diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 48828a3c0..701ab2f32 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5036,11 +5036,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -4744,9 +4738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -4772,9 +4763,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5379,9 +5367,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5407,9 +5392,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6902,9 +6884,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6930,9 +6909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 4c7e4c59c..067e4ce0c 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3072,28 +3072,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-Then we register the new group in the database
-Set cargo object.
-Set cargo object.
-The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
- @@ -4337,6 +4339,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauself:T2( { self.SpawnTemplatePrefix, Vec2} )
+ + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +Kickspeed
-Kickspeed
-Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above. -Set up your EWR system in the mission editor. Name the groups using a systematic approach like above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc. +
Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc. Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself. Set up your SHORAD systems. They need to be close to (i.e. around) the SAM sites to be effective. Use *one unit * per group (multiple groups) for the SAM location. Else, evasive manoevers might club up all defenders in one place. Red SA-15 TOR systems offer a good missile defense.
@@ -4713,8 +4712,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauswitch alarm state RED
-Remember this many seconds
+Remember this many seconds, at least 5 seconds.
switch alarm state RED
-Set case of f
+ @@ -41398,20 +41401,6 @@ When moose is loading dynamically (for moose class development), tracing is switAlso decrease flag for section members of flight.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
+ @@ -41634,6 +41615,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set time stamp.
+ @@ -41792,6 +41776,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -#1570
-#1570
-#1570
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+