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@@ -2227,7 +2227,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).RelocateGroundRandomInRadius">CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).RelocateGroundRandomInRadius">CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
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@@ -8077,7 +8077,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<h2><a id="#(CONTROLLABLE).RelocateGroundRandomInRadius" ><strong>CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)</strong></a></h2>
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<h2><a id="#(CONTROLLABLE).RelocateGroundRandomInRadius" ><strong>CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</strong></a></h2>
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
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@@ -8139,6 +8139,19 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
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#string
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<strong><strong>formation</strong></strong>
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<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
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<h2><strong>Return value:</strong></h2>
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