From 7d17c82c9bc8f0f8263052ed1fc28b1791585f89 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index b7a7efadc..8935ade0a 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3070,28 +3070,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+ @@ -6688,6 +6691,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7432,6 +7438,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9064,6 +9073,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index c8caba52a..ac3f431f8 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2034,6 +2034,9 @@ Therefore, this class is considered to be deprecated + +Then we register the new group in the database
+ @@ -2045,6 +2048,20 @@ Therefore, this class is considered to be deprecated + + + +Now we spawn the new group based on the template created.
+Set cargo object.
+Set cargo object.
+The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4070,17 +4076,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -By default, no InitLimit
+ @@ -4304,39 +4291,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Set case to that of lead.
+Set case of f
Make player section lead if he was not before.
+Set section lead of player flight.
Set new time stamp.
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Beacons
-Folderpath.
-Beacons
-Folderpath.
-Beacons
-Folderpath.
-template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -As of the time of writing (Oct 2024, DCS DCS 2.9.8.1107), these 143 objects have the same name and object ID, which makes them unusable in Moose, e.g. you cannot find a specific one for spawning etc. +Waiting for Ugra and ED to fix this issue.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
- - - -Text displayed in the mark panel.
+ + + +