diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index b1bb66530..4774b00b6 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4833,17 +4833,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+self.CargoObject:Destroy()
- -Then we register the new group in the database
+Adds a GROUP based on the GroupName in the DATABASE.
Adds a Unit based on the Unit Name in the DATABASE.
Private method that registers all Units of skill Client or Player within in the mission.
+Private method that registers a single dynamic slot Group and Units within in the mission.
Adds a GROUP based on the GroupName in the DATABASE.
@@ -3250,10 +3256,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauDATABASE
+ #string GroupName
+ #boolean + force +
+The Group
+ +Adds a Unit based on the Unit Name in the DATABASE.
@@ -3520,7 +3549,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauDATABASE
@@ -3534,6 +3563,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #boolean + force +
+Private method that registers a single dynamic slot Group and Units within in the mission.
+ +DATABASE
++ Groupname +
+self
+ +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3931,20 +3949,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
- @@ -4214,7 +4226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauWhen the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Kickspeed
-Kickspeed
-The #DETECTION_AREAS object for AWACS
+The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ @@ -8690,6 +8737,28 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 2e732be6d..6f79d6073 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2357,20 +2357,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Set case of f
- @@ -40887,7 +40950,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Also decrease flag for section members of flight.
+Set stack flag.
@@ -41049,9 +41112,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set section lead of player flight.
- @@ -41074,6 +41134,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 4ae4dc8d2..4a4d28438 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4547,11 +4547,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-