diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ca8ba6a22..59dc28478 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4789,6 +4789,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -13267,6 +13278,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -14595,6 +14617,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -16225,6 +16258,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 5b17c3745..2fa67ca39 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4555,17 +4555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9863,17 +9852,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11191,17 +11169,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12821,17 +12788,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index fe7385588..cd4639b21 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2751,7 +2751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -2789,9 +2789,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -4784,7 +4781,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -4822,9 +4819,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -5399,7 +5393,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -5437,9 +5431,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -6902,7 +6893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -6940,9 +6931,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 8f6359120..6665c88fe 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2746,9 +2746,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -2782,9 +2779,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -2810,9 +2804,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4539,9 +4530,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -4575,9 +4563,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4603,9 +4588,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -5174,9 +5156,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -5210,9 +5189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -5238,9 +5214,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -6697,9 +6670,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -6733,9 +6703,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -6761,9 +6728,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 5a33c949d..0219f650c 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3254,6 +3254,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6501,6 +6504,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7245,6 +7251,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8877,6 +8886,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index f1367f718..888959302 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1962,6 +1962,20 @@ + + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3283,6 +3297,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 6e8d8b0b8..81f16c5c7 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1808,17 +1808,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2534,17 +2523,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles - -
-
-
- - CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 67dcd5a42..592929dfd 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2910,17 +2910,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5078,17 +5067,6 @@ It is advised to use this method at the start of the mission.

-
- - -
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 1be388a04..11fe90116 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2881,6 +2881,30 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + @@ -3526,9 +3550,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -3606,6 +3627,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3741,6 +3773,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3761,8 +3807,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -SPAWN.SpawnInitModex + #string +SPAWN.SpawnInitSkill @@ -4076,6 +4122,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + +
@@ -9025,9 +9115,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -9105,6 +9192,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -9240,6 +9338,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9260,8 +9372,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -SPAWN.SpawnInitModex + #string +SPAWN.SpawnInitSkill @@ -9575,6 +9687,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 31e345084..606f7f74d 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -3748,6 +3748,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_POLYGON_BASE.Polygon

The polygon defined by an array of DCS#Vec2.

+ + + +

ZONE_POLYGON_BASE:RemoveJunk(Height)

+ +

Remove junk inside the zone.

@@ -3978,6 +3984,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_RADIUS.Radius

The radius of the zone.

+ + + +

ZONE_RADIUS:RemoveJunk()

+ +

Remove junk inside the zone using the world.removeJunk function.

@@ -4325,6 +4337,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_UNIT.Radius

The radius of the zone.

+ + + +

ZONE_UNIT:RemoveJunk()

+ +

Remove junk inside the zone using the world.removeJunk function.

@@ -14113,6 +14131,53 @@ Note that only after a zone has been scanned, the zone can be e + + + +
+ +
+

ZONE_POLYGON_BASE:RemoveJunk(Height)

+
+ +

Remove junk inside the zone.

+ + +

Due to DCS limitations, this works only for rectangular zones. So we get the smallest rectangular zone encompassing all points points of the polygon zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON_BASE

+
+

Parameter:

+
+
+

+ #number + Height +

+
+
+ +

Height of the box in meters. Default 1000.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

Number of removed objects.

+ +
+
+
+
@@ -15927,6 +15992,36 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ +
+

ZONE_RADIUS:RemoveJunk()

+
+ +

Remove junk inside the zone using the world.removeJunk function.

+ +
+
+

Defined in:

+
+

ZONE_RADIUS

+
+

Return value:

+
+
+

#number:

+
+
+ +

Number of deleted objects.

+ +
+
+
+
@@ -18167,6 +18262,36 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ +
+

ZONE_UNIT:RemoveJunk()

+
+ +

Remove junk inside the zone using the world.removeJunk function.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Number of deleted objects.

+ +
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 710538c77..20a983ab3 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3865,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -4450,7 +4450,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 7da434631..287e06a46 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3547,7 +3547,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -3557,8 +3557,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -6722,7 +6722,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -6732,8 +6732,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -7532,7 +7532,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -7542,8 +7542,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -8312,7 +8312,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -8322,8 +8322,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -9980,7 +9980,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -9990,8 +9990,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 03c61a422..0f8232d7e 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19134,17 +19134,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
@@ -23848,17 +23837,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
@@ -25623,17 +25601,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index bb4e75609..af7ff5d2c 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2003,12 +2003,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -3732,6 +3726,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + #table +MANTIS.AcceptZones + + +
@@ -3765,6 +3770,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -3820,17 +3836,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix to build the #SET_GROUP for EWR group

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -3853,6 +3858,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -3881,7 +3897,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -3892,7 +3908,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -3903,7 +3919,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -4368,9 +4384,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -4382,6 +4395,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -8235,6 +8251,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + #table +MANTIS.AcceptZones + + +
@@ -8268,6 +8295,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -8323,17 +8361,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix to build the #SET_GROUP for EWR group

