diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index abfb582c1..55c335b27 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5058,14 +5058,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-Set destination airbase for next :Route() command.
-Set destination airbase for next :Route() command.
- @@ -5353,9 +5347,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6870,9 +6861,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 9fe9eaf0b..3c3410b04 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3094,22 +3094,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
+ @@ -6712,6 +6715,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7456,6 +7462,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9088,6 +9097,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 971141dec..1f363c654 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2918,6 +2918,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-Set cargo object.
- - - -Set cargo object.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+By default, no InitLimit
+ @@ -4353,29 +4299,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauself:T2( { self.SpawnTemplatePrefix, Vec2} )
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Kickspeed
-Kickspeed
-switch alarm state RED
-switch alarm state RED
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Set current case.
-Make player section lead if he was not before.
-Set Stable Hover
+Set new time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e0c4cad0b..cc6a3158e 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2739,6 +2739,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
+ + + +#1570
-#1570
-#1570
-Can transport crate.
- - - -template for a group of 10 paratroopers
+ + + +template for a group of 10 paratroopers
+ + + +set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-