mirror of
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MOOSE generated documentation [skip ci]
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@@ -29,17 +29,6 @@
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onclick="w3_close()"
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class="w3-closenav w3-large">Close ×</a>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A.html">AI.AI_A2A</a></strong></h2></div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> -- (R2.2) - Models the process of air operations for airplanes.</p>
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</p></div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> -- (R2.2) - Models the process of air patrol of airplanes.</p>
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</p></div>
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</div>
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</div>
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<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_BAI.html">AI.AI_A2G_BAI</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> -- Models the process of air to ground BAI engagement for airplanes and helicopters.</p>
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</p></div>
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</div>
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<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_CAS.html">AI.AI_A2G_CAS</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> -- Models the process of air to ground engagement for airplanes and helicopters.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<img src= "../Images/AI_Air_To_Ground_Dispatching.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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</p></div>
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</div>
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<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_SEAD.html">AI.AI_A2G_SEAD</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> -- Models the process of air to ground SEAD engagement for airplanes and helicopters.</p>
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</p></div>
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</div>
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</div>
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<img src= "../Images/AI_Air_To_Ground_Dispatching.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_AIR_Dispatcher.html">AI.AI_AIR_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated AIR defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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</p></div>
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</div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air.html">AI.AI_Air</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Models the process of AI air operations.</p>
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</p></div>
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</div>
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</div>
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<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Engage.html">AI.AI_Air_Engage</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> -- Models the process of air to ground engagement for airplanes and helicopters.</p>
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</p></div>
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</div>
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</div>
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<img src= "../Images/AI_Air_To_Ground_Patrol.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Patrol.html">AI.AI_Air_Patrol</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> -- Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.</p>
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</p></div>
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</div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Squadron.html">AI.AI_Air_Squadron</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Models squadrons for airplanes and helicopters.</p>
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</p></div>
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</div>
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</div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> -- Perform Close Air Support (CAS) near friendlies.</p>
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</p></div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_ESCORT_DISPATCHER_REQUEST.html">AI.AI_ESCORT_DISPATCHER_REQUEST</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Models the assignment of AI escorts to player flights upon request using the radio menu.</p>
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</p></div>
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</div>
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<img src= "../Images/Escorting.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Escort.html">AI.AI_Escort</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Functional</strong> -- Taking the lead of AI escorting your flight or of other AI, upon request using the menu.</p>
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</p></div>
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</div>
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<p><strong>AI</strong> - Models the automatic assignment of AI escorts to player flights.</p>
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</p></div>
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</div>
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<p><strong>Core</strong> - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.</p>
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</p></div>
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<p><strong>Core</strong> - Queues Radio Transmissions.</p>
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<p><strong>Core</strong> - Makes the radio talk.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="DCS.html">DCS</a></strong></h2></div>
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<p>DCS API prototypes
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See <a href="https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation">https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation</a>
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for further explanation and examples.</p>
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<p><strong>DCS API</strong> Prototypes</p>
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<p>See the <a href="https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation">Simulator Scripting Engine Documentation</a> on Hoggit for further explanation and examples.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="ENUMS.html">ENUMS</a></strong></h2></div>
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</div>
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<p><strong>Utilities</strong> Enumerators.</p>
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</p></div>
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@@ -644,6 +799,17 @@ for further explanation and examples.</p>
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</div>
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<p><strong>Functional</strong> -- Taking the lead of AI escorting your flight.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.FOX.html">Functional.FOX</a></strong></h2></div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Functional</strong> - (R2.5) - Yet Another Missile Trainer.</p>
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</p></div>
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@@ -738,7 +904,7 @@ for further explanation and examples.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Warehouse.html">Functional.Warehouse</a></strong></h2></div>
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</div>
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<p><strong>Functional (WIP)</strong> -- Base class that models processes to achieve goals involving a Zone for a Coalition.</p>
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<p><strong>Ops</strong> - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).</p>
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<p><strong>Ops</strong> - Automatic Terminal Information Service (ATIS).</p>
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<p><strong>Ops</strong> - Recovery tanker for carrier operations.</p>
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<p><strong>Ops</strong> - Rescue helicopter for carrier operations.</p>
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|
||||
<p>This module contains the TASK_MANAGER class and derived classes.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-col s12 m6 l4">
|
||||
<div class="w3-card-4 w3-white w3-margin-16">
|
||||
<div class="w3-display-container w3-text-white w3-text-shadow">
|
||||
<img src= "../Images/MOOSE.JPG" alt="Image">
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_Zone_Capture_Dispatcher.html">Tasking.Task_Zone_Capture_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>Tasking</strong> - Creates and manages player TASK_ZONE_CAPTURE tasks.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -962,8 +1183,7 @@ for further explanation and examples.</p>
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utils.html">Utils</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p>This module contains derived utilities taken from the MIST framework,
|
||||
which are excellent tools to be reused in an OO environment!.</p>
|
||||
<p>This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1110,7 +1330,7 @@ which are excellent tools to be reused in an OO environment!.</p>
|
||||
|
||||
<p>This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||
All derived classes from this class will start with the class name, followed by a _. See the relevant derived class descriptions below.
|
||||
Each derived class follows exactly the same process, using the same events and following the same state transitions,
|
||||
Each derived class follows exactly the same process, using the same events and following the same state transitions,
|
||||
but will have <strong>different implementation behaviour</strong> upon each event or state transition.</p>
|
||||
|
||||
<h3>ACT_ROUTE <strong>Events</strong>:</h3>
|
||||
@@ -1134,7 +1354,7 @@ There are two types of event methods, which you can use to influence the normal
|
||||
|
||||
<ul>
|
||||
<li><strong>Immediate</strong>: The event method has exactly the name of the event.</li>
|
||||
<li><strong>Delayed</strong>: The event method starts with a __ + the name of the event. The first parameter of the event method is a number value, expressing the delay in seconds when the event will be executed. </li>
|
||||
<li><strong>Delayed</strong>: The event method starts with a __ + the name of the event. The first parameter of the event method is a number value, expressing the delay in seconds when the event will be executed.</li>
|
||||
</ul>
|
||||
|
||||
<h3>ACT_ROUTE <strong>States</strong>:</h3>
|
||||
@@ -1145,7 +1365,7 @@ There are two types of event methods, which you can use to influence the normal
|
||||
<li><strong>Aborted (*)</strong>: The controllable has aborted the route path.</li>
|
||||
<li><strong>Routing</strong>: The controllable is understay to the route point.</li>
|
||||
<li><strong>Pausing</strong>: The process is pausing the routing. AI air will go into hover, AI ground will stop moving. Players can fly around.</li>
|
||||
<li><strong>Success (*)</strong>: All route points were reached. </li>
|
||||
<li><strong>Success (*)</strong>: All route points were reached.</li>
|
||||
<li><strong>Failed (*)</strong>: The process has failed.</li>
|
||||
</ul>
|
||||
|
||||
@@ -1157,13 +1377,13 @@ There are two types of event methods, which you can use to influence the normal
|
||||
There are 2 moments when state transition methods will be called by the state machine:</p>
|
||||
|
||||
<ul>
|
||||
<li><p><strong>Before</strong> the state transition.
|
||||
The state transition method needs to start with the name <strong>OnBefore + the name of the state</strong>.
|
||||
<li><p><strong>Before</strong> the state transition.
|
||||
The state transition method needs to start with the name <strong>OnBefore + the name of the state</strong>.
|
||||
If the state transition method returns false, then the processing of the state transition will not be done!
|
||||
If you want to change the behaviour of the AIControllable at this event, return false,
|
||||
If you want to change the behaviour of the AIControllable at this event, return false,
|
||||
but then you'll need to specify your own logic using the AIControllable!</p></li>
|
||||
<li><p><strong>After</strong> the state transition.
|
||||
The state transition method needs to start with the name <strong>OnAfter + the name of the state</strong>.
|
||||
<li><p><strong>After</strong> the state transition.
|
||||
The state transition method needs to start with the name <strong>OnAfter + the name of the state</strong>.
|
||||
These state transition methods need to provide a return value, which is specified at the function description.</p></li>
|
||||
</ul>
|
||||
|
||||
@@ -1172,7 +1392,7 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
<h1>1) <a href="##(ACT_ROUTE_ZONE)">#ACT_ROUTE_ZONE</a> class, extends <a href="Core.Fsm.Route.html##(ACT_ROUTE)">Core.Fsm.Route#ACT_ROUTE</a></h1>
|
||||
|
||||
<p>The ACT_ROUTE_ZONE class implements the core functions to route an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> player <a href="Wrapper.Unit.html">Wrapper.Unit</a> to a <a href="Zone.html">Zone</a>.
|
||||
The player receives on perioding times messages with the coordinates of the route to follow.
|
||||
The player receives on perioding times messages with the coordinates of the route to follow.
|
||||
Upon arrival at the zone, a confirmation of arrival is sent, and the process will be ended.</p>
|
||||
|
||||
<h1>1.1) ACT_ROUTE_ZONE constructor:</h1>
|
||||
@@ -1996,6 +2216,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventDead">ACT_ROUTE:OnEventDead(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when an object is dead.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventDetailedFailure">ACT_ROUTE:OnEventDetailedFailure(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2027,6 +2253,12 @@ initiator : The unit that has ejected </p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventHumanFailure">ACT_ROUTE:OnEventHumanFailure(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when any system fails on a human controlled aircraft.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventKill">ACT_ROUTE:OnEventKill(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs on the death of a unit.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2035,6 +2267,30 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
|
||||
initiator : The unit that has landed
|
||||
place: Object that the unit landed on.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventLandingAfterEjection">ACT_ROUTE:OnEventLandingAfterEjection(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventMarkAdded">ACT_ROUTE:OnEventMarkAdded(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a new mark was added.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventMarkChange">ACT_ROUTE:OnEventMarkChange(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a mark text was changed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventMarkRemoved">ACT_ROUTE:OnEventMarkRemoved(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a mark was removed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2077,6 +2333,12 @@ place: Object that the unit landed on.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventRefuelingStop">ACT_ROUTE:OnEventRefuelingStop(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when an aircraft is finished taking fuel.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventScore">ACT_ROUTE:OnEventScore(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2101,6 +2363,12 @@ place: Object that the unit landed on.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventTakeoff">ACT_ROUTE:OnEventTakeoff(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).OnEventUnitLost">ACT_ROUTE:OnEventUnitLost(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when the game thinks an object is destroyed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2179,6 +2447,18 @@ place: Object that the unit landed on.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).TraceLevel">ACT_ROUTE:TraceLevel(Level)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set trace level</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).TraceOff">ACT_ROUTE:TraceOff()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set trace off.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ROUTE).TraceOn">ACT_ROUTE:TraceOn()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set trace on.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -6315,18 +6595,21 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>is the Child class from which the Parent class needs to be retrieved.</p>
|
||||
<p>This is the Child class from which the Parent class needs to be retrieved.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(BASE)">#BASE</a>
|
||||
<strong><strong>FromClass</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>(Optional) The class from which to get the parent.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
@@ -6853,6 +7136,47 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).OnEventDetailedFailure" ><strong>ACT_ROUTE:OnEventDetailedFailure(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
|
||||
|
||||
|
||||
<p>Will update this page when new information become available.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that had the failure.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<div id= "#Functions##OnEventDetailedFailure" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -7033,6 +7357,49 @@ target: The Object that was hit. </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).OnEventKill" ><strong>ACT_ROUTE:OnEventKill(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs on the death of a unit.</p>
|
||||
|
||||
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that killed the target</li>
|
||||
<li>target: Target Object</li>
|
||||
<li>weapon: Weapon Object</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<div id= "#Functions##OnEventKill" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -7071,6 +7438,157 @@ place: Object that the unit landed on.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).OnEventLandingAfterEjection" ><strong>ACT_ROUTE:OnEventLandingAfterEjection(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
|
||||
|
||||
|
||||
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
|
||||
<li>place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.</li>
|
||||
<li>subplace: is always 0 for unknown reasons.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<div id= "#Functions##OnEventLandingAfterEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).OnEventMarkAdded" ><strong>ACT_ROUTE:OnEventMarkAdded(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a new mark was added.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).OnEventMarkChange" ><strong>ACT_ROUTE:OnEventMarkChange(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mark text was changed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).OnEventMarkRemoved" ><strong>ACT_ROUTE:OnEventMarkRemoved(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mark was removed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -7318,6 +7836,42 @@ initiator : The unit that the pilot has died in. </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).OnEventScore" ><strong>ACT_ROUTE:OnEventScore(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
|
||||
|
||||
|
||||
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.</p>
|
||||
|
||||
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -7331,7 +7885,7 @@ initiator : The unit that the pilot has died in. </p>
|
||||
|
||||
|
||||
<p>Event will always correspond with a shooting start event.
|
||||
initiator : The unit that was doing the shooing. </p>
|
||||
initiator : The unit that was doing the shooting. </p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7368,7 +7922,7 @@ initiator : The unit that was doing the shooing. </p>
|
||||
|
||||
|
||||
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
initiator : The unit that is doing the shooing.
|
||||
initiator : The unit that is doing the shooting.
|
||||
target: The unit that is being targeted. </p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
|
||||
@@ -7466,6 +8020,46 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).OnEventUnitLost" ><strong>ACT_ROUTE:OnEventUnitLost(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when the game thinks an object is destroyed.</p>
|
||||
|
||||
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that is was destroyed.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<div id= "#Functions##OnEventUnitLost" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -8042,6 +8636,52 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).TraceOff" ><strong>ACT_ROUTE:TraceOff()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set trace off.</p>
|
||||
|
||||
<div id= "#Functions##TraceOff" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Switch the tracing Off
|
||||
BASE:TraceOff()</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ACT_ROUTE).TraceOn" ><strong>ACT_ROUTE:TraceOn()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set trace on.</p>
|
||||
|
||||
<div id= "#Functions##TraceOn" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Switch the tracing On
|
||||
BASE:TraceOn()</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user