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -8356,6 +8383,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -8384,7 +8422,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -8395,7 +8433,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -8406,7 +8444,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -8871,9 +8909,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
@@ -8885,6 +8920,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index bc60b7e49..068c17c62 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2265,6 +2265,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
@@ -2495,6 +2509,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 1c2be44f8..65e692429 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3468,6 +3468,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4471,6 +4477,30 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + @@ -6862,6 +6892,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -14742,6 +14783,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -20796,6 +20848,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index fcf0cf634..6377966e1 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2926,11 +2926,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -3113,7 +3116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyoncoalitionchange @@ -5512,11 +5515,14 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -5699,7 +5705,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyoncoalitionchange diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 91e3bdd0a..306ad8ab4 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -2681,6 +2681,12 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec

ZONE_CAPTURE_COALITION.Radius

The radius of the zone.

+ + + +

ZONE_CAPTURE_COALITION:RemoveJunk()

+ +

Remove junk inside the zone using the world.removeJunk function.

@@ -6906,6 +6912,36 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
+
+
+ +
+ +
+

ZONE_CAPTURE_COALITION:RemoveJunk()

+
+ +

Remove junk inside the zone using the world.removeJunk function.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Number of deleted objects.

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 6aba001dc..848871767 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1996,6 +1996,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL.Radius

The radius of the zone.

+ + + +

ZONE_GOAL:RemoveJunk()

+ +

Remove junk inside the zone using the world.removeJunk function.

@@ -4231,6 +4237,36 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ +
+

ZONE_GOAL:RemoveJunk()

+
+ +

Remove junk inside the zone using the world.removeJunk function.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Number of deleted objects.

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 5b92a1931..e7e174414 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -2234,6 +2234,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_CARGO.Radius

The radius of the zone.

+ + + +

ZONE_GOAL_CARGO:RemoveJunk()

+ +

Remove junk inside the zone using the world.removeJunk function.

@@ -5566,6 +5572,36 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ +
+

ZONE_GOAL_CARGO:RemoveJunk()

+
+ +

Remove junk inside the zone using the world.removeJunk function.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Number of deleted objects.

+ +
+
+
+
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index f43d9d395..64c040cfe 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -2082,6 +2082,12 @@ Derived classes implement the ways how the achievements can be realized.

ZONE_GOAL_COALITION.Radius

The radius of the zone.

+ + + +

ZONE_GOAL_COALITION:RemoveJunk()

+ +

Remove junk inside the zone using the world.removeJunk function.

@@ -4714,6 +4720,36 @@ Note that once a zone has been scanned, multiple evaluations can be done on the + + + +
+ +
+

ZONE_GOAL_COALITION:RemoveJunk()

+
+ +

Remove junk inside the zone using the world.removeJunk function.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Number of deleted objects.

+ +
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index c13c77f42..5a0d4f66e 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -39713,6 +39713,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set case of f

+ @@ -39775,20 +39778,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Set stack flag.

- -
- - -
-
- - AIRBOSS.PlayerData.grade @@ -40003,9 +39992,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 1dd93e9f5..1ca3bddfb 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2586,6 +2586,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -3958,7 +3964,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4399,25 +4405,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4541,6 +4533,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -4749,20 +4752,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4788,20 +4777,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -9971,7 +9946,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10412,25 +10387,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -10554,6 +10515,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -10762,20 +10734,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -10801,20 +10759,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -12469,7 +12413,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -12910,25 +12854,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13052,6 +12982,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -13260,20 +13201,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13299,20 +13226,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 99fd4cd65..c408eb473 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7633,7 +7633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7655,7 +7655,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7680,11 +7680,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7738,11 +7741,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -7813,11 +7819,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -7846,14 +7855,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -8417,7 +8423,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -17174,7 +17180,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -17196,7 +17202,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -17221,11 +17227,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -17279,11 +17288,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -17354,11 +17366,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -17387,14 +17402,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -17958,7 +17970,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -19555,7 +19567,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -19577,7 +19589,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -19602,11 +19614,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -19660,11 +19675,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -19735,11 +19753,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -19768,14 +19789,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -20339,7 +20357,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -29275,17 +29293,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
- @@ -29939,17 +29946,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
- diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index e4b6046fa..ce8a1aac3 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3228,17 +3228,6 @@ based on the tasking capabilities defined in - -
- @@ -3271,7 +3260,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -4693,7 +4682,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -9225,7 +9214,7 @@ If the Unit is part of the Task, true is returned.

- + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 99fd473c1..a04d6b72e 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3209,54 +3209,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- + @@ -4348,54 +4315,21 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- + @@ -5239,54 +5173,21 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- + @@ -6761,54 +6662,21 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- + diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 9da061597..bbaf3419b 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -7584,17 +7584,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
@@ -8444,17 +8433,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 5f21c9aa3..1dd65c1bf 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -2343,6 +2343,12 @@ is implemented in the AIRBASE class as AIRBASE.Get

AIRBASE:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

AIRBASE:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -7192,6 +7198,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
+
+
+ +
+ + + +

Triggers an explosion at the coordinates of the positionable.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + power +

+
+
+ +

Power of the explosion in kg TNT. Default 100 kg TNT.

