diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 5636ecc32..c3872a47b 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4527,6 +4527,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -9824,6 +9835,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -11141,6 +11163,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -12760,6 +12793,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index c50525da6..cccdcae38 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2527,6 +2527,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +AI_AIR_SQUADRON.ResourceCount + + +
@@ -3598,6 +3609,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +AI_AIR_SQUADRON.ResourceCount + + +
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 906b3d32a..5479fc27d 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2723,7 +2723,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -2761,9 +2761,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -4756,7 +4753,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -4794,9 +4791,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -5371,7 +5365,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -5409,9 +5403,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -6874,7 +6865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -6912,9 +6903,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index b823d5fc8..3695d9b75 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2710,20 +2710,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2754,9 +2740,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -2782,6 +2765,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4500,20 +4486,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4544,9 +4516,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4572,6 +4541,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5132,20 +5104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5176,9 +5134,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -5204,6 +5159,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6652,20 +6610,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6696,9 +6640,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -6724,6 +6665,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 21b5da8b1..1c4c459c4 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2875,22 +2875,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4793,22 +4799,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5463,22 +5475,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7021,22 +7039,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index d55f0f146..af18e58ec 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3226,9 +3226,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6476,9 +6473,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7223,9 +7217,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8858,9 +8849,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index a8be423c5..212f38705 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1831,6 +1831,17 @@ Controls a network of short range air/missile defense groups.

Field(s)

+
+
+ + +CARGO_CRATE.CargoCarrier + + + +
+ +
@@ -2499,6 +2510,17 @@ Controls a network of short range air/missile defense groups.

Field(s)

+
+ + +
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index fcd5367a4..d7ebc28bc 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1920,9 +1920,6 @@ Controls a network of short range air/missile defense groups.

- -

Then we register the new group in the database

-
@@ -1934,6 +1931,20 @@ Controls a network of short range air/missile defense groups.

+
+ +
+
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3241,9 +3252,6 @@ This works for ground only groups.

- -

Then we register the new group in the database

- @@ -3255,6 +3263,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 9aaf5bdc6..2fd1c8bd3 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1780,6 +1780,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -1798,6 +1809,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
@@ -2484,6 +2506,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2502,6 +2535,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index e3d5eb801..7eb6de6ef 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5765,7 +5765,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7364,7 +7364,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 7ff1a5d00..92e64a600 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -17450,17 +17450,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

-
- -
-
-
- - -POINT_VEC2.z - - -
@@ -18259,17 +18248,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

-
- -
-
-
- - -POINT_VEC2.z - - -
@@ -26524,17 +26502,6 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 90eb820d1..bc6002e10 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2882,6 +2882,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5037,6 +5048,17 @@ It is advised to use this method at the start of the mission.

+ + + +
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 606542567..364cce3dc 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2817,6 +2817,36 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + @@ -3376,14 +3406,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3456,9 +3483,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -3616,6 +3640,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3682,8 +3717,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + +
@@ -3696,6 +3739,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + +SPAWN.SpawnInitModu + + + +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -3727,7 +3792,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3741,7 +3806,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -3899,7 +3964,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -3951,6 +4016,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -8689,14 +8809,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -8769,9 +8886,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -8929,6 +9043,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -8995,8 +9120,16 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitLivery + +
@@ -9009,6 +9142,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnInitModu + + + +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -9040,7 +9195,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9054,7 +9209,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9212,7 +9367,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -9264,6 +9419,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ + +
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 76115ad10..83277e1cc 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2759,6 +2759,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -3972,6 +4005,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -5472,6 +5538,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 02b62a760..d46f3e95e 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -1631,7 +1631,7 @@ Controls a network of short range air/missile defense groups.


Author: FlightControl

-

Contributions:

+

Contributions: Applevangelist, FunkyFranky


@@ -3420,10 +3420,88 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Fields and Methods inherited from ZONE_POLYGON Description + +

ZONE_POLYGON:CheckScannedCoalition(Coalition)

+ +

Check if a certain coalition is inside a scanned zone.

