diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 76760752f..3fb8d6e8e 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -3866,17 +3866,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Set destination airbase for next :Route() command.
-Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
-Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- @@ -4363,9 +4348,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5597,9 +5579,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5644,9 +5623,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index a28641796..516c24590 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1356,17 +1356,6 @@ which are excellent tools to be reused in an OO environment!.Now we spawn the new group based on the template created.
-Now we spawn the new group based on the template created.
-By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Contains the counter how many units are currently alive
+ +Contains the counter how many units are currently alive
+ +Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -self.SmokeColor = nil
-self.SmokeColor = nil
-self.SmokeColor = nil
-