+ +
+
+
+
+

+ #number + delay +

+
+
+ +

(Optional) Delay of explosion in seconds.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 22381446e..e8088f12a 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -3253,6 +3253,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

CLIENT:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -17747,6 +17753,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
+
+
+ +
+ + + +

Triggers an explosion at the coordinates of the positionable.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + power +

+
+
+ +

Power of the explosion in kg TNT. Default 100 kg TNT.

+ +
+
+
+
+

+ #number + delay +

+
+
+ +

(Optional) Delay of explosion in seconds.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 7a6a0c087..89abec881 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2768,6 +2768,12 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

CONTROLLABLE:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -13265,6 +13271,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
+
+
+ +
+ + + +

Triggers an explosion at the coordinates of the positionable.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + power +

+
+
+ +

Power of the explosion in kg TNT. Default 100 kg TNT.

+ +
+
+
+
+

+ #number + delay +

+
+
+ +

(Optional) Delay of explosion in seconds.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 70aaa6fbc..4fb03a3c6 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3481,6 +3481,12 @@ amount of fuel in the group.

GROUP:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

GROUP:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -5031,18 +5037,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -9535,18 +9530,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu - -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -18690,18 +18674,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is - -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -18886,6 +18859,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
+
+
+ +
+ + + +

Triggers an explosion at the coordinates of the positionable.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + power +

+
+
+ +

Power of the explosion in kg TNT. Default 100 kg TNT.

+ +
+
+
+
+

+ #number + delay +

+
+
+ +

(Optional) Delay of explosion in seconds.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -22660,18 +22690,7 @@ Coordinates are dependent on the position of the maps origin.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -23296,18 +23315,7 @@ If the Identifiable is alive, true is returned.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -23567,18 +23575,7 @@ If the Identifiable is alive, true is returned.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 34a827675..54f3ca693 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3109,6 +3109,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -5226,6 +5248,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -6814,6 +6858,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 5852737d1..ae5370417 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -1720,6 +1720,12 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

POSITIONABLE:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -3683,6 +3689,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -3875,6 +3892,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

POSITIONABLE:Explode(power, delay)

+
+ +

Triggers an explosion at the coordinates of the positionable.

+ +
+
+

Defined in:

+
+

POSITIONABLE

+
+

Parameters:

+
+
+

+ #number + power +

+
+
+ +

Power of the explosion in kg TNT. Default 100 kg TNT.

+ +
+
+
+
+

+ #number + delay +

+
+
+ +

(Optional) Delay of explosion in seconds.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -7565,6 +7639,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -8113,6 +8198,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -8296,6 +8392,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 4344a1c04..0bed78de3 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1789,6 +1789,12 @@

SCENERY:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

SCENERY:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -3805,6 +3811,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

SCENERY:Explode(power, delay)

+
+ +

Triggers an explosion at the coordinates of the positionable.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + power +

+
+
+ +

Power of the explosion in kg TNT. Default 100 kg TNT.

+ +
+
+
+
+

+ #number + delay +

+
+
+ +

(Optional) Delay of explosion in seconds.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 313be9ebc..dee916675 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -1792,6 +1792,12 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

STATIC:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -3759,6 +3765,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

STATIC:Explode(power, delay)

+
+ +

Triggers an explosion at the coordinates of the positionable.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + power +

+
+
+ +

Power of the explosion in kg TNT. Default 100 kg TNT.

+ +
+
+
+
+

+ #number + delay +

+
+
+ +

(Optional) Delay of explosion in seconds.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 0386d8f1b..1974f6781 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -3039,6 +3039,12 @@ If you want to obtain the complete 3D position including orient

UNIT:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

UNIT:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -15944,6 +15950,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

UNIT:Explode(power, delay)

+
+ +

Triggers an explosion at the coordinates of the positionable.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + power +

+
+
+ +

Power of the explosion in kg TNT. Default 100 kg TNT.

+ +
+
+
+
+

+ #number + delay +

+
+
+ +

(Optional) Delay of explosion in seconds.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 665b2783d..0cd86fbf3 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -2198,6 +2198,12 @@ but it could also be a STATIC object.

WEAPON:Destroy(GenerateEvent)

Destroys the POSITIONABLE.

+ + + +

WEAPON:Explode(power, delay)

+ +

Triggers an explosion at the coordinates of the positionable.

@@ -5663,6 +5669,63 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

WEAPON:Explode(power, delay)

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Triggers an explosion at the coordinates of the positionable.

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Defined in:

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Parameters:

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+ #number + power +

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Power of the explosion in kg TNT. Default 100 kg TNT.

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+ #number + delay +

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(Optional) Delay of explosion in seconds.

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Return value:

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self

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