+ + + +

ZONE_POLYGON:CountScannedCoalitions()

+ +

Count the number of different coalitions inside the zone.

+ +

ZONE_POLYGON:FindByName(ZoneName)

Find a polygon zone in the _DATABASE using the name of the polygon zone.

+ + + +

ZONE_POLYGON:GetScannedCoalition(Coalition)

+ +

Get Coalitions of the units in the Zone, or Check if there are units of the given Coalition in the Zone.

+ + + +

ZONE_POLYGON:GetScannedScenery()

+ +

Get scanned scenery table (currently not implemented in ZONE_POLYGON)

+ + + +

ZONE_POLYGON:GetScannedSceneryType(SceneryType)

+ +

Get scanned scenery type (currently not implemented in ZONE_POLYGON)

+ + + +

ZONE_POLYGON:GetScannedSetGroup()

+ +

Get a set of scanned units.

+ + + +

ZONE_POLYGON:GetScannedSetUnit()

+ +

Get a set of scanned units.

+ + + +

ZONE_POLYGON:GetScannedUnits()

+ +

Count the number of different coalitions inside the zone.

+ + + +

ZONE_POLYGON:IsAllInZoneOfCoalition(Coalition)

+ +

Is All in Zone of Coalition?

+ + + +

ZONE_POLYGON:IsAllInZoneOfOtherCoalition(Coalition)

+ +

Is All in Zone of Other Coalition?

+ + + +

ZONE_POLYGON:IsNoneInZone()

+ +

Is None in Zone?

+ + + +

ZONE_POLYGON:IsNoneInZoneOfCoalition(Coalition)

+ +

Is None in Zone of Coalition?

+ + + +

ZONE_POLYGON:IsSomeInZoneOfCoalition(Coalition)

+ +

Is Some in Zone of Coalition?

@@ -3436,6 +3514,24 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_POLYGON:NewFromGroupName(GroupName)

Constructor to create a ZONE_POLYGON instance, taking the zone name and the name of the Wrapper.Group#GROUP defined within the Mission Editor.

+ + + +

ZONE_POLYGON:Scan(ObjectCategories, UnitCategories)

+ +

Scan the zone for the presence of units of the given ObjectCategories.

+ + + +

ZONE_POLYGON.ScanData

+ + + + + +

ZONE_POLYGON.ScanSetGroup

+ + @@ -11886,11 +11982,107 @@ When moose is loading dynamically (for moose class development), tracing is swit

Field(s)

+
+
+ + #table +ZONE_POLYGON.ScanData + + + +
+ +
+
+
+ + Core.Set#SET_GROUP +ZONE_POLYGON.ScanSetGroup + + + +
+ +

Function(s)

+
+

ZONE_POLYGON:CheckScannedCoalition(Coalition)

+
+ +

Check if a certain coalition is inside a scanned zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

The coalition id, e.g. coalition.side.BLUE.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

If true, the coalition is inside the zone.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:CountScannedCoalitions()

+
+ +

Count the number of different coalitions inside the zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#number:

+
+
+ +

Counted coalitions.

+ +
+
+
+ +
+
+ +
+

ZONE_POLYGON:FindByName(ZoneName)

@@ -11930,6 +12122,457 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ + + +
+ +
+

ZONE_POLYGON:GetScannedCoalition(Coalition)

+
+ +

Get Coalitions of the units in the Zone, or Check if there are units of the given Coalition in the Zone.

+ + +

Returns nil if there are none to two Coalitions in the zone! +Returns one Coalition if there are only Units of one Coalition in the Zone. +Returns the Coalition for the given Coalition if there are units of the Coalition in the Zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ Coalition +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ + + +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedScenery()

+
+ +

Get scanned scenery table (currently not implemented in ZONE_POLYGON)

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

Table of DCS scenery objects.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedSceneryType(SceneryType)

+
+ +

Get scanned scenery type (currently not implemented in ZONE_POLYGON)

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ SceneryType +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

Table of DCS scenery type objects.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedSetGroup()

+
+ +

Get a set of scanned units.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+ +
+ +

Set of groups.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedSetUnit()

+
+ +

Get a set of scanned units.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+ +
+ +

Set of units and statics inside the zone.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:GetScannedUnits()

+
+ +

Count the number of different coalitions inside the zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

Table of DCS units and DCS statics inside the zone.

