diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 68e6d0a64..7de17d5fb 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2935,6 +2935,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
Aircraft is on a pickup mission.
- @@ -4486,9 +4483,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5121,9 +5115,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6648,9 +6639,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 47cda814a..dc83f1524 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,24 +1820,13 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
- -Then we register the new group in the database
+self.CargoObject:Destroy()
- -Then we register the new group in the database
+Set cargo object.
+Set cargo object.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
By default, no InitLimit
+ + + +When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+ + + +Spawns a new static using a given template.
+Contains the counter how many units are currently alive
+ +Contains the counter how many units are currently alive
+ +Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+At the moment, optimized parameters are available for the F/A-18C Hornet (Lot 20) and A-4E community mod as aircraft and the USS John C. Stennis as carrier.
-The AV-8B Harrier and the USS Tarawa, USS America and Juan Carlos I are WIP. Those two can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and -the no other fixed wing aircraft (human or AI controlled) are supposed to land on these ships. Currently only Case I is supported. Case II/III take slightly different steps from the CVN carrier. +
The AV-8B Harrier, the USS Tarawa, USS America and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and +no other fixed wing aircraft (human or AI controlled) are supposed to land on these ships. Currently only Case I is supported. Case II/III take slightly different steps from the CVN carrier. However, the two Case II/III pattern are very similar so this is not a big drawback.
Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
@@ -1718,8 +1718,8 @@ As described below, the initial zone can be smoked or flared via the AIRBOSS F10
Once the aircraft reaches the Initial, the landing pattern begins. The important steps of the pattern are shown in the image above. -The AV-8B Harrier pattern is very similar, the only differences are as there is no angled deck there is no wake check. from the ninety you wil fly strait in to 26 ft to port of the tram line. -The aim is to arrive abeam the landing spot in a stable hover at 120 ft with forward speed matched to the boat. From there the LSO will call "cleared to land". You then cross to the tram line at the designated landing spot at land vertcally.
+The AV-8B Harrier pattern is very similar, the only differences are as there is no angled deck there is no wake check. from the ninety you wil fly a straight approach offset 26 ft to port (left) of the tram line. +The aim is to arrive abeam the landing spot in a stable hover at 120 ft with forward speed matched to the boat. From there the LSO will call "cleared to land". You then level cross to the tram line at the designated landing spot at land vertcally.AV-8B Night Harrier. Works only with the USS Tarawa.
+AV-8B Night Harrier. Works only with the USS Tarawa, USS America and Juan Carlos I.
"AL": Abeam landing position (Tarawa).
+"AL": Abeam landing position (V/STOL).
"LC": Level crossing (Tarawa).
+"LC": Level crossing (V/STOL).
Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -If you manage to be between 16.4 and and 16.6 seconds, you will even get and okay underline "_OK_".
+If you manage to be between 16.4 and and 16.6 seconds, you will even get and okay underline "_OK_". +No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point to allow possible OK 5.0. +If time in the AV-8B
+ +Radio queue of LSO.
-Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -AV-8B Night Harrier. Works only with the USS Tarawa.
+AV-8B Night Harrier. Works only with the USS Tarawa, USS America and Juan Carlos I.
@@ -36984,7 +36925,7 @@ BASE:TraceOnOff( false ) #string AIRBOSS.GroovePos.AL -"AL": Abeam landing position (Tarawa).
+"AL": Abeam landing position (V/STOL).
@@ -37039,7 +36980,7 @@ BASE:TraceOnOff( false ) #string AIRBOSS.GroovePos.LC -"LC": Level crossing (Tarawa).
+"LC": Level crossing (V/STOL).
@@ -38889,6 +38830,9 @@ BASE:TraceOnOff( false ) + +Set section lead of player flight.
+ @@ -38933,6 +38877,9 @@ BASE:TraceOnOff( false ) + +Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index bb810bae7..4e2b156ef 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2215,12 +2215,6 @@ Create a late-activated single infantry unit as template in the mission editor aGROUP_SET of all helis
-table of CSAR unit names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-GROUP_SET of all helis
-table of CSAR unit names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-GROUP_SET of all helis
-table of CSAR unit names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+