diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 4774b00b6..b1bb66530 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4833,6 +4833,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Then we register the new group in the database
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +The AI is on by default when spawning a group.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +Spawns a new static using a given template.
-Function to get the HQ object for further use
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -switch alarm state RED
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-switch alarm state RED
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case to that of lead.
- @@ -41317,6 +41248,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-time to repairor build a unit/group
+noob catch
use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-time to repairor build a unit/group
+noob catch
use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-time to repairor build a unit/group
+noob catch
Stack by pointer.
-Stack by pointer.
-