diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 144d9b6fe..6b0502921 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2541,6 +2541,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + +
+ +
@@ -2571,6 +2582,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4317,6 +4331,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + +
+ +
@@ -4347,6 +4372,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4935,6 +4963,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + +
+ +
@@ -4965,6 +5004,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6446,6 +6488,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + +
+ +
@@ -6476,6 +6529,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 1c0b4a34e..82525ef52 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3057,6 +3057,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6304,6 +6307,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7048,6 +7054,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8685,6 +8694,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 2e0ac09d3..d7102e2eb 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1669,6 +1669,17 @@ Controls a network of short range air/missile defense groups.

Field(s)

+
+
+ + +CARGO_CRATE.CargoCarrier + + + +
+ +
@@ -2337,6 +2348,17 @@ Controls a network of short range air/missile defense groups.

Field(s)

+
+ + +
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 9380c3541..5eeec9dd9 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1740,24 +1740,13 @@ Controls a network of short range air/missile defense groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3072,24 +3061,13 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 78c4cc492..b293dbaa0 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1618,6 +1618,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir @@ -1636,17 +1647,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2333,6 +2333,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ +
+
+
+ + CARGO_UNIT.CargoInAir @@ -2351,17 +2362,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index c603c27d8..fb1254fa0 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -8204,7 +8204,7 @@ Note that at the beginning of each field description, there is an indication whi diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 7ab99cc8d..8cc7f014d 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -1835,6 +1835,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:BigSmokeSmall(density)

Small smoke at the coordinate.

+ + + +

COORDINATE:CircleToAll(Center, Radius, Coalition, LineType, Color, Alpha, FillColor, FillAlpha, ReadOnly, Text)

+ +

Circle to all.

@@ -2243,6 +2249,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:IsSurfaceTypeWater()

Checks if the surface type is water.

+ + + +

COORDINATE:LineToAll(Endpoint, Coalition, LineType, Color, Alpha, ReadOnly, Text)

+ +

Line to all.

@@ -3328,6 +3340,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:BigSmokeSmall(density)

Small smoke at the coordinate.

+ + + +

POINT_VEC2:CircleToAll(Center, Radius, Coalition, LineType, Color, Alpha, FillColor, FillAlpha, ReadOnly, Text)

+ +

Circle to all.

@@ -3736,6 +3754,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:IsSurfaceTypeWater()

Checks if the surface type is water.

+ + + +

POINT_VEC2:LineToAll(Endpoint, Coalition, LineType, Color, Alpha, ReadOnly, Text)

+ +

Line to all.

@@ -5218,6 +5242,170 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ +
+

COORDINATE:CircleToAll(Center, Radius, Coalition, LineType, Color, Alpha, FillColor, FillAlpha, ReadOnly, Text)

+
+ +

Circle to all.

+ + +

Creates a circle on the map with a given radius, color, fill color, and outline.

+ +
+
+

Defined in:

+
+

COORDINATE

+
+

Parameters:

+
+
+

+ #COORDINATE + Center +

+
+
+ +

COORDIANTE of the center of the circle.

+ +
+
+
+
+

+ #numberr + Radius +

+
+
+ +

Radius in meters. Default 1000 m.

+ +
+
+
+
+

+ #number + Coalition +

+
+
+ +

Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.

+ +
+
+
+
+

+ #number + LineType +

+
+
+ +

Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

+ +
+
+
+
+

+ #table + Color +

+
+
+ +

RGB color table {r, g, b}, e.g. {1,0,0} for red (default).

+ +
+
+
+
+

+ #number + Alpha +

+
+
+ +

Transparency [0,1]. Default 1.

+ +
+
+
+
+

+ #table + FillColor +

+
+
+ +

RGB color table {r, g, b}, e.g. {1,0,0} for red (default).

+ +
+
+
+
+

+ #number + FillAlpha +

+
+
+ +

Transparency [0,1]. Default 0.5.

+ +
+
+
+
+

+ #boolean + ReadOnly +

+
+
+ +

(Optional) Mark is readonly and cannot be removed by users. Default false.

+ +
+
+
+
+

+ #string + Text +

+
+
+ +

(Optional) Text displayed when mark is added. Default none.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The resulting Mark ID which is a number.

+ +
+
+
+
@@ -8567,6 +8755,131 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ +
+

COORDINATE:LineToAll(Endpoint, Coalition, LineType, Color, Alpha, ReadOnly, Text)

+
+ +

Line to all.

+ + +

Creates a line on the F10 map from one point to another.

+ +
+
+

Defined in:

+
+

COORDINATE

+
+

Parameters:

+
+
+

+ #COORDINATE + Endpoint +

+
+
+ +

COORDIANTE to where the line is drawn.

+ +
+
+
+
+

+ #number + Coalition +

+
+
+ +

Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.

+ +
+
+
+
+

+ #number + LineType +

+
+
+ +

Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

+ +
+
+
+
+

+ #table + Color +

+
+
+ +

RGB color table {r, g, b}, e.g. {1,0,0} for red (default).

+ +
+
+
+
+

+ #number + Alpha +

+
+
+ +

Transparency [0,1]. Default 1.

+ +
+
+
+
+

+ #boolean + ReadOnly +

+
+
+ +

(Optional) Mark is readonly and cannot be removed by users. Default false.

+ +
+
+
+
+

+ #string + Text +

+
+
+ +

(Optional) Text displayed when mark is added. Default none.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The resulting Mark ID which is a number.

+ +
+
+
+
@@ -16019,6 +16332,170 @@ BASE:TraceOnOff( false ) + + + +
+ +
+

POINT_VEC2:CircleToAll(Center, Radius, Coalition, LineType, Color, Alpha, FillColor, FillAlpha, ReadOnly, Text)

+
+ +

Circle to all.

+ + +

Creates a circle on the map with a given radius, color, fill color, and outline.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #COORDINATE + Center +

+
+
+ +

COORDIANTE of the center of the circle.

+ +
+
+
+
+

+ #numberr + Radius +

+
+
+ +

Radius in meters. Default 1000 m.

+ +
+
+
+
+

+ #number + Coalition +

+
+
+ +

Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.

+ +
+
+
+
+

+ #number + LineType +

+
+
+ +

Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

+ +
+
+
+
+

+ #table + Color +

+
+
+ +

RGB color table {r, g, b}, e.g. {1,0,0} for red (default).

+ +
+
+
+
+

+ #number + Alpha +

+
+
+ +

Transparency [0,1]. Default 1.

+ +
+
+
+
+

+ #table + FillColor +

+
+
+ +

RGB color table {r, g, b}, e.g. {1,0,0} for red (default).

+ +
+
+
+
+

+ #number + FillAlpha +

+
+
+ +

Transparency [0,1]. Default 0.5.

+ +
+
+
+
+

+ #boolean + ReadOnly +

+
+
+ +

(Optional) Mark is readonly and cannot be removed by users. Default false.

+ +
+
+
+
+

+ #string + Text +

+
+
+ +

(Optional) Text displayed when mark is added. Default none.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The resulting Mark ID which is a number.

+ +
+
+
+
@@ -19368,6 +19845,131 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ +
+

POINT_VEC2:LineToAll(Endpoint, Coalition, LineType, Color, Alpha, ReadOnly, Text)

+
+ +

Line to all.

+ + +

Creates a line on the F10 map from one point to another.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #COORDINATE + Endpoint +

+
+
+ +

COORDIANTE to where the line is drawn.

+ +
+
+
+
+

+ #number + Coalition +

+
+
+ +

Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.

+ +
+
+
+
+

+ #number + LineType +

+
+
+ +

Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.

+ +
+
+
+
+

+ #table + Color +

+
+
+ +

RGB color table {r, g, b}, e.g. {1,0,0} for red (default).

+ +
+
+
+
+

+ #number + Alpha +

+
+
+ +

Transparency [0,1]. Default 1.

+ +
+
+
+
+

+ #boolean + ReadOnly +

+
+
+ +

(Optional) Mark is readonly and cannot be removed by users. Default false.

+ +
+
+
+
+

+ #string + Text +

+
+
+ +

(Optional) Text displayed when mark is added. Default none.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The resulting Mark ID which is a number.

+ +
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index f1fead737..3c4b4802a 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2635,7 +2635,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2ASystem @@ -2646,7 +2646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem @@ -4737,7 +4737,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2ASystem @@ -4748,7 +4748,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 8af737b73..3a841c5ad 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2650,18 +2650,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - @@ -3430,6 +3418,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
@@ -3463,6 +3462,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3540,6 +3550,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitModu + + +
@@ -3806,28 +3827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

-
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - -
@@ -8793,6 +8792,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -8826,6 +8836,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -8903,6 +8924,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitModu + + +
@@ -9169,28 +9201,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

- - - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - -
diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 30f44400c..faadee0ba 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -1541,6 +1541,27 @@ Controls a network of short range air/missile defense groups.

+ + + +
+ + + + + +

Global Spot

+ +
+
+
+
+ + #Spot +Spot + + +
@@ -3442,6 +3463,12 @@ Controls a network of short range air/missile defense groups.

Group:destroy()

Destroys the group and all of its units.

+ + + +

Group:enableEmission(switch)

+ +

GROUND - Switch on/off radar emissions

@@ -3748,6 +3775,98 @@ Controls a network of short range air/missile defense groups.

Position3.z

Orientation component of vector pointing North.

+ + + + + +

Type Spot

+
+ Spot +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from SpotDescription

Spot.Category

+

enum that stores spot categories.

+

Spot.createInfraRed(Source, LocalRef, Vec3)

+

Creates an infrared ray emanating from the given object to a point in 3d space.

+

Spot.createLaser(Source, LocalRef, Vec3, LaserCode)

+

Creates a laser ray emanating from the given object to a point in 3d space.

+

Spot:destroy()

+

Destroys the spot.

+

Spot:getCategory()

+

Gets the category of the spot (laser or IR).

+

Spot:getCode()

+

Returns the number that is used to define the laser code for which laser designation can track.

+

Spot:getPoint()

+

Returns a vec3 table of the x, y, and z coordinates for the position of the given object in 3D space.

+

Spot:setCode(Code)

+

Sets the number that is used to define the laser code for which laser designation can track.

+

Spot:setPoint(Vec3)

+

Sets the destination point from which the source of the spot is drawn toward.

+
+
+ +

Type Spot.Category

+
+ Spot.Category +
+
+ + + + + + + + + + + +
Fields and Methods inherited from Spot.CategoryDescription

Spot.Category.INFRA_RED

+ +

Spot.Category.LASER

+
@@ -3895,6 +4014,12 @@ Controls a network of short range air/missile defense groups.

Unit.SensorType

+ + + +

Unit:enableEmission(switch)

+ +

GROUND - Switch on/off radar emissions

@@ -8116,6 +8241,37 @@ OptionValue = AI.Option.Air.val[optionName] or AI.Option.Ground.val[optionName]
+ + + +
+ +
+

Group:enableEmission(switch)

+
+ +

GROUND - Switch on/off radar emissions

+ +
+
+

Defined in:

+
+

Group

+
+

Parameter:

+
+
+

+ #boolean + switch +

+
+
+

+
+
+
+
@@ -8981,6 +9137,404 @@ OptionValue = AI.Option.Air.val[optionName] or AI.Option.Ground.val[optionName]

Orientation component of vector pointing North.

+ + + +
+

Function(s)

+
+ + + +

Type Spot

+
+
+ +

DCS Class Spot +Represents a spot from laser or IR-pointer.

+ +
+

Field(s)

+
+
+
+ + #Spot.Category +Spot.Category + +

enum that stores spot categories.

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Creates an infrared ray emanating from the given object to a point in 3d space.

+ + +

Can be seen with night vision goggles.

+ +
+
+

Defined in:

+
+

Spot

+
+

Parameters:

+
+
+

+ DCS#Object + Source +

+
+
+ +

Source position of the IR ray.

+ +
+
+
+
+

+ DCS#Vec3 + LocalRef +

+
+
+ +

An optional 3D offset for the source.

+ +
+
+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

Target coordinate where the ray is pointing at.

+ +
+
+

Return value:

+
+
+

#Spot:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Creates a laser ray emanating from the given object to a point in 3d space.

+ +
+
+

Defined in:

+
+

Spot

+
+

Parameters:

+
+
+

+ DCS#Object + Source +

+
+
+ +

The source object of the laser.

+ +
+
+
+
+

+ DCS#Vec3 + LocalRef +

+
+
+ +

An optional 3D offset for the source.

+ +
+
+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

Target coordinate where the ray is pointing at.

+ +
+
+
+
+

+ #number + LaserCode +

+
+
+ +

Any 4 digit number between 1111 and 1788.

+ +
+
+

Return value:

+
+
+

#Spot:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Destroys the spot.

+ +
+
+

Defined in:

+
+

Spot

+
+
+ +
+
+ +
+ + + +

Gets the category of the spot (laser or IR).

+ +
+
+

Defined in:

+
+

Spot

+
+

Return value:

+
+
+

#string:

+
+
+ +

Category.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the number that is used to define the laser code for which laser designation can track.

+ +
+
+

Defined in:

+
+

Spot

+
+

Return value:

+
+
+

#number:

+
+
+ +

Code The laser code used.

+ +
+
+
+ +
+
+ +
+ + + +

Returns a vec3 table of the x, y, and z coordinates for the position of the given object in 3D space.

+ + +

Coordinates are dependent on the position of the maps origin.

+ +
+
+

Defined in:

+
+

Spot

+
+

Return value:

+
+
+

DCS#Vec3:

+
+
+ +

Point in 3D, where the beam is pointing at.

+ +
+
+
+ +
+
+ +
+ + + +

Sets the number that is used to define the laser code for which laser designation can track.

+ +
+
+

Defined in:

+
+

Spot

+
+

Parameter:

+
+
+

+ #number + Code +

+
+
+ +

The laser code. Default value is 1688.

+ +
+
+
+ +
+
+ +
+ + + +

Sets the destination point from which the source of the spot is drawn toward.

+ +
+
+

Defined in:

+
+

Spot

+
+

Parameter:

+
+
+

+ DCS#Vec3 + Vec3 +

+
+
+ +

Point in 3D, where the beam is pointing at.

+ +
+
+
+ +
+
+ +
+ +
+

Type Spot.Category

+
+
+ +

Enum that stores spot categories.

+ +
+

Field(s)

+
+
+
+ + #string +Spot.Category.INFRA_RED + + + +
+ +
+
+
+ + #string +Spot.Category.LASER + + +
@@ -9229,6 +9783,37 @@ In MOOSE, these tasks can be accessed via + + +

GROUND - Switch on/off radar emissions

+ +
+
+

Defined in:

+
+

Unit

+
+

Parameter:

+
+
+

+ #boolean + switch +

+
+
+

+
+
+
+ +
+
+ +
+ diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 7cd93b59e..5475f6557 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -18696,6 +18696,17 @@ BASE:TraceOnOff( false ) +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -23398,6 +23409,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -25156,6 +25178,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 09ba0fb96..704f962ab 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2613,17 +2613,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
@@ -4206,17 +4195,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index c39997ceb..08728cf79 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2068,20 +2068,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
@@ -2312,20 +2298,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index 9880293b5..ba33f61b6 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -3276,6 +3276,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4236,18 +4242,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - @@ -6631,6 +6625,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -14511,6 +14516,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -20446,6 +20462,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index fc3b12347..f466a705b 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -37997,7 +37997,7 @@ BASE:TraceOnOff( false ) -

Set current case.

+

Set case to that of lead.

@@ -38066,7 +38066,7 @@ BASE:TraceOnOff( false ) -

Set stack flag.

+

Also decrease flag for section members of flight.

@@ -38079,6 +38079,17 @@ BASE:TraceOnOff( false )

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+ + + +
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -38203,9 +38214,6 @@ BASE:TraceOnOff( false ) - -

Make player section lead if he was not before.

- diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 9e61c9bd5..b90d7de39 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2734,7 +2734,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3459,7 +3459,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4635,7 +4635,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6118,7 +6118,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index c2cc0aab3..5a4e283e9 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3081,7 +3081,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4503,7 +4503,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9035,7 +9035,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index f86a75db1..d9605243a 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3008,50 +3008,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -4131,50 +4087,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -5033,50 +4945,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -6571,50 +6439,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 46c0c7664..8e4c56c96 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -1869,6 +1869,14 @@ is implemented in the AIRBASE class as AIRBASE.Get
  • AIRBASE.Syria.Beirut_Rafic_Hariri
  • AIRBASE.Syria.An_Nasiriyah
  • AIRBASE.Syria.Abu_al_Duhur
  • +
  • AIRBASE.Syria.H4
  • +
  • AIRBASE.Syria.Gaziantep
  • +
  • AIRBASE.Syria.Rosh_Pina
  • +
  • AIRBASE.Syria.Sayqal
  • +
  • AIRBASE.Syria.Shayrat
  • +
  • AIRBASE.Syria.Tiyas
  • +
  • AIRBASE.Syria.Tha_lah
  • +
  • AIRBASE.Syria.Naqoura
  • @@ -3644,6 +3652,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
  • AIRBASE.Syria.Beirut_Rafic_Hariri
  • AIRBASE.Syria.An_Nasiriyah
  • AIRBASE.Syria.Abu_al_Duhur
  • +
  • AIRBASE.Syria.H4
  • +
  • AIRBASE.Syria.Gaziantep
  • +
  • AIRBASE.Syria.Rosh_Pina
  • +
  • AIRBASE.Syria.Sayqal
  • +
  • AIRBASE.Syria.Shayrat
  • +
  • AIRBASE.Syria.Tiyas
  • +
  • AIRBASE.Syria.Tha_lah
  • +
  • AIRBASE.Syria.Naqoura
  • @@ -5716,6 +5732,14 @@ Black listed spots overrule white listed spots.
  • AIRBASE.Syria.Beirut_Rafic_Hariri
  • AIRBASE.Syria.An_Nasiriyah
  • AIRBASE.Syria.Abu_al_Duhur
  • +
  • AIRBASE.Syria.H4
  • +
  • AIRBASE.Syria.Gaziantep
  • +
  • AIRBASE.Syria.Rosh_Pina
  • +
  • AIRBASE.Syria.Sayqal
  • +
  • AIRBASE.Syria.Shayrat
  • +
  • AIRBASE.Syria.Tiyas
  • +
  • AIRBASE.Syria.Tha_lah
  • +
  • AIRBASE.Syria.Naqoura
  • @@ -9480,6 +9504,14 @@ Coordinates are dependent on the position of the maps origin.

  • AIRBASE.Syria.Beirut_Rafic_Hariri
  • AIRBASE.Syria.An_Nasiriyah
  • AIRBASE.Syria.Abu_al_Duhur
  • +
  • AIRBASE.Syria.H4
  • +
  • AIRBASE.Syria.Gaziantep
  • +
  • AIRBASE.Syria.Rosh_Pina
  • +
  • AIRBASE.Syria.Sayqal
  • +
  • AIRBASE.Syria.Shayrat
  • +
  • AIRBASE.Syria.Tiyas
  • +
  • AIRBASE.Syria.Tha_lah
  • +
  • AIRBASE.Syria.Naqoura
  • @@ -10434,6 +10466,14 @@ If the Identifiable is alive, true is returned.

  • AIRBASE.Syria.Beirut_Rafic_Hariri
  • AIRBASE.Syria.An_Nasiriyah
  • AIRBASE.Syria.Abu_al_Duhur
  • +
  • AIRBASE.Syria.H4
  • +
  • AIRBASE.Syria.Gaziantep
  • +
  • AIRBASE.Syria.Rosh_Pina
  • +
  • AIRBASE.Syria.Sayqal
  • +
  • AIRBASE.Syria.Shayrat
  • +
  • AIRBASE.Syria.Tiyas
  • +
  • AIRBASE.Syria.Tha_lah
  • +
  • AIRBASE.Syria.Naqoura
  • @@ -10994,6 +11034,14 @@ If the Identifiable is alive, true is returned.

  • AIRBASE.Syria.Beirut_Rafic_Hariri
  • AIRBASE.Syria.An_Nasiriyah
  • AIRBASE.Syria.Abu_al_Duhur
  • +
  • AIRBASE.Syria.H4
  • +
  • AIRBASE.Syria.Gaziantep
  • +
  • AIRBASE.Syria.Rosh_Pina
  • +
  • AIRBASE.Syria.Sayqal
  • +
  • AIRBASE.Syria.Shayrat
  • +
  • AIRBASE.Syria.Tiyas
  • +
  • AIRBASE.Syria.Tha_lah
  • +
  • AIRBASE.Syria.Naqoura
  • diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index c9b4fe71b..d3cd63e5b 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -1735,6 +1735,18 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

    CLIENT.ClassName

    Name of the class.

    + + + +

    CLIENT:DisableEmission()

    + +

    Sets the passed group or unit objects radar emitters OFF.

    + + + +

    CLIENT:EnableEmission()

    + +

    Sets the passed group or unit objects radar emitters ON.

    @@ -1788,7 +1800,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

    CLIENT:GetDCSObject()

    - +

    Get the DCS unit object.

    @@ -1934,7 +1946,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

    CLIENT:InAir()

    +

    CLIENT:InAir(NoHeloCheck)

    Returns true if the UNIT is in the air.

    @@ -2033,6 +2045,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

    CLIENT:ResetEvents()

    Reset the subscriptions.

    + + + +

    CLIENT:SetEmission(Switch)

    + +

    Sets the passed group or unit objects radar emitters on or off.

    @@ -2728,7 +2746,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

    CLIENT:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)

    +

    CLIENT:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)

    (GROUND) Fire at a VEC2 point until ammunition is finished.

    @@ -4122,7 +4140,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    Alive2.

    +

    Alive.

    @@ -5236,7 +5254,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    Alive2.

    +

    Alive.

    @@ -5373,6 +5391,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    + + +

    Sets the passed group or unit objects radar emitters OFF.

    + + +

    Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.

    + +
    +
    +

    Defined in:

    + +

    Return value:

    +
    +
    +

    #UNIT:

    +
    +
    + +

    self

    + +
    +
    +
    + +
    +
    + +
    + + + +

    Sets the passed group or unit objects radar emitters ON.

    + + +

    Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.

    + +
    +
    +

    Defined in:

    + +

    Return value:

    +
    +
    +

    #UNIT:

    +
    +
    + +

    self

    + +
    +
    +
    + +
    +
    + +
    + @@ -5704,7 +5788,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    CLIENT:GetDCSObject()

    - +

    Get the DCS unit object.

    @@ -5808,24 +5892,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    Return values:

    +

    Return value:

    - -
    - -

    The Group of the Unit.

    + +
    + +

    The Group of the Unit or nil if the unit does not exist.

    -
    -
    -

    #nil:

    -
    -
    - -

    The DCS Unit is not existing or alive.

    - -
    +
    @@ -6625,7 +6701,7 @@ The spawn sequence number and unit number are contained within the name after th

    Returns true if the UNIT is in the air.

    @@ -6636,6 +6712,20 @@ The spawn sequence number and unit number are contained within the name after th +

    Parameter:

    +
    +
    +

    + #boolean + NoHeloCheck +

    +
    +
    + +

    If true, no additonal checks for helos are performed.

    + +
    +

    Return value:

    @@ -7306,6 +7396,53 @@ If the Unit is alive but not active, false is returned.

    +
    +
    + +
    + + + +

    Sets the passed group or unit objects radar emitters on or off.

    + + +

    Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.

    + +
    +
    +

    Defined in:

    + +

    Parameter:

    +
    +
    +

    + #boolean + Switch +

    +
    +
    + +

    If true or nil, emission is enabled. If false, emission is turned off.

    + +
    +
    +

    Return value:

    +
    +
    +

    #UNIT:

    +
    +
    + +

    self

    + +
    +
    +
    +
    @@ -7376,7 +7513,7 @@ If the Unit is alive but not active, false is returned.

    -

    Alive2.

    +

    Alive.

    @@ -14224,7 +14361,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

    (GROUND) Fire at a VEC2 point until ammunition is finished.

    @@ -14286,6 +14423,32 @@ If the task is assigned to the controllable lead unit will be a FAC.

    (optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag

    +
    +
    +
    +
    +

    + #number + Altitude +

    +
    +
    + +

    (Optional) Altitude in meters.

    + +
    +
    +
    +
    +

    + #number + ASL +

    +
    +
    + +

    Altitude is above mean sea level. Default is above ground level.

    +

    Return value:

    @@ -15831,7 +15994,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -

    Alive2.

    +

    Alive.

    @@ -19315,7 +19478,7 @@ Coordinates are dependent on the position of the maps origin.

    -

    Alive2.

    +

    Alive.

    @@ -19989,7 +20152,7 @@ If the Identifiable is alive, true is returned.

