From 9d752ed71914da9836687fe6252f93be792932cd Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Tue, 13 Jun 2023 17:15:41 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_Air.html | 132 ++++--- Documentation/AI.AI_Cargo_Airplane.html | 56 --- Documentation/Cargo.CargoGroup.html | 28 ++ Documentation/Cargo.CargoUnit.html | 22 -- Documentation/Core.Point.html | 33 ++ Documentation/Core.Settings.html | 26 +- Documentation/Core.Spawn.html | 326 ++++++++++-------- Documentation/Core.SpawnStatic.html | 84 ----- Documentation/Core.Spot.html | 33 -- Documentation/Functional.ATC_Ground.html | 4 +- Documentation/Functional.Designate.html | 55 --- Documentation/Functional.Detection.html | 99 ------ Documentation/Functional.Mantis.html | 116 ++----- Documentation/Functional.RAT.html | 59 +--- Documentation/Functional.Scoring.html | 4 +- Documentation/Ops.Airboss.html | 73 +++- Documentation/Ops.CTLD.html | 151 +++----- .../Tasking.Task_A2G_Dispatcher.html | 20 +- .../Tasking.Task_Cargo_Dispatcher.html | 52 ++- Documentation/Wrapper.Client.html | 8 +- Documentation/Wrapper.Marker.html | 66 ---- Documentation/Wrapper.Unit.html | 8 +- 23 files changed, 576 insertions(+), 899 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index ff7602550..02d03dc3e 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4868,14 +4868,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11535,14 +11532,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12800,14 +12794,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14367,14 +14358,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index cdf26f76a..0bc4440b5 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3070,17 +3070,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -3180,6 +3169,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -5887,17 +5898,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -5997,6 +5997,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6623,17 +6645,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6733,6 +6744,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8247,17 +8280,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8357,6 +8379,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index f7474c548..3f8888eaa 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2738,20 +2738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4525,20 +4511,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5154,20 +5126,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6671,20 +6629,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 445c42cbd..1558f86ec 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1948,6 +1948,20 @@ +
+ +
+
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3255,6 +3269,20 @@ This works for ground only groups.

+
+ +
+
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 87fb5e395..05055f1fa 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1837,17 +1837,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2563,17 +2552,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index a5f31362d..46c0c9e8b 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -18146,6 +18146,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -18944,6 +18955,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -27768,6 +27790,17 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 6b7e2ec90..ea4bf0268 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2905,22 +2905,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5073,22 +5062,11 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index fb3364724..5116d5c8a 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2884,7 +2884,25 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.uncontrolled

+

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

@@ -3446,11 +3464,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3523,6 +3544,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3578,6 +3602,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3600,17 +3638,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -3647,17 +3674,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3691,17 +3707,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3757,6 +3762,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3768,38 +3787,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -3843,7 +3832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3857,7 +3846,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4003,6 +3992,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4037,7 +4037,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4118,7 +4118,40 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill @@ -9086,11 +9119,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -9163,6 +9199,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -9218,6 +9257,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -9240,17 +9293,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -9287,17 +9329,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
@@ -9331,17 +9362,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -9397,6 +9417,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9408,38 +9442,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
- - -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -9483,7 +9487,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9497,7 +9501,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9643,6 +9647,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9677,7 +9692,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -9758,7 +9773,40 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.uncontrolled +SPAWN.frequency + + + +
+ + +
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 824ac4ba3..afd6faf0c 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1993,24 +1993,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2925,39 +2907,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
- - -
-
- - -
-
-
@@ -4311,39 +4260,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 3fa11b8d8..3a3dafea6 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2845,17 +2845,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4172,17 +4161,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5738,17 +5716,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 42faa01ea..228291faa 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3865,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -4447,7 +4447,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 5e104bbe4..b88a07128 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3551,17 +3551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6726,17 +6715,6 @@ Using the menu system, the player can "forget" a designation, so that gradually -
- -
-
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7536,17 +7514,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8316,17 +8283,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -9984,17 +9940,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 3df25d26c..795d06b52 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19134,28 +19134,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -19299,17 +19277,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -23848,28 +23815,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -24013,17 +23958,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25623,28 +25557,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25788,17 +25700,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 5fc044a63..330371589 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3726,6 +3726,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -4282,50 +4293,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

- - - -
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -4384,9 +4351,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

- @@ -8254,6 +8218,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -8810,50 +8785,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

- - - -
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -8912,9 +8843,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 8e3c52518..030898caa 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3468,12 +3468,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -4480,7 +4474,25 @@ and any spaces before and after the resulting name are removed.

