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MooseBotter
2024-03-05 21:32:31 +00:00
parent 4f5b92641b
commit 85a2d7ed9f
30 changed files with 924 additions and 811 deletions

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@@ -2956,7 +2956,7 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).OptionECM">GROUP:OptionECM(ECMvalue)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[Air] Defines the usage of Electronic Counter Measures by airborne forces. </p>
<p>[Air] Defines the usage of Electronic Counter Measures by airborne forces.</p>
</td>
</tr>
<tr class="w3-border">
@@ -3292,7 +3292,7 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).SetSpeed">GROUP:SetSpeed(Speed, Keep)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Sets the controlled group to go at the specified speed in meters per second. </p>
<p>Sets the controlled group to go at the specified speed in meters per second.</p>
</td>
</tr>
<tr class="w3-border">
@@ -5307,7 +5307,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -10107,7 +10118,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -11086,7 +11108,7 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
<div class="w3-half">
<p>(Optional, if your object is a UNIT) The UNIT ID this is for. </p>
<p>(Optional, if your object is a UNIT) The UNIT ID this is for.</p>
</div>
</div>
@@ -11565,7 +11587,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
<p>(AIR) Engaging a controllable.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now;
<p>The task does not assign the target controllable to the unit/controllable to attack now;
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
@@ -12009,7 +12031,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
Target designation is set to auto and is dependent on the circumstances.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
@@ -13818,7 +13840,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
<h2><a id="#(GROUP).OptionECM" ><strong>GROUP:OptionECM(ECMvalue)</strong></a></h2>
</div>
<p>[Air] Defines the usage of Electronic Counter Measures by airborne forces. </p>
<p>[Air] Defines the usage of Electronic Counter Measures by airborne forces.</p>
<div id= "#Functions##OptionECM" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -16124,7 +16146,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route. </p>
<p>(Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route.</p>
</div>
</div>
@@ -16431,7 +16453,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<h2><a id="#(GROUP).SetSpeed" ><strong>GROUP:SetSpeed(Speed, Keep)</strong></a></h2>
</div>
<p>Sets the controlled group to go at the specified speed in meters per second. </p>
<p>Sets the controlled group to go at the specified speed in meters per second.</p>
<div id= "#Functions##SetSpeed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -16462,7 +16484,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>(Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route. </p>
<p>(Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route.</p>
</div>
</div>
@@ -16668,7 +16690,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> local plane = GROUP:FindByName("Aerial-1")
-- get a task shell
local aerotask = plane:TaskAerobatics()
local aerotask = plane:TaskAerobatics()
-- add a series of maneuvers
aerotask = plane:TaskAerobaticsHorizontalEight(aerotask,1,5000,850,true,false,1,70)
aerotask = plane:TaskAerobaticsWingoverFlight(aerotask,1,0,0,true,true,20)
@@ -22612,7 +22634,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -26701,7 +26734,18 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -27326,7 +27370,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -27568,7 +27623,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>