diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index e50b560f1..2145bc804 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3084,17 +3084,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a depoly mission.
-Aircraft is on a depoly mission.
-Aircraft is on a depoly mission.
-Aircraft is on a depoly mission.
-This table contains the targets detected during patrol.
+ @@ -6515,6 +6518,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -7259,6 +7265,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -8891,6 +8900,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index d9a7e5da6..d071366af 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2813,6 +2813,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +Now we spawn the new group based on the template created.
+Set cargo object.
-Set cargo object.
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+*{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet. + *{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
+Groups can be spawned at different times and methods:
@@ -3012,6 +3017,42 @@ and any spaces before and after the resulting name are removed.SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+Spawns a new static using a given template.
-Kickspeed
+Kickspeed
+switch alarm state RED
+switch alarm state RED
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
-Create the CSV file.
-Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Set case of f
+ @@ -40607,6 +40676,20 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
+ +Set section lead of player flight.
+Set Stable Hover
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 939043c99..91ff16313 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4011,7 +4011,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -use as counter
- -tables
-use as counter
- -tables
-use as counter
- -tables
-Can transport crate.
-Flag for direct loading.
+Flag for direct loading.
+Stack by pointer.
-Stack by pointer.
-