MOOSE generated documentation [skip ci]

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FlightControl-User
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onclick="w3_close()"
class="w3-closenav w3-large">Close &times;</a>
<div class="w3-row">
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<img src= "../Images/AI_Air_To_Air_Dispatching.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A.html">AI.AI_A2A</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> -- (R2.2) - Models the process of air operations for airplanes.</p>
</p></div>
</div>
</div>
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@@ -81,6 +70,105 @@
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> -- (R2.2) - Models the process of air patrol of airplanes.</p>
</p></div>
</div>
</div>
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<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_BAI.html">AI.AI_A2G_BAI</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> -- Models the process of air to ground BAI engagement for airplanes and helicopters.</p>
</p></div>
</div>
</div>
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<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_CAS.html">AI.AI_A2G_CAS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> -- Models the process of air to ground engagement for airplanes and helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Dispatching.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
</p></div>
</div>
</div>
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<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_SEAD.html">AI.AI_A2G_SEAD</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> -- Models the process of air to ground SEAD engagement for airplanes and helicopters.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/AI_Air_To_Ground_Dispatching.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_AIR_Dispatcher.html">AI.AI_AIR_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated AIR defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
</p></div>
</div>
</div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air.html">AI.AI_Air</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the process of AI air operations.</p>
</p></div>
</div>
</div>
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<img src= "../Images/AI_Air_To_Ground_Engage.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Engage.html">AI.AI_Air_Engage</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> -- Models the process of air to ground engagement for airplanes and helicopters.</p>
</p></div>
</div>
</div>
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<div class="w3-card-4 w3-white w3-margin-16">
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<img src= "../Images/AI_Air_To_Ground_Patrol.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Patrol.html">AI.AI_Air_Patrol</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> -- Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.</p>
</p></div>
</div>
</div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Air_Squadron.html">AI.AI_Air_Squadron</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models squadrons for airplanes and helicopters.</p>
</p></div>
</div>
</div>
@@ -213,6 +301,39 @@
</div>
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<p><strong>AI</strong> -- Perform Close Air Support (CAS) near friendlies.</p>
</p></div>
</div>
</div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_ESCORT_DISPATCHER_REQUEST.html">AI.AI_ESCORT_DISPATCHER_REQUEST</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the assignment of AI escorts to player flights upon request using the radio menu.</p>
</p></div>
</div>
</div>
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<img src= "../Images/Escorting.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Escort.html">AI.AI_Escort</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> -- Taking the lead of AI escorting your flight or of other AI, upon request using the menu.</p>
</p></div>
</div>
</div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Escort_Dispatcher.html">AI.AI_Escort_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Models the automatic assignment of AI escorts to player flights.</p>
</p></div>
</div>
</div>
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</div>
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<p><strong>Core</strong> - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.</p>
</p></div>
</div>
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<img src= "../Images/Core_Radio.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.RadioQueue.html">Core.RadioQueue</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Queues Radio Transmissions.</p>
</p></div>
</div>
</div>
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<img src= "../Images/Core_Radio.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.RadioSpeech.html">Core.RadioSpeech</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Makes the radio talk.</p>
</p></div>
</div>
</div>
@@ -575,9 +718,21 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="DCS.html">DCS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>DCS API prototypes
See <a href="https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation">https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation</a>
for further explanation and examples.</p>
<p><strong>DCS API</strong> Prototypes</p>
<p>See the <a href="https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation">Simulator Scripting Engine Documentation</a> on Hoggit for further explanation and examples.</p>
</p></div>
</div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="ENUMS.html">ENUMS</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utilities</strong> Enumerators.</p>
</p></div>
</div>
</div>
@@ -644,6 +799,17 @@ for further explanation and examples.</p>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> -- Taking the lead of AI escorting your flight.</p>
</p></div>
</div>
</div>
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<img src= "../Images/Functional_FOX.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.FOX.html">Functional.FOX</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - (R2.5) - Yet Another Missile Trainer.</p>
</p></div>
</div>
</div>
@@ -738,7 +904,7 @@ for further explanation and examples.</p>
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<img src= "../Images/Warehouse.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Warehouse.html">Functional.Warehouse</a></strong></h2></div>
</div>
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@@ -787,6 +953,50 @@ for further explanation and examples.</p>
</div>
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<p><strong>Functional (WIP)</strong> -- Base class that models processes to achieve goals involving a Zone for a Coalition.</p>
</p></div>
</div>
</div>
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<img src= "../Images/Ops_Airboss.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Airboss.html">Ops.Airboss</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).</p>
</p></div>
</div>
</div>
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<div class="w3-card-4 w3-white w3-margin-16">
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<img src= "../Images/OPS_ATIS.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.Atis.html">Ops.Atis</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Automatic Terminal Information Service (ATIS).</p>
</p></div>
</div>
</div>
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<img src= "../Images/Ops_RecoveryTanker.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.RecoveryTanker.html">Ops.RecoveryTanker</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Recovery tanker for carrier operations.</p>
</p></div>
</div>
</div>
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<img src= "../Images/Ops_RescueHelo.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Ops.RescueHelo.html">Ops.RescueHelo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Ops</strong> - Rescue helicopter for carrier operations.</p>
</p></div>
</div>
</div>
@@ -952,6 +1162,17 @@ for further explanation and examples.</p>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>This module contains the TASK_MANAGER class and derived classes.</p>
</p></div>
</div>
</div>
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<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Tasking.Task_Zone_Capture_Dispatcher.html">Tasking.Task_Zone_Capture_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Tasking</strong> - Creates and manages player TASK_ZONE_CAPTURE tasks.</p>
</p></div>
</div>
</div>
@@ -962,8 +1183,7 @@ for further explanation and examples.</p>
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utils.html">Utils</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>This module contains derived utilities taken from the MIST framework,
which are excellent tools to be reused in an OO environment!.</p>
<p>This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.</p>
</p></div>
</div>
</div>
@@ -1124,7 +1344,7 @@ which are excellent tools to be reused in an OO environment!.</p>
<p>Specific airbases need to be provided that need to be guarded. Each airbase registered, will be guarded within a zone of 8 km around the airbase.
Any unit that fires a missile, or shoots within the zone of an airbase, will be monitored by CLEANUP_AIRBASE.
Within the 8km zone, units cannot fire any missile, which prevents the airbase runway to receive missile or bomb hits.
Within the 8km zone, units cannot fire any missile, which prevents the airbase runway to receive missile or bomb hits.
Any airborne or ground unit that is on the runway below 30 meters (default value) will be automatically removed if it is damaged.</p>
<p>This is not a full 100% secure implementation. It is still possible that CLEANUP_AIRBASE cannot prevent (in-time) to keep the airbase clean.
@@ -1185,7 +1405,7 @@ But as a result, there is more CPU overload.</p>
<p>Creates the main object which is preventing the airbase to get polluted with debris on the runway, which halts the airbase.</p>
<pre><code> -- Clean these Zones.
CleanUpAirports = CLEANUP_AIRBASE:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi )
CleanUpAirports = CLEANUP_AIRBASE:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi } )
-- or
CleanUpTbilisi = CLEANUP_AIRBASE:New( AIRBASE.Caucasus.Tbilisi )
@@ -1467,6 +1687,12 @@ Note that this method will not allow anymore airbases to be attacked, so there i
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventDead">CLEANUP_AIRBASE.__:OnEventDead(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an object is dead.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventDetailedFailure">CLEANUP_AIRBASE.__:OnEventDetailedFailure(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1498,6 +1724,12 @@ initiator : The unit that has ejected </p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventHumanFailure">CLEANUP_AIRBASE.__:OnEventHumanFailure(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any system fails on a human controlled aircraft.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventKill">CLEANUP_AIRBASE.__:OnEventKill(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs on the death of a unit.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1506,6 +1738,30 @@ initiator : The unit that has ejected </p>
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed
place: Object that the unit landed on.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventLandingAfterEjection">CLEANUP_AIRBASE.__:OnEventLandingAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventMarkAdded">CLEANUP_AIRBASE.__:OnEventMarkAdded(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a new mark was added.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventMarkChange">CLEANUP_AIRBASE.__:OnEventMarkChange(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mark text was changed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventMarkRemoved">CLEANUP_AIRBASE.__:OnEventMarkRemoved(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mark was removed.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1548,6 +1804,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventRefuelingStop">CLEANUP_AIRBASE.__:OnEventRefuelingStop(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft is finished taking fuel.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventScore">CLEANUP_AIRBASE.__:OnEventScore(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1572,6 +1834,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventTakeoff">CLEANUP_AIRBASE.__:OnEventTakeoff(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).OnEventUnitLost">CLEANUP_AIRBASE.__:OnEventUnitLost(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when the game thinks an object is destroyed.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1650,6 +1918,18 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).TraceLevel">CLEANUP_AIRBASE.__:TraceLevel(Level)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace level</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).TraceOff">CLEANUP_AIRBASE.__:TraceOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace off.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLEANUP_AIRBASE.__).TraceOn">CLEANUP_AIRBASE.__:TraceOn()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set trace on.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2621,18 +2901,21 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
<div class="w3-half">
<p>is the Child class from which the Parent class needs to be retrieved.</p>
<p>This is the Child class from which the Parent class needs to be retrieved.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(BASE)">#BASE</a>
<strong><strong>FromClass</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
<p>(Optional) The class from which to get the parent.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -3159,6 +3442,47 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).OnEventDetailedFailure" ><strong>CLEANUP_AIRBASE.__:OnEventDetailedFailure(EventData)</strong></a></h2>
</div>
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
<p>Will update this page when new information become available.</p>
<ul>
<li>initiator: The unit that had the failure.</li>
</ul>
<div id= "#Functions##OnEventDetailedFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
@@ -3339,6 +3663,49 @@ target: The Object that was hit. </p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).OnEventKill" ><strong>CLEANUP_AIRBASE.__:OnEventKill(EventData)</strong></a></h2>
</div>
<p>Occurs on the death of a unit.</p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
<ul>
<li>initiator: The unit that killed the target</li>
<li>target: Target Object</li>
<li>weapon: Weapon Object</li>
</ul>
<div id= "#Functions##OnEventKill" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
@@ -3377,6 +3744,157 @@ place: Object that the unit landed on.</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).OnEventLandingAfterEjection" ><strong>CLEANUP_AIRBASE.__:OnEventLandingAfterEjection(EventData)</strong></a></h2>
</div>
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.</p>
<ul>
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
<li>place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.</li>
<li>subplace: is always 0 for unknown reasons.</li>
</ul>
<div id= "#Functions##OnEventLandingAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).OnEventMarkAdded" ><strong>CLEANUP_AIRBASE.__:OnEventMarkAdded(EventData)</strong></a></h2>
</div>
<p>Occurs when a new mark was added.</p>
<p>MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).OnEventMarkChange" ><strong>CLEANUP_AIRBASE.__:OnEventMarkChange(EventData)</strong></a></h2>
</div>
<p>Occurs when a mark text was changed.</p>
<p>MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).OnEventMarkRemoved" ><strong>CLEANUP_AIRBASE.__:OnEventMarkRemoved(EventData)</strong></a></h2>
</div>
<p>Occurs when a mark was removed.</p>
<p>MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
@@ -3624,6 +4142,42 @@ initiator : The unit that the pilot has died in. </p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).OnEventScore" ><strong>CLEANUP_AIRBASE.__:OnEventScore(EventData)</strong></a></h2>
</div>
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.</p>
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
@@ -3637,7 +4191,7 @@ initiator : The unit that the pilot has died in. </p>
<p>Event will always correspond with a shooting start event.
initiator : The unit that was doing the shooing. </p>
initiator : The unit that was doing the shooting. </p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -3674,7 +4228,7 @@ initiator : The unit that was doing the shooing. </p>
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
initiator : The unit that is doing the shooing.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted. </p>
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
@@ -3772,6 +4326,46 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).OnEventUnitLost" ><strong>CLEANUP_AIRBASE.__:OnEventUnitLost(EventData)</strong></a></h2>
</div>
<p>Occurs when the game thinks an object is destroyed.</p>
<ul>
<li>initiator: The unit that is was destroyed.</li>
</ul>
<div id= "#Functions##OnEventUnitLost" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
</div>
@@ -4348,6 +4942,52 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).TraceOff" ><strong>CLEANUP_AIRBASE.__:TraceOff()</strong></a></h2>
</div>
<p>Set trace off.</p>
<div id= "#Functions##TraceOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing Off
BASE:TraceOff()</code></pre>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLEANUP_AIRBASE.__).TraceOn" ><strong>CLEANUP_AIRBASE.__:TraceOn()</strong></a></h2>
</div>
<p>Set trace on.</p>
<div id= "#Functions##TraceOn" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing On
BASE:TraceOn()</code></pre>
</div>
</div>
</div>