diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 53c6e4365..71b9fe89a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4463,17 +4463,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+This table contains the targets detected during patrol.
- @@ -6205,9 +6202,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -6952,9 +6946,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8592,9 +8583,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 72c71e454..3017bfc4b 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1609,17 +1609,6 @@Now we spawn the new group based on the template created.
+Now we spawn the new group based on the template created.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3331,6 +3310,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Overwrite unit names by default with group name.
-Overwrite unit names by default with group name.
-Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Decrease stack/flag. Human player needs to take care himself.
- -Make player section lead if he was not before.
+Set section lead of player flight.
Define the radius to when an ENGAGE task will be generated for any nearby by airborne friendlies, which are executing cap or returning from an intercept mission.
+Set flashing player messages on or off
Set flashing player messages on or off
+ +TASK_A2A_DISPATCHER
++ #boolean + onoff +
+Set messages on (true) or off (false)
+ +Creates a SEAD task when there are targets for it.
+The groups to which the FAC will report to.
+Set flashing player messages on or off
The DETECTION_BASE object that is used to report the detected objects.
+Set flashing player messages on or off
+ +TASK_A2G_DISPATCHER
++ #boolean + onoff +
+Set messages on (true) or off (false)
+ +The DETECTION_BASE object that is used to report the detected objects.
+The DETECTION_BASE object that is used to report the detected objects.
+The DETECTION_BASE object that is used to report the detected objects.
+ + + +