diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index c9a74577d..cfd039859 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5034,11 +5034,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+self.CargoObject:Destroy()
- -Then we register the new group in the database
+Set cargo object.
- - - -Set cargo object.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4317,50 +4283,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4722,28 +4644,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11293,28 +11117,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -Kickspeed
+Kickspeed
+Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set stack flag.
+ +Make player section lead if he was not before.
-use as counter
- -Beacons
-sub categories
-use as counter
- -Beacons
-sub categories
- @@ -21484,17 +21400,6 @@ However, if you create a new folder inside the miz file, which contains the sounuse as counter
- -Beacons
-sub categories
- diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 9d1d71d75..f0932c2d3 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -3098,7 +3098,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauset to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-