+ +
+
+
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsAllInZoneOfCoalition(Coalition)

+
+ +

Is All in Zone of Coalition?

+ + +

Check if only the specifed coalition is inside the zone and noone else.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

Coalition ID of the coalition which is checked to be the only one in the zone.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

True, if only that coalition is inside the zone and no one else.

+ +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsAllInZoneOfOtherCoalition(Coalition)

+
+ +

Is All in Zone of Other Coalition?

+ + +

Check if only one coalition is inside the zone and the specified coalition is not the one. +You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated! +Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

Coalition ID of the coalition which is not supposed to be in the zone.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

True, if and only if only one coalition is inside the zone and the specified coalition is not it.

+ +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsNoneInZone()

+
+ +

Is None in Zone?

+ + +

You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated! +Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsEmpty = self.Zone:IsNoneInZone()
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsNoneInZoneOfCoalition(Coalition)

+
+ +

Is None in Zone of Coalition?

+ + +

You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated! +Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ Coalition +

+
+
+

+
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
+ +
+ +
+
+ +
+ +
+

ZONE_POLYGON:IsSomeInZoneOfCoalition(Coalition)

+
+ +

Is Some in Zone of Coalition?

+ + +

Check if more than one coaltion is inside the zone and the specifed coalition is one of them. +You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated! +Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

ID of the coaliton which is checked to be inside the zone.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

True if more than one coalition is inside the zone and the specified coalition is one of them.

+ +
+
+

Usage:

+
   self.Zone:Scan()
+   local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
+ +
+
@@ -12037,6 +12680,66 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+ +
+

ZONE_POLYGON:Scan(ObjectCategories, UnitCategories)

+
+ +

Scan the zone for the presence of units of the given ObjectCategories.

+ + +

Does not scan for scenery at the moment. +Note that only after a zone has been scanned, the zone can be evaluated by:

+ + + +
+
+

Defined in:

+
+

ZONE_POLYGON

+
+

Parameters:

+
+
+

+ ObjectCategories +

+
+
+ +

An array of categories of the objects to find in the zone. E.g. {Object.Category.UNIT}

+ +
+
+
+
+

+ UnitCategories +

+
+
+ +

An array of unit categories of the objects to find in the zone. E.g. {Unit.Category.GROUND_UNIT,Unit.Category.SHIP}

+ +
+
+

Usage:

+
   myzone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
+   local IsAttacked = myzone:IsSomeInZoneOfCoalition( self.Coalition )
+ +
+
@@ -14772,8 +15475,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
  • ZONE_RADIUS.IsAllInZoneOfOtherCoalition(): Scan the presence of units in the zone of an other coalition.
  • ZONE_RADIUS.IsSomeInZoneOfCoalition(): Scan if there is some presence of units in the zone of the given coalition.
  • ZONE_RADIUS.IsNoneInZoneOfCoalition(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
  • -
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty. - @{#ZONE_RADIUS.
  • +
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty.
  • @@ -16940,8 +17642,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
  • ZONE_RADIUS.IsAllInZoneOfOtherCoalition(): Scan the presence of units in the zone of an other coalition.
  • ZONE_RADIUS.IsSomeInZoneOfCoalition(): Scan if there is some presence of units in the zone of the given coalition.
  • ZONE_RADIUS.IsNoneInZoneOfCoalition(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
  • -
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty. - @{#ZONE_RADIUS.
  • +
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty.
  • diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 1d13c4953..4c5f50134 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3512,6 +3512,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + +DESIGNATE.LaseDuration + + +
    @@ -6676,6 +6687,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    + + +DESIGNATE.LaseDuration + + +
    @@ -7475,6 +7497,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    + + +DESIGNATE.LaseDuration + + +
    @@ -8244,6 +8277,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    + + +DESIGNATE.LaseDuration + + +
    @@ -9901,6 +9945,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    + + +DESIGNATE.LaseDuration + + +
    diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index bd317a0b0..950c2b86d 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19106,6 +19106,28 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
    +
    + + #number +DETECTION_BASE.DetectedItemCount + + + +
    + +
    +
    +
    + + #number +DETECTION_BASE.DetectedItemMax + + +
    @@ -23798,6 +23820,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
    +
    + + #number +DETECTION_BASE.DetectedItemCount + + + +
    + +
    +
    +
    + + #number +DETECTION_BASE.DetectedItemMax + + +
    @@ -25551,6 +25595,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
    +
    + + #number +DETECTION_BASE.DetectedItemCount + + + +
    + +
    +
    +
    + + #number +DETECTION_BASE.DetectedItemMax + + +
    diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 059e5de34..2c49bf398 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1964,12 +1964,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

