diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 52a2dfd96..27e37efe6 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4448,17 +4448,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
- @@ -4715,9 +4712,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -5330,9 +5324,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -6837,9 +6828,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index fe9a5d9d1..89577c9ff 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2631,6 +2631,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThen we register the new group in the database
-Now we spawn the new group based on the template created.
-Then we register the new group in the database
-Now we spawn the new group based on the template created.
-The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3441,20 +3459,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -3885,7 +3944,51 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-When the first Spawn executes, all the Groups need to be made visible before start.
@@ -9265,7 +9403,51 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. -SPAWN.uncontrolled +SPAWN.communication + + + + + + +The #DETECTION_AREAS object for AWACS
+ + + +The #DETECTION_AREAS object for AWACS
+ + + +Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
+Make player section lead if he was not before.
Set Stable Hover
+Set new time stamp.
+Set time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index c4803fac9..3a678fbd8 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3700,14 +3700,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauGROUP_SET of all helis
-GROUP_SET of all helis
-GROUP_SET of all helis
-use as counter
+ +holds #CTLD_ENGINEERING objects
+#1570
+time to repair a unit/group
+noob catch
use as counter
+ +holds #CTLD_ENGINEERING objects
+#1570
+time to repair a unit/group
+noob catch
use as counter
+ +holds #CTLD_ENGINEERING objects
+#1570
+time to repair a unit/group
+noob catch
Can transport crate.
+set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+