-

RAT.uncontrolled

+

RAT.frequency

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

@@ -6874,17 +6886,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -14765,17 +14766,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -20936,17 +20926,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index b19d95882..7c9092ba8 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3124,7 +3124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -5710,7 +5710,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 860b60dbb..95b00ac92 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9463,6 +9463,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9474,6 +9485,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -29066,6 +29088,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -29077,6 +29110,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -32076,6 +32120,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -32087,6 +32142,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -39648,7 +39714,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set case of f

+

Set case to that of lead.

@@ -39717,7 +39783,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Also decrease flag for section members of flight.

+

Set stack flag.

@@ -39940,9 +40006,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set new time stamp.

- diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 9ffb6351f..e8b3177d9 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7663,7 +7663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -7688,14 +7688,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -7749,7 +7746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies @@ -7824,14 +7821,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -7860,11 +7854,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8106,17 +8103,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -8373,7 +8359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -17229,7 +17215,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -17254,14 +17240,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -17315,7 +17298,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -17390,14 +17373,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -17426,11 +17406,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -17672,17 +17655,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -17939,7 +17911,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -19635,7 +19607,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -19660,14 +19632,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -19721,7 +19690,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -19796,14 +19765,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -19832,11 +19798,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -20078,17 +20047,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -20345,7 +20303,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -24436,17 +24394,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

-
- -
-
-
- - #number -CTLD.UnitCapabilities.length - - -
@@ -29369,6 +29316,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ + +
+
@@ -30022,6 +29980,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
@@ -33557,17 +33526,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
@@ -34894,17 +34852,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 8ef7c4f41..395499e30 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3201,11 +3201,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3778,11 +3781,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4965,11 +4971,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6454,11 +6463,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 3a3d15827..8227297b2 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3208,11 +3208,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +
+
+
@@ -4303,11 +4314,22 @@ This method can only be used once!

+ +
+
+
@@ -5150,11 +5172,22 @@ This method can only be used once!

+ +
+
+
@@ -6628,11 +6661,22 @@ This method can only be used once!

+ +
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 13a232c42..a0714193c 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -7415,9 +7415,9 @@ The spawn sequence number and unit number are contained within the name after th

Returns if the Unit is alive.

-

If the Unit is not alive, nil is returned.
-If the Unit is alive and active, true is returned.
-If the Unit is alive but not active, false is returned.

+

If the Unit is not alive/existent, nil is returned.
+If the Unit is alive and active, true is returned.
+If the Unit is alive but not active, false` is returned.

@@ -7432,7 +7432,7 @@ If the Unit is alive but not active, false is returned.

-

true if Unit is alive and active. false if Unit is alive but not active. nil if the Unit is not existing or is not alive.

+

Returns true if Unit is alive and active, false if it exists but is not active and nil if the object does not exist or DCS isExist function returns false.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 0986e80e9..d3a0a7ee8 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3109,28 +3109,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -MARKER.tocoalition - - - -
- -
-
-
- - #boolean -MARKER.togroup - - -
@@ -5248,28 +5226,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -MARKER.tocoalition - - - -
- -
-
-
- - #boolean -MARKER.togroup - - -
@@ -6858,28 +6814,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -MARKER.tocoalition - - - -
- -
-
-
- - #boolean -MARKER.togroup - - -
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index cc74617e8..89df2551d 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -5915,9 +5915,9 @@ The spawn sequence number and unit number are contained within the name after th

Returns if the Unit is alive.

-

If the Unit is not alive, nil is returned.
-If the Unit is alive and active, true is returned.
-If the Unit is alive but not active, false is returned.

+

If the Unit is not alive/existent, nil is returned.
+If the Unit is alive and active, true is returned.
+If the Unit is alive but not active, false` is returned.

@@ -5932,7 +5932,7 @@ If the Unit is alive but not active, false is returned.

-

true if Unit is alive and active. false if Unit is alive but not active. nil if the Unit is not existing or is not alive.

+

Returns true if Unit is alive and active, false if it exists but is not active and nil if the object does not exist or DCS isExist function returns false.