@ -4114,17 +4103,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
@@ -7609,17 +7587,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
@@ -8469,17 +8436,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index b2b5e0840..a2c84bf6b 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -3189,7 +3189,7 @@ is implemented in the AIRBASE class as AIRBASE.Get -

AIRBASE:New(ObjectName, Test)

+

AIRBASE:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -13414,24 +13414,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -13471,7 +13463,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -13482,7 +13474,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -13496,16 +13488,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 8326e0b38..852dd4bb6 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -4145,7 +4145,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:New(ObjectName, Test)

+

CLIENT:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -25879,24 +25879,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -25936,7 +25928,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -25947,7 +25939,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -25961,16 +25953,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index af0a0a254..717f6a301 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -3626,7 +3626,7 @@ The method CONTROLLABLE.SetTaskWaypoi -

CONTROLLABLE:New(ObjectName, Test)

+

CONTROLLABLE:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -20855,24 +20855,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -20912,7 +20904,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -20923,7 +20915,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -20937,16 +20929,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 1e538e2eb..49b4bd523 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4354,7 +4354,7 @@ amount of fuel in the group.

-

GROUP:New(ObjectName, Test)

+

GROUP:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -5225,7 +5225,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -9830,7 +9841,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21986,7 +22008,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -26075,7 +26108,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -26700,7 +26744,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -26746,24 +26801,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -26803,7 +26850,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -26814,7 +26861,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -26828,16 +26875,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

@@ -26960,7 +26997,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index 112604a0b..7e43663c7 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -1781,7 +1781,7 @@ -

IDENTIFIABLE:New(ObjectName, Test)

+

IDENTIFIABLE:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -2875,24 +2875,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -2932,7 +2924,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -2943,7 +2935,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -2957,16 +2949,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 70a16f17d..616aeeaa6 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3022,28 +3022,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3128,7 +3106,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -5161,28 +5139,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5267,7 +5223,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -6771,28 +6727,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6877,7 +6811,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index 768e78a3b..8e5b54fa8 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -1612,7 +1612,7 @@

Author: FlightControl

-

Contributions:

+

Contributions: **funkyfranky


@@ -1624,7 +1624,7 @@

Global OBJECT

-

Wrapper class to hendle the DCS Object objects.

+

Wrapper class to handle the DCS Object objects.

@@ -1635,7 +1635,7 @@ #OBJECT OBJECT -

Wrapper class to hendle the DCS Object objects.

+

Wrapper class to handle the DCS Object objects.

@@ -1701,7 +1701,7 @@ -

OBJECT:New(ObjectName, Test)

+

OBJECT:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -2275,6 +2275,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +

OBJECT class.

+

Field(s)

@@ -2306,24 +2309,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

OBJECT

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -2363,7 +2358,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Create a new OBJECT from a DCSObject

@@ -2374,7 +2369,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

OBJECT

-

Parameters:

+

Parameter:

@@ -2388,16 +2383,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 013b9ea2d..6389f78cc 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -2426,7 +2426,7 @@ The method POSITIONABLE.GetVelocity() -

POSITIONABLE:New(ObjectName, Test)

+

POSITIONABLE:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -3114,7 +3114,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

POSITIONABLE.__:New(ObjectName, Test)

+

POSITIONABLE.__:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -8422,24 +8422,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -8479,7 +8471,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -8490,7 +8482,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -8504,16 +8496,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

@@ -12529,24 +12511,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -12586,7 +12560,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -12597,7 +12571,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -12611,16 +12585,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 88e854990..e532a0b5e 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -2525,7 +2525,7 @@ -

SCENERY:New(ObjectName, Test)

+

SCENERY:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -8477,24 +8477,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -8534,7 +8526,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -8545,7 +8537,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -8559,16 +8551,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 8c543b0af..bedce6fbb 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -2498,7 +2498,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur -

STATIC:New(ObjectName, Test)

+

STATIC:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -8125,24 +8125,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -8182,7 +8174,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -8193,7 +8185,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -8207,16 +8199,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index e563d9a31..eb92bbe7b 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -3921,7 +3921,7 @@ If you want to obtain the complete 3D position including orient -

UNIT:New(ObjectName, Test)

+

UNIT:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -23737,24 +23737,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -23794,7 +23786,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -23805,7 +23797,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -23819,16 +23811,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value:

diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index ef66dd7da..5073c22bc 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -2904,7 +2904,7 @@ but it could also be a STATIC object.

-

WEAPON:New(ObjectName, Test)

+

WEAPON:New(ObjectName)

Create a new OBJECT from a DCSObject

@@ -10749,24 +10749,16 @@ If the Identifiable is alive, true is returned.

-

Return values:

+

Return value:

-
-

#boolean:

-
-
- -

true if the object is destroyed.

+
+

#boolean:

+
+
+ +

Returns true if the object is destroyed or #nil if the object is nil.

-
-
-

#nil:

-
-
- -

The DCS Unit is not existing or alive.

- -
+
@@ -10806,7 +10798,7 @@ If the Identifiable is alive, true is returned.

Create a new OBJECT from a DCSObject

@@ -10817,7 +10809,7 @@ If the Identifiable is alive, true is returned.

-

Parameters:

+

Parameter:

@@ -10831,16 +10823,6 @@ If the Identifiable is alive, true is returned.

-
-
-

- Test -

-
-
-

-
-

Return value: