diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 60720110e..7ea00863a 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -4756,6 +4756,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -13278,6 +13289,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -14606,6 +14628,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -16236,6 +16269,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 6cbfca874..b29a37a21 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -2759,7 +2759,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -2797,6 +2797,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
No loading happened, so we need to pickup something else.
+
@@ -4789,7 +4792,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -4827,6 +4830,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
No loading happened, so we need to pickup something else.
+
@@ -5401,7 +5407,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -5439,6 +5445,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
No loading happened, so we need to pickup something else.
+
@@ -6901,7 +6910,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -6939,6 +6948,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
No loading happened, so we need to pickup something else.
+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index fb816bf4c..4d9605eea 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2754,6 +2754,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set destination airbase for next :Route() command.
+
@@ -4538,6 +4541,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set destination airbase for next :Route() command.
+
@@ -5164,6 +5170,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set destination airbase for next :Route() command.
+
@@ -6678,6 +6687,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set destination airbase for next :Route() command.
+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 028a12ef2..f0eaea63a 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -3262,6 +3262,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ This table contains the targets detected during patrol.
+
@@ -6509,6 +6512,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -7253,6 +7259,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -8885,6 +8894,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index eb27133b7..dbf7cc4c0 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1956,6 +1956,9 @@ Therefore, this class is considered to be deprecated
+
+ Then we register the new group in the database
+
@@ -1967,20 +1970,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
@@ -3288,6 +3277,9 @@ This works for ground only groups.
+
+ Then we register the new group in the database
+
@@ -3299,20 +3291,6 @@ This works for ground only groups.
-
-
-
-
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 659b538cb..b91101721 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -16811,6 +16811,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index e99508e15..061427336 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2864,11 +2864,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -5021,11 +5024,14 @@ It is advised to use this method at the start of the mission.
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 292c0a819..bf7646f8b 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -2988,12 +2988,6 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- SPAWN.uncontrolled |
-
-
|
@@ -3553,11 +3547,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -3685,6 +3682,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3718,17 +3729,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3809,17 +3809,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3875,6 +3864,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3886,6 +3889,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ By default, no InitLimit
+
@@ -3893,7 +3899,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
SPAWN.SpawnInitModexPrefix
@@ -3919,17 +3936,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3961,7 +3967,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -3975,7 +3981,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -4177,7 +4183,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4254,17 +4260,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -9507,11 +9502,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -9639,6 +9637,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -9672,17 +9684,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9763,17 +9764,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9829,6 +9819,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9840,6 +9844,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. By default, no InitLimit
+
@@ -9847,7 +9854,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.SpawnInitLivery
+SPAWN.SpawnInitModex
@@ -9858,7 +9865,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.SpawnInitModu
+SPAWN.SpawnInitModexPostfix
+
+
+
+
+
+
+
+
+
+
+
SPAWN.SpawnInitModexPrefix
@@ -9873,17 +9891,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9915,7 +9922,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -9929,7 +9936,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -10131,7 +10138,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -10208,17 +10215,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 5285688c4..27c7a141a 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1996,6 +1996,24 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
+ |
+
+
+ SPAWNSTATIC.heliport_callsign_id |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_frequency |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_modulation |
+
+
|
@@ -2910,6 +2928,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4263,6 +4314,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 863dca688..6baccaf35 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3878,7 +3878,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -4466,7 +4466,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index a5c774d04..474cf4d77 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -3550,7 +3550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
DESIGNATE.LaseDuration
+
DESIGNATE.LaseStart
@@ -3560,8 +3560,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
DESIGNATE.LaseStart
+ #table
+
DESIGNATE.LaserCodes
@@ -6725,7 +6725,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
DESIGNATE.LaseDuration
+
DESIGNATE.LaseStart
@@ -6735,8 +6735,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
DESIGNATE.LaseStart
+ #table
+
DESIGNATE.LaserCodes
@@ -7535,7 +7535,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
DESIGNATE.LaseDuration
+
DESIGNATE.LaseStart
@@ -7545,8 +7545,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
DESIGNATE.LaseStart
+ #table
+
DESIGNATE.LaserCodes
@@ -8315,7 +8315,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
DESIGNATE.LaseDuration
+
DESIGNATE.LaseStart
@@ -8325,8 +8325,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
DESIGNATE.LaseStart
+ #table
+
DESIGNATE.LaserCodes
@@ -9983,7 +9983,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
DESIGNATE.LaseDuration
+
DESIGNATE.LaseStart
@@ -9993,8 +9993,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
DESIGNATE.LaseStart
+ #table
+
DESIGNATE.LaserCodes
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index f6eb14195..8ad4d9db9 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -19354,28 +19354,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
@@ -24134,28 +24112,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
-
@@ -25909,28 +25865,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
-
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 32f0bb35b..ccd6e62e7 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -4305,8 +4305,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
MANTIS.SkateNumber
+
+
MANTIS.SkateZones
@@ -4544,50 +4544,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix for logging
-
-
-
-
-
-
-
@@ -4657,6 +4613,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
switch alarm state RED
+
@@ -8980,8 +8939,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
-
-
@@ -9332,6 +9247,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
switch alarm state RED
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index fcc4c7970..e9de5230c 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2268,6 +2268,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
@@ -2498,6 +2512,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index f0d2129ab..c9f359aaa 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -4570,12 +4570,6 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- RAT.uncontrolled |
-
-
|
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index b66661987..fe7c39ef5 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3053,7 +3053,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3064,7 +3064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyonfratricide
@@ -5639,7 +5639,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -5650,7 +5650,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 63a8e0c42..869ef412c 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9600,17 +9600,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -9622,17 +9611,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -29821,17 +29799,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -29843,17 +29810,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -32922,17 +32878,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -32944,17 +32889,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -40781,9 +40715,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set section lead of player flight.
-
@@ -40806,6 +40737,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Set Stable Hover
+
@@ -40839,9 +40773,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set new time stamp.
-
@@ -41000,17 +40931,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
-
-
-
-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 84a8f3556..8c4b8d0c2 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -4005,7 +4005,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau