diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 27e37efe6..52a2dfd96 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4448,6 +4448,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+This table contains the targets detected during patrol.
- @@ -6397,9 +6394,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7144,9 +7138,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8783,9 +8774,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index a39fb1589..30f891073 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1760,17 +1760,6 @@ Controls a network of short range air/missile defense groups.Set cargo object.
+Set cargo object.
+Overwrite unit names by default with group name.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
-The #DETECTION_AREAS object for AWACS
-The #DETECTION_AREAS object for AWACS
-Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+GROUP_SET of all helis
+table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +GROUP_SET of all helis
+table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +GROUP_SET of all helis
+table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +use as counter
- -Beacons
-tables
-time to repair a unit/group
+noob catch
use as counter
- -Beacons
-tables
-time to repair a unit/group
+noob catch
use as counter
- -Beacons
-tables
-time to repair a unit/group
+noob catch
Can transport crate.
+template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+Get port.
+Get SRS volume.
Create a new MSRS object.
Set to use a specific voice.
+Set SRS volume.
Get SRS volume.
+ +MSRS
+#number:
+Volume Volume - 1.0 is max, 0.0 is silence
+ +Create a new MSRS object.
@@ -2887,6 +2929,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauRadio modulation: 0=AM (default), 1=FM. See radio.modulation.AM and radio.modulation.FM enumerators. Can also be given as a #table of multiple modulations.
+ #number + Volume +
+Volume - 1.0 is max, 0.0 is silence
+Set SRS volume.
+ +MSRS
++ #number + Volume +
+Volume - 1.0 is max, 0.0 is silence
+ +self
+ +Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.