diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 0d4013861..fc1f0f648 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2437,6 +2437,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
No loading happened, so we need to pickup something else.
+ @@ -4701,6 +4704,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -5313,6 +5319,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -6817,6 +6826,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index fafcafb20..9796bd11a 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2620,6 +2620,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
-meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
- @@ -6386,9 +6383,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7133,9 +7127,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8772,9 +8763,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 3e9bd798b..21a6a6d92 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,27 +1820,10 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
- -Then we register the new group in the database
-Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
- -Then we register the new group in the database
-Now we spawn the new group based on the template created.
+Set cargo object.
- - - -Set cargo object.
- - - -the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
- - - -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -8658,11 +8648,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 41988fee0..a09822339 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2669,39 +2669,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The #DETECTION_AREAS object for AWACS
- - - -The #DETECTION_AREAS object for AWACS
- - - -Contains the counter how many units are currently alive
+ +Contains the counter how many units are currently alive
+ +Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case to that of lead.
+Set case of f
@@ -38824,7 +38758,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set stack flag.
+Decrease stack/flag. Human player needs to take care himself.
@@ -38837,17 +38771,6 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
- - - -Set section lead of player flight.
+ @@ -39042,7 +38968,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set new time stamp.
+Set time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 620e6d206..7a96dcc8d 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1644,6 +1644,7 @@ Create a late-activated single infantry unit as template in the mission editor a self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!) self.SRSchannel = 300 -- radio channel self.SRSModulation = radio.modulation.AM -- modulation + self.SRSport = 5002 -- and SRS port -- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat self.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases. @@ -1823,6 +1824,12 @@ Create a late-activated single infantry unit as template in the mission editor aport
+ +GROUP_SET of all helis
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +port
+ +GROUP_SET of all helis
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +port
+ +GROUP_SET of all helis
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
+use as counter
+ +Beacons
+tables
+Name of the class.
+use as counter
+ +Beacons
+tables
+Name of the class.
+use as counter
+ +Beacons
+tables
+Can transport crate.
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+