    MANTIS:GetCommandCenter()

    Function to get the HQ object for further use

    - - - -

    MANTIS.Groupset

    - - @@ -3595,6 +3589,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + #table +MANTIS.AcceptZones + + +
    @@ -3628,6 +3633,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + #table +MANTIS.ConflictZones + + +
    @@ -3683,17 +3699,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Prefix to build the #SET_GROUP for EWR group

    - - - -
    -
    - - -MANTIS.Groupset - - -
    @@ -3716,6 +3721,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    The ME name of the HQ object

    + + + +
    +
    + + #table +MANTIS.RejectZones + + +
    @@ -4118,6 +4134,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Prefix for logging

    + + + +
    +
    + + #number +MANTIS.maxclassic + + + +
    + +
    +
    +
    + + #number +MANTIS.maxlongrange + + + +
    + +
    +
    +
    + + #number +MANTIS.maxmidrange + + + +
    + +
    +
    +
    + + #number +MANTIS.maxshortrange + + +
    @@ -4176,9 +4236,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    switch alarm state RED

    - @@ -4190,6 +4247,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

    self.SAMCheckRanges = {}

    + @@ -8041,6 +8101,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +
    +
    + + #table +MANTIS.AcceptZones + + +
    @@ -8074,6 +8145,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +
    +
    + + #table +MANTIS.ConflictZones + + +
    @@ -8129,17 +8211,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

    Prefix to build the #SET_GROUP for EWR group

    - - - -
    -
    - - -MANTIS.Groupset - - -
    @@ -8162,6 +8233,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

    The ME name of the HQ object

    + + + +
    +
    + + #table +MANTIS.RejectZones + + +
    @@ -8564,6 +8646,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

    Prefix for logging

    + + + +
    +
    + + #number +MANTIS.maxclassic + + + +
    + +
    +
    +
    + + #number +MANTIS.maxlongrange + + + +
    + +
    +
    +
    + + #number +MANTIS.maxmidrange + + + +
    + +
    +
    +
    + + #number +MANTIS.maxshortrange + + +
    @@ -8622,9 +8748,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

    switch alarm state RED

    - @@ -8636,6 +8759,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

    self.SAMCheckRanges = {}

    + diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index 3aabd9a7d..fc7e41589 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4407,6 +4407,36 @@ and any spaces before and after the resulting name are removed.

    RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

    + + + +

    RAT.communication

    + + + + + +

    RAT.frequency

    + + + + + +

    RAT.livery_id

    + + + + + +

    RAT.modulation

    + + + + + +

    RAT.skill

    + + diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 967f3972a..0bc9f62b2 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3073,7 +3073,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean SCORING.penaltyonfratricide @@ -5593,7 +5593,7 @@ The scale magnifies the scores given to the players.

    - + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 5bb5a4e46..0aba3acec 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -3093,7 +3093,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
    -

    A Zone object with the goal to be achieved.

    +

    A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.

    @@ -4872,7 +4872,7 @@ end
    -

    A Zone object with the goal to be achieved.

    +

    A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.

    @@ -6812,8 +6812,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
  • ZONE_RADIUS.IsAllInZoneOfOtherCoalition(): Scan the presence of units in the zone of an other coalition.
  • ZONE_RADIUS.IsSomeInZoneOfCoalition(): Scan if there is some presence of units in the zone of the given coalition.
  • ZONE_RADIUS.IsNoneInZoneOfCoalition(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
  • -
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty. - @{#ZONE_RADIUS.
  • +
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty.
  • diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 4cd20221b..1c2df16ca 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1585,7 +1585,7 @@ Derived classes implement the ways how the achievements can be realized.


    Author: FlightControl

    -

    Contributions: funkyfranky

    +

    Contributions: funkyfranky, Applevangelist


    @@ -2255,7 +2255,7 @@ Derived classes implement the ways how the achievements can be realized.

    -

    A Zone object with the goal to be achieved.

    +

    A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.

    @@ -4137,8 +4137,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
  • ZONE_RADIUS.IsAllInZoneOfOtherCoalition(): Scan the presence of units in the zone of an other coalition.
  • ZONE_RADIUS.IsSomeInZoneOfCoalition(): Scan if there is some presence of units in the zone of the given coalition.
  • ZONE_RADIUS.IsNoneInZoneOfCoalition(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
  • -
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty. - @{#ZONE_RADIUS.
  • +
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty.
  • diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 8d0003b52..8a48f0518 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -3590,7 +3590,7 @@ Derived classes implement the ways how the achievements can be realized.

    -

    A Zone object with the goal to be achieved.

    +

    A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.

    @@ -5472,8 +5472,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
  • ZONE_RADIUS.IsAllInZoneOfOtherCoalition(): Scan the presence of units in the zone of an other coalition.
  • ZONE_RADIUS.IsSomeInZoneOfCoalition(): Scan if there is some presence of units in the zone of the given coalition.
  • ZONE_RADIUS.IsNoneInZoneOfCoalition(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
  • -
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty. - @{#ZONE_RADIUS.
  • +
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty.
  • diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index be82bfa09..7c0c4afe1 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -2738,7 +2738,7 @@ Derived classes implement the ways how the achievements can be realized.

    -

    A Zone object with the goal to be achieved.

    +

    A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.

    @@ -4620,8 +4620,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
  • ZONE_RADIUS.IsAllInZoneOfOtherCoalition(): Scan the presence of units in the zone of an other coalition.
  • ZONE_RADIUS.IsSomeInZoneOfCoalition(): Scan if there is some presence of units in the zone of the given coalition.
  • ZONE_RADIUS.IsNoneInZoneOfCoalition(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
  • -
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty. - @{#ZONE_RADIUS.
  • +
  • ZONE_RADIUS.IsNoneInZone(): Scan if the zone is empty.
  • diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index dca3bc006..68f857e27 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9325,17 +9325,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Radio queue of LSO.

    -
    - - -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -9347,17 +9336,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Radio queue of marshal.

    - - - -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -28509,17 +28487,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of LSO.

    - - - -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -28531,17 +28498,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of marshal.

    - - - -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -31508,17 +31464,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of LSO.

    - - - -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -31530,17 +31475,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of marshal.

    - - - -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -39000,7 +38934,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Set case of f

    +

    Set current case.

    @@ -39059,20 +38993,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -
    -
    - - -AIRBOSS.PlayerData.flag - - - - -

    Set stack flag.

    - -
    -
    @@ -39218,7 +39138,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Make player section lead if he was not before.

    +

    Set section lead of player flight.

    diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 87f353d41..590009a73 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2433,12 +2433,6 @@ Create a late-activated single infantry unit as template in the mission editor a

