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https://github.com/FlightControl-Master/MOOSE_DOCS.git
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@@ -2956,7 +2956,7 @@ amount of fuel in the group.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).OptionECM">GROUP:OptionECM(ECMvalue)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>[Air] Defines the usage of Electronic Counter Measures by airborne forces. </p>
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<p>[Air] Defines the usage of Electronic Counter Measures by airborne forces.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3292,7 +3292,7 @@ amount of fuel in the group.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).SetSpeed">GROUP:SetSpeed(Speed, Keep)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Sets the controlled group to go at the specified speed in meters per second. </p>
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<p>Sets the controlled group to go at the specified speed in meters per second.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -5307,7 +5307,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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@@ -10107,7 +10118,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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@@ -11086,7 +11108,7 @@ Note that a controllable can only have one beacon activated at a time with the e
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</div>
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<div class="w3-half">
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<p>(Optional, if your object is a UNIT) The UNIT ID this is for. </p>
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<p>(Optional, if your object is a UNIT) The UNIT ID this is for.</p>
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</div>
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</div>
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@@ -11565,7 +11587,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
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<p>(AIR) Engaging a controllable.</p>
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<p>The task does not assign the target controllable to the unit/controllable to attack now;
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<p>The task does not assign the target controllable to the unit/controllable to attack now;
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it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
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See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
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@@ -12009,7 +12031,7 @@ See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.
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<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
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<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
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<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
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Target designation is set to auto and is dependent on the circumstances.
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See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
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@@ -13818,7 +13840,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
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<h2><a id="#(GROUP).OptionECM" ><strong>GROUP:OptionECM(ECMvalue)</strong></a></h2>
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</div>
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<p>[Air] Defines the usage of Electronic Counter Measures by airborne forces. </p>
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<p>[Air] Defines the usage of Electronic Counter Measures by airborne forces.</p>
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<div id= "#Functions##OptionECM" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -16124,7 +16146,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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</div>
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<div class="w3-half">
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<p>(Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route. </p>
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<p>(Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route.</p>
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</div>
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</div>
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@@ -16431,7 +16453,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<h2><a id="#(GROUP).SetSpeed" ><strong>GROUP:SetSpeed(Speed, Keep)</strong></a></h2>
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</div>
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<p>Sets the controlled group to go at the specified speed in meters per second. </p>
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<p>Sets the controlled group to go at the specified speed in meters per second.</p>
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<div id= "#Functions##SetSpeed" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -16462,7 +16484,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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</div>
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<div class="w3-half">
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<p>(Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route. </p>
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<p>(Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route.</p>
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</div>
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</div>
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@@ -16668,7 +16690,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<h2><strong>Usage:</strong></h2>
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<pre class="example"><code> local plane = GROUP:FindByName("Aerial-1")
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-- get a task shell
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local aerotask = plane:TaskAerobatics()
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local aerotask = plane:TaskAerobatics()
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-- add a series of maneuvers
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aerotask = plane:TaskAerobaticsHorizontalEight(aerotask,1,5000,850,true,false,1,70)
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aerotask = plane:TaskAerobaticsWingoverFlight(aerotask,1,0,0,true,true,20)
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@@ -22612,7 +22634,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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@@ -26701,7 +26734,18 @@ Coordinates are dependent on the position of the maps origin.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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@@ -27326,7 +27370,18 @@ If the Identifiable is alive, true is returned. </p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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@@ -27568,7 +27623,18 @@ If the Identifiable is alive, true is returned. </p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
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