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@@ -3239,13 +3239,19 @@ and any spaces before and after the resulting name are removed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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@@ -4175,6 +4181,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
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</div>
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</div>
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@@ -4318,6 +4335,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
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</div>
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</div>
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@@ -4391,17 +4419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
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we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
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</div>
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</div>
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@@ -4741,7 +4758,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
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<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
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@@ -4752,7 +4769,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
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<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
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@@ -10716,6 +10744,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
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</div>
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</div>
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@@ -10859,6 +10898,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
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</div>
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</div>
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@@ -10932,17 +10982,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
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we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
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</div>
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</div>
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@@ -11282,7 +11321,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
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<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
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@@ -11293,7 +11332,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
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<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
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