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2025-07-05 17:00:03 +00:00
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@@ -2888,7 +2888,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).SpawnFARPAndFunctionalStatics">UTILS.SpawnFARPAndFunctionalStatics(Name, Coordinate, FARPType, Coalition, Country, CallSign, Frequency, Modulation, ADF, SpawnRadius, VehicleTemplate, Liquids, Equipment)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).SpawnFARPAndFunctionalStatics">UTILS.SpawnFARPAndFunctionalStatics(Name, Coordinate, FARPType, Coalition, Country, CallSign, Frequency, Modulation, ADF, SpawnRadius, VehicleTemplate, Liquids, Equipment, Airframes, F10Text, DynamicSpawns, HotStart)</a></p></td>
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<p>Spawns a new FARP of a defined type and coalition and functional statics (fuel depot, ammo storage, tent, windsock) around that FARP to make it operational.</p>
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@@ -10276,7 +10276,7 @@ The data will be a simple comma separated list of name and state etc, with one h
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<h2><a id="#(UTILS).SpawnFARPAndFunctionalStatics" ><strong>UTILS.SpawnFARPAndFunctionalStatics(Name, Coordinate, FARPType, Coalition, Country, CallSign, Frequency, Modulation, ADF, SpawnRadius, VehicleTemplate, Liquids, Equipment)</strong></a></h2>
<h2><a id="#(UTILS).SpawnFARPAndFunctionalStatics" ><strong>UTILS.SpawnFARPAndFunctionalStatics(Name, Coordinate, FARPType, Coalition, Country, CallSign, Frequency, Modulation, ADF, SpawnRadius, VehicleTemplate, Liquids, Equipment, Airframes, F10Text, DynamicSpawns, HotStart)</strong></a></h2>
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<p>Spawns a new FARP of a defined type and coalition and functional statics (fuel depot, ammo storage, tent, windsock) around that FARP to make it operational.</p>
@@ -10459,6 +10459,58 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
<p>Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.</p>
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#number
<strong><strong>Airframes</strong></strong>
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<p>Number of helicopter airframes per known type in Ops.CSAR#CSAR.AircraftType to be added initially to the FARP. Set to 0 for no airframes.</p>
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#string
<strong><strong>F10Text</strong></strong>
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<p>Text to display on F10 map if given. Handy to post things like the ADF beacon Frequency, Callsign and ATC Frequency.</p>
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#boolean
<strong><strong>DynamicSpawns</strong></strong>
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<p>If true, allow Dynamic Spawns from this FARP.</p>
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#boolean
<strong><strong>HotStart</strong></strong>
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<p>If true and DynamicSpawns is true, allow hot starts for Dynamic Spawns from this FARP.</p>
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<h2><strong>Return values:</strong></h2>
@@ -10478,6 +10530,14 @@ References: <a href="https://forum.dcs.world/topic/282989-farp-equipment-to-run-
<p>ADFBeaconName Name of the ADF beacon, to be able to remove/stop it later.</p>
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<p>#number:</p>
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<p>MarkerID ID of the F10 Text, to be able to remove it later.</p>
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