diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 218364666..0dbf08969 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4876,14 +4876,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
- @@ -6512,9 +6509,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7259,9 +7253,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8894,9 +8885,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 912d4862a..e7b130cb3 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1867,6 +1867,17 @@ Therefore, this class is considered to be deprecatedThen we register the new group in the database
+Then we register the new group in the database
+Set cargo object.
+Set cargo object.
+the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+ + + +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+ @@ -3834,7 +3878,40 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Function to get the HQ object for further use
-The ME name of the HQ object
+ + + +Prefix for logging
+self.SAMCheckRanges = {}
+The ME name of the HQ object
+ + + +Prefix for logging
+self.SAMCheckRanges = {}
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
-Create the CSV file.
-Set case of f
-Set stack flag.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
+Make player section lead if he was not before.
Set Stable Hover
+Replacement woundedGroups
+Replacement woundedGroups
+Replacement woundedGroups
+ -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
-- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type, up to 4000 kgs:
- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
+ my_ctld:SetUnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
-- Default unit type capabilities are:
["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
@@ -2840,6 +2840,12 @@ for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an u
(User) Set drop zone radius for troop drops in meters.
+
+
+
+
+
+User - Function to add/adjust unittype capabilities.
@@ -2891,13 +2897,7 @@ for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an u
-
-
-User - Function to add/adjust unittype capabilities.
-
-
-
-
+
@@ -4654,144 +4654,144 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+