diff --git a/Documentation/AI.AI_A2A.html b/Documentation/AI.AI_A2A.html index 24ed52a30..b4d3ff5b6 100644 --- a/Documentation/AI.AI_A2A.html +++ b/Documentation/AI.AI_A2A.html @@ -2391,6 +2391,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-This table contains the targets detected during patrol.
- @@ -5886,9 +5883,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -6633,9 +6627,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8018,9 +8009,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index a28641796..516c24590 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1356,17 +1356,6 @@ which are excellent tools to be reused in an OO environment!.self.CargoObject:Destroy()
+ +Then we register the new group in the database
-self.CargoObject:Destroy()
+ +Then we register the new group in the database
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+Overwrite unit names by default with group name.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-