    -

    Alive2.

    +

    Alive.

    @@ -20269,7 +20432,7 @@ If the Identifiable is alive, true is returned.

    -

    Alive2.

    +

    Alive.

    diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index b1fef2f6a..d9acf60ed 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2330,7 +2330,7 @@ The method CONTROLLABLE.SetTaskWaypoi -

    CONTROLLABLE:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)

    +

    CONTROLLABLE:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)

    (GROUND) Fire at a VEC2 point until ammunition is finished.

    @@ -10461,7 +10461,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

    (GROUND) Fire at a VEC2 point until ammunition is finished.

    @@ -10523,6 +10523,32 @@ If the task is assigned to the controllable lead unit will be a FAC.

    (optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag

    +
    +
    +
    +
    +

    + #number + Altitude +

    +
    +
    + +

    (Optional) Altitude in meters.

    + +
    +
    +
    +
    +

    + #number + ASL +

    +
    +
    + +

    Altitude is above mean sea level. Default is above ground level.

    +

    Return value:

    diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 3ebb6e78a..5f30688dd 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -1681,6 +1681,12 @@ Use the following Zone validation methods on the group:

    GROUP:Destroy(GenerateEvent, delay)

    Destroys the DCS Group and all of its DCS Units.

    + + + +

    GROUP:EnableEmission(switch)

    + +

    GROUND - Switch on/off radar emissions

    @@ -2962,7 +2968,7 @@ amount of fuel in the group.

    -

    GROUP:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)

    +

    GROUP:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)

    (GROUND) Fire at a VEC2 point until ammunition is finished.

    @@ -4987,6 +4993,37 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
    +
    +
    + +
    + + + +

    GROUND - Switch on/off radar emissions

    + +
    +
    +

    Defined in:

    +
    +

    GROUP

    +
    +

    Parameter:

    +
    +
    +

    + #boolean + switch +

    +
    +
    +

    +
    +
    +
    +
    @@ -15355,7 +15392,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

    (GROUND) Fire at a VEC2 point until ammunition is finished.

    @@ -15417,6 +15454,32 @@ If the task is assigned to the controllable lead unit will be a FAC.

    (optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag

    +
    +
    +
    +
    +

    + #number + Altitude +

    +
    +
    + +

    (Optional) Altitude in meters.

    + +
    +
    +
    +
    +

    + #number + ASL +

    +
    +
    + +

    Altitude is above mean sea level. Default is above ground level.

    +

    Return value:

    diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index b8d92a966..c3296199c 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2819,6 +2819,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -2903,7 +2925,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    #boolean -MARKER.toall +MARKER.togroup @@ -4903,6 +4925,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -4987,7 +5031,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    #boolean -MARKER.toall +MARKER.togroup @@ -6496,6 +6540,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -6580,7 +6646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    #boolean -MARKER.toall +MARKER.togroup diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 9eeb92158..ebc688e24 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3431,6 +3431,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    @@ -6818,6 +6829,17 @@ Coordinates are dependent on the position of the maps origin.

    +
    + + +
    +
    + + Core.Spot#SPOT +POSITIONABLE.Spot + + +
    @@ -7395,6 +7417,17 @@ If the Identifiable is alive, true is returned.

    + + + +
    +
    + + Core.Spot#SPOT +POSITIONABLE.Spot + + +
    @@ -7578,6 +7611,17 @@ If the Identifiable is alive, true is returned.

    + + + +
    +
    + + Core.Spot#SPOT +POSITIONABLE.Spot + + +
    diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index bc19e5991..8e1c7f955 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1494,7 +1494,7 @@ methods will fire off a flare in the air with the corresponding color. Note that

    The UNIT class provides methods to obtain the current point or position of the DCS Unit. The UNIT.GetPointVec2(), UNIT.GetVec3() will obtain the current location of the DCS Unit in a Vec2 (2D) or a point in a Vec3 (3D) vector respectively. -If you want to obtain the complete 3D position including ori�ntation and direction vectors, consult the UNIT.GetPositionVec3() method respectively.

    +If you want to obtain the complete 3D position including orientation and direction vectors, consult the UNIT.GetPositionVec3() method respectively.

    Test if alive

    @@ -1545,6 +1545,18 @@ If you want to obtain the complete 3D position including ori�

    UNIT.ClassName

    Name of the class.

    + + + +

    UNIT:DisableEmission()

    + +

    Sets the passed group or unit objects radar emitters OFF.

    + + + +

    UNIT:EnableEmission()

    + +

    Sets the passed group or unit objects radar emitters ON.

    @@ -1598,7 +1610,7 @@ If you want to obtain the complete 3D position including ori�

    UNIT:GetDCSObject()

    - +

    Get the DCS unit object.

    @@ -1744,7 +1756,7 @@ If you want to obtain the complete 3D position including ori� -

    UNIT:InAir()

    +

    UNIT:InAir(NoHeloCheck)

    Returns true if the UNIT is in the air.

    @@ -1843,6 +1855,12 @@ If you want to obtain the complete 3D position including ori�

    UNIT:ResetEvents()

    Reset the subscriptions.

    + + + +

    UNIT:SetEmission(Switch)

    + +

    Sets the passed group or unit objects radar emitters on or off.

    @@ -2538,7 +2556,7 @@ If you want to obtain the complete 3D position including ori� -

    UNIT:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)

    +

    UNIT:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)

    (GROUND) Fire at a VEC2 point until ammunition is finished.

    @@ -3973,6 +3991,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +

    UNIT:DisableEmission()

    +
    + +

    Sets the passed group or unit objects radar emitters OFF.

    + + +

    Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.

    + +
    +
    +

    Defined in:

    +
    +

    UNIT

    +
    +

    Return value:

    +
    +
    +

    #UNIT:

    +
    +
    + +

    self

    + +
    +
    +
    + +
    +
    + +
    + +
    +

    UNIT:EnableEmission()

    +
    + +

    Sets the passed group or unit objects radar emitters ON.

    + + +

    Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.

    + +
    +
    +

    Defined in:

    +
    +

    UNIT

    +
    +

    Return value:

    +
    +
    +

    #UNIT:

    +
    +
    + +

    self

    + +
    +
    +
    + +
    +
    + +
    +

    UNIT:Explode(power, delay)

    @@ -4304,7 +4388,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    UNIT:GetDCSObject()

    - +

    Get the DCS unit object.

    @@ -4408,24 +4492,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    UNIT

    -

    Return values:

    +

    Return value:

    - -
    - -

    The Group of the Unit.

    + +
    + +

    The Group of the Unit or nil if the unit does not exist.

    -
    -
    -

    #nil:

    -
    -
    - -

    The DCS Unit is not existing or alive.

    - -
    +
    @@ -5225,7 +5301,7 @@ The spawn sequence number and unit number are contained within the name after th

    Returns true if the UNIT is in the air.

    @@ -5236,6 +5312,20 @@ The spawn sequence number and unit number are contained within the name after th

    UNIT

    +

    Parameter:

    +
    +
    +

    + #boolean + NoHeloCheck +

    +
    +
    + +

    If true, no additonal checks for helos are performed.

    + +
    +

    Return value:

    @@ -5906,6 +5996,53 @@ If the Unit is alive but not active, false is returned.

    +
    +
    + +
    + +
    +

    UNIT:SetEmission(Switch)

    +
    + +

    Sets the passed group or unit objects radar emitters on or off.

    + + +

    Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.

    + +
    +
    +

    Defined in:

    +
    +

    UNIT

    +
    +

    Parameter:

    +
    +
    +

    + #boolean + Switch +

    +
    +
    + +

    If true or nil, emission is enabled. If false, emission is turned off.

    + +
    +
    +

    Return value:

    +
    +
    +

    #UNIT:

    +
    +
    + +

    self

    + +
    +
    +
    +
    @@ -12694,7 +12831,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

    -

    UNIT:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)

    +

    UNIT:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)

    (GROUND) Fire at a VEC2 point until ammunition is finished.

    @@ -12756,6 +12893,32 @@ If the task is assigned to the controllable lead unit will be a FAC.

    (optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag

    +
    + +
    +
    +

    + #number + Altitude +

    +
    +
    + +

    (Optional) Altitude in meters.

    + +
    +
    +
    +
    +

    + #number + ASL +

    +
    +
    + +

    Altitude is above mean sea level. Default is above ground level.

    +

    Return value: