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https://github.com/FlightControl-Master/MOOSE_DOCS.git
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MOOSE generated documentation [skip ci]
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@@ -1969,6 +1969,12 @@ amount of fuel in the group.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetSize">GROUP:GetSize()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns current size of the DCS Group.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetSkill">GROUP:GetSkill()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get skill from Group.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2880,7 +2886,7 @@ amount of fuel in the group.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).RelocateGroundRandomInRadius">GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).RelocateGroundRandomInRadius">GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
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</td>
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@@ -4740,18 +4746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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@@ -6365,6 +6360,39 @@ amount of fuel in the group.</p>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(GROUP).GetSkill" ><strong>GROUP:GetSkill()</strong></a></h2>
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</div>
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<p>Get skill from Group.</p>
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<p>Effectively gets the skill from Unit 1 as the group holds no skill value.</p>
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<div id= "#Functions##GetSkill" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>GROUP</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#string:</p>
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</div>
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<div class="w3-half">
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<p>Skill String of skill name.</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -8857,18 +8885,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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@@ -13146,7 +13163,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(GROUP).RelocateGroundRandomInRadius" ><strong>GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)</strong></a></h2>
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<h2><a id="#(GROUP).RelocateGroundRandomInRadius" ><strong>GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</strong></a></h2>
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</div>
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
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@@ -13208,6 +13225,19 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<p>If true and onroad is set, take a shorter route - if available - off road, default false</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#string
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<strong><strong>formation</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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@@ -17396,18 +17426,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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@@ -20871,18 +20890,7 @@ Coordinates are dependent on the position of the maps origin.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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@@ -21536,18 +21544,7 @@ If the Identifiable is alive, true is returned. </p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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@@ -21807,18 +21804,7 @@ If the Identifiable is alive, true is returned. </p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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