From 9e5a94b774fc0dbb0d845f0a33918453936d6c25 Mon Sep 17 00:00:00 2001
From: Applevangelist The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+Now we spawn the new group based on the template created.
-Now we spawn the new group based on the template created.
-Set cargo object.
- - - -Set cargo object.
- - - -The AI is on by default when spawning a group.
+By default, no InitLimit
+ @@ -3779,28 +3774,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Kickspeed
-Kickspeed
-Prefix for logging
+ + + +Prefix for logging
+ + + +Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Decrease stack/flag. Human player needs to take care himself.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set section lead of player flight.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 8856fca9b..f42377095 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2586,12 +2586,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -17151,6 +17212,17 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -19557,6 +19679,17 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -24641,17 +24824,6 @@ When moose is loading dynamically (for moose class development), tracing is switFlag for direct loading.
- - - -Flag for direct loading.
- - - -Stack by pointer.
+Stack by pointer.
+