MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2021-08-27 13:04:42 +00:00
parent 28a2169b0e
commit 7cff1a7251
27 changed files with 835 additions and 572 deletions

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@@ -1951,6 +1951,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetSensors">CLIENT:GetSensors()</a></p></td>
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<p>Returns the unit sensors.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetSkill">CLIENT:GetSkill()</a></p></td>
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<p>Get skill from Unit.</p>
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@@ -2640,7 +2646,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).RelocateGroundRandomInRadius">CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).RelocateGroundRandomInRadius">CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</a></p></td>
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
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@@ -6290,6 +6296,36 @@ The spawn sequence number and unit number are contained within the name after th
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<h2><a id="#(CLIENT).GetSkill" ><strong>CLIENT:GetSkill()</strong></a></h2>
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<p>Get skill from Unit.</p>
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<h2><strong>Defined in:</strong></h2>
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<p><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></p>
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<h2><strong>Return value:</strong></h2>
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<p>#string:</p>
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<p>Skill String of skill name.</p>
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@@ -11949,7 +11985,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<h2><a id="#(CLIENT).RelocateGroundRandomInRadius" ><strong>CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)</strong></a></h2>
<h2><a id="#(CLIENT).RelocateGroundRandomInRadius" ><strong>CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</strong></a></h2>
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
@@ -12011,6 +12047,19 @@ Warning! When you switch this option off, the airborne group will continue to fl
<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
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#string
<strong><strong>formation</strong></strong>
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<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
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<h2><strong>Return value:</strong></h2>