From 7f6191daa8870ce38d60287cf2fa96852c7f134f Mon Sep 17 00:00:00 2001
From: Applevangelist Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
- @@ -4827,9 +4824,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -5442,9 +5436,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -6945,9 +6936,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 77b67c12c..ec09b7c34 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2743,17 +2743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+Set cargo object.
-Set cargo object.
-the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
-Iterate the SET_ZONE and call an iterator function for each ZONE, providing the ZONE and optional parameters.
+Get the average aggregated coordinate of this set of zones.
Get the average aggregated coordinate of this set of zones.
+ +BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3714,6 +3711,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Overwrite unit names by default with group name.
-Overwrite unit names by default with group name.
-Spawns a new static using a given template.
-Kickspeed
+ @@ -4463,6 +4466,9 @@ An airbase can be specified to set the maximum kick speed for. + +Kickspeed
+ diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 840382432..3d80c844a 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3547,7 +3547,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe ME name of the HQ object
+switch alarm state RED
-self.SAMCheckRanges = {}
+The ME name of the HQ object
+switch alarm state RED
-self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Decrease stack/flag. Human player needs to take care himself.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+You need to load an .ogg soundfile for the pilot's beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that. Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
+Example sound files are here: Moose Sound
+A basic setup example is the following:
@@ -4377,14 +4379,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
-table of CSAR unit names
-table of CSAR unit names
-You need to load an .ogg soundfile for the pilot's beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that. Create the late-activated troops, vehicles, that will make up your deployable forces.
+Example sound files are here: Moose Sound
+Name of the class.
+use as counter
+ +Beacons
+Name of the class.
+use as counter
+ +Beacons
+Name of the class.
+use as counter
+ +Beacons
+Stack by pointer.
+Stack by pointer.
+Coordinate of the mark.
+ + + +Coordinate of the mark.
+Coordinate of the mark.
+