    CSAR.inTransitGroups

    - - - -

    CSAR.index

    - - @@ -3770,7 +3764,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.FreeVHFFrequencies @@ -4180,6 +4174,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -4278,17 +4283,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    -
    - - -
    -
    - - -CSAR.index - - -
    @@ -8851,7 +8845,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.FreeVHFFrequencies @@ -9261,6 +9255,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -9359,17 +9364,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    - - - -
    -
    - - -CSAR.index - - -
    @@ -11235,7 +11229,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.FreeVHFFrequencies @@ -11645,6 +11639,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -11743,17 +11748,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    - - - -
    -
    - - -CSAR.index - - -
    diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 9b3ad429a..dd39e9f88 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7180,6 +7180,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -7231,7 +7245,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.FreeUHFFrequencies @@ -7242,11 +7256,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -14743,6 +14760,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -14794,7 +14825,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.FreeUHFFrequencies @@ -14805,11 +14836,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -17101,6 +17135,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -17152,7 +17200,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.FreeUHFFrequencies @@ -17163,11 +17211,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -21752,6 +21803,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Can transport crate.

    +
    + +
    +
    +
    + + #number +CTLD.UnitCapabilities.length + + +
    @@ -21927,17 +21989,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Flag for direct loading.

    -
    - -
    -
    -
    - - -CTLD_CARGO.Mark - - -
    @@ -22087,17 +22138,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Flag for direct loading.

    -
    - -
    -
    -
    - - -CTLD_CARGO.Mark - - -
    @@ -29918,6 +29958,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

    template for a group of 10 paratroopers

    +
    + +
    +
    +
    + + #number +CTLD_HERCULES.j + + +
    @@ -31163,6 +31214,17 @@ There are two ways of airdropping:

    template for a group of 10 paratroopers

    + + + +
    +
    + + #number +CTLD_HERCULES.j + + +
    diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index d88b0dde5..b0d525254 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2903,7 +2903,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3628,7 +3628,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4804,7 +4804,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6282,7 +6282,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 2506c91bc..0b8be0171 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3173,11 +3173,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

    set to false to suppress flash messages

    +
    @@ -3750,11 +3753,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

    set to false to suppress flash messages

    +
    @@ -4937,11 +4943,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

    set to false to suppress flash messages

    +
    @@ -6426,11 +6435,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

    set to false to suppress flash messages

    +
    diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index c0c1701aa..a7d76c897 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3180,41 +3180,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -3229,17 +3196,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
    - -
    - @@ -4330,41 +4286,8 @@ This method can only be used once!

    - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -4379,17 +4302,6 @@ This method can only be used once!

    -
    - -
    - @@ -5232,41 +5144,8 @@ This method can only be used once!

    - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -5281,17 +5160,6 @@ This method can only be used once!

    -
    - -
    - @@ -6765,41 +6633,8 @@ This method can only be used once!

    - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -6814,17 +6649,6 @@ This method can only be used once!

    -
    - -
    - diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 0828b1f28..1e0e09840 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4937,18 +4937,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -9280,18 +9269,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -18177,18 +18155,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -22034,18 +22001,7 @@ Coordinates are dependent on the position of the maps origin.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -22670,18 +22626,7 @@ If the Identifiable is alive, true is returned.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -22941,18 +22886,7 @@ If the Identifiable is alive, true is returned.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 4e4621b10..f3d0646ae 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2993,28 +2993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    -
    - -
    -
    -
    - - -MARKER.groupid - - - -
    - -
    -
    -
    - - -MARKER.groupname - - -
    @@ -3092,6 +3070,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    +
    + +
    +
    +
    + + #boolean +MARKER.toall + + + +
    + +
    +
    +
    + + #boolean +MARKER.tocoalition + + +
    @@ -5132,28 +5132,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    -
    - -
    -
    -
    - - -MARKER.groupid - - - -
    - -
    -
    -
    - - -MARKER.groupname - - -
    @@ -5231,6 +5209,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    +
    + +
    +
    +
    + + #boolean +MARKER.toall + + + +
    + +
    +
    +
    + + #boolean +MARKER.tocoalition + + +
    @@ -6742,28 +6742,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    -
    - -
    -
    -
    - - -MARKER.groupid - - - -
    - -
    -
    -
    - - -MARKER.groupname - - -
    @@ -6841,6 +6819,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    +
    + +
    +
    +
    + + #boolean +MARKER.toall + + + +
    + +
    +
    +
    + + #boolean +MARKER.tocoalition + + +