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@@ -40562,6 +40562,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set case of f</p>
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@@ -40625,20 +40628,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
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<p> Decrease stack/flag. Human player needs to take care himself.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
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@@ -40657,6 +40646,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
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</div>
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</div>
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@@ -40792,6 +40792,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set section lead of player flight.</p>
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</div>
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</div>
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