From a1b1bfc0eeda7899103431347a274f473fee0903 Mon Sep 17 00:00:00 2001
From: Applevangelist
Date: Sun, 12 Feb 2023 11:01:21 +0000
Subject: [PATCH] MOOSE generated documentation [skip ci]
---
Documentation/AI.AI_A2A_Cap.html | 11 +
Documentation/AI.AI_A2A_Dispatcher.html | 11 +
Documentation/AI.AI_A2A_Gci.html | 11 +
Documentation/AI.AI_A2A_Patrol.html | 11 +
Documentation/AI.AI_A2G_BAI.html | 11 +
Documentation/AI.AI_A2G_CAS.html | 11 +
Documentation/AI.AI_A2G_Dispatcher.html | 75 +-
Documentation/AI.AI_A2G_SEAD.html | 11 +
Documentation/AI.AI_Air.html | 143 +-
Documentation/AI.AI_Air_Dispatcher.html | 55 +
Documentation/AI.AI_Air_Engage.html | 11 +
Documentation/AI.AI_Air_Patrol.html | 11 +
Documentation/AI.AI_Air_Squadron.html | 11 +
Documentation/AI.AI_BAI.html | 11 +
Documentation/AI.AI_Balancer.html | 11 +
Documentation/AI.AI_CAP.html | 11 +
Documentation/AI.AI_CAS.html | 11 +
Documentation/AI.AI_Cargo.html | 31 +-
Documentation/AI.AI_Cargo_APC.html | 11 +
Documentation/AI.AI_Cargo_Airplane.html | 11 +
Documentation/AI.AI_Cargo_Dispatcher.html | 11 +
Documentation/AI.AI_Cargo_Dispatcher_APC.html | 11 +
.../AI.AI_Cargo_Dispatcher_Airplane.html | 11 +
.../AI.AI_Cargo_Dispatcher_Helicopter.html | 11 +
.../AI.AI_Cargo_Dispatcher_Ship.html | 11 +
Documentation/AI.AI_Cargo_Helicopter.html | 51 +-
Documentation/AI.AI_Cargo_Ship.html | 11 +
Documentation/AI.AI_Escort.html | 11 +
Documentation/AI.AI_Escort_Dispatcher.html | 11 +
.../AI.AI_Escort_Dispatcher_Request.html | 11 +
Documentation/AI.AI_Escort_Request.html | 11 +
Documentation/AI.AI_Formation.html | 11 +
Documentation/AI.AI_Patrol.html | 23 +
Documentation/Actions.Act_Account.html | 11 +
Documentation/Actions.Act_Assign.html | 11 +
Documentation/Actions.Act_Assist.html | 11 +
Documentation/Actions.Act_Route.html | 11 +
Documentation/Cargo.Cargo.html | 11 +
Documentation/Cargo.CargoCrate.html | 11 +
Documentation/Cargo.CargoGroup.html | 39 +
Documentation/Cargo.CargoSlingload.html | 11 +
Documentation/Cargo.CargoUnit.html | 11 +
Documentation/Core.Astar.html | 11 +
Documentation/Core.Base.html | 11 +
Documentation/Core.Beacon.html | 11 +
Documentation/Core.Condition.html | 11 +
Documentation/Core.Database.html | 152 +
Documentation/Core.Event.html | 11 +
Documentation/Core.Fsm.html | 15 +-
Documentation/Core.Goal.html | 11 +
Documentation/Core.MarkerOps_Base.html | 11 +
Documentation/Core.Menu.html | 11 +
Documentation/Core.Message.html | 11 +
Documentation/Core.Pathline.html | 6698 +++++++++++++++++
Documentation/Core.Point.html | 11 +
Documentation/Core.Report.html | 11 +
Documentation/Core.ScheduleDispatcher.html | 11 +
Documentation/Core.Scheduler.html | 11 +
Documentation/Core.Set.html | 11 +
Documentation/Core.Settings.html | 19 +-
Documentation/Core.Spawn.html | 191 +-
Documentation/Core.SpawnStatic.html | 11 +
Documentation/Core.Spot.html | 11 +
Documentation/Core.TextAndSound.html | 11 +
Documentation/Core.Timer.html | 11 +
Documentation/Core.UserFlag.html | 11 +
Documentation/Core.Velocity.html | 11 +
Documentation/Core.Zone.html | 11 +
Documentation/Core.Zone_Detection.html | 11 +
Documentation/DCS.html | 102 +-
Documentation/Functional.ATC_Ground.html | 21 +-
Documentation/Functional.Artillery.html | 11 +
Documentation/Functional.CleanUp.html | 11 +
Documentation/Functional.Designate.html | 121 +-
Documentation/Functional.Detection.html | 77 +-
Documentation/Functional.DetectionZones.html | 11 +
Documentation/Functional.Escort.html | 11 +
Documentation/Functional.Fox.html | 11 +
Documentation/Functional.Mantis.html | 117 +
Documentation/Functional.MissileTrainer.html | 11 +
Documentation/Functional.Movement.html | 11 +
Documentation/Functional.PseudoATC.html | 11 +
Documentation/Functional.RAT.html | 50 +-
Documentation/Functional.Range.html | 11 +
Documentation/Functional.Scoring.html | 15 +-
Documentation/Functional.Sead.html | 11 +
Documentation/Functional.Shorad.html | 11 +
Documentation/Functional.Suppression.html | 11 +
Documentation/Functional.Warehouse.html | 11 +
.../Functional.ZoneCaptureCoalition.html | 11 +
Documentation/Functional.ZoneGoal.html | 11 +
Documentation/Functional.ZoneGoalCargo.html | 11 +
.../Functional.ZoneGoalCoalition.html | 11 +
Documentation/Ops.ATIS.html | 11 +
Documentation/Ops.Airboss.html | 138 +-
Documentation/Ops.CSAR.html | 26 +-
Documentation/Ops.CTLD.html | 109 +-
Documentation/Ops.RecoveryTanker.html | 11 +
Documentation/Ops.RescueHelo.html | 11 +
Documentation/Sound.Radio.html | 11 +
Documentation/Sound.RadioQueue.html | 11 +
Documentation/Sound.RadioSpeech.html | 11 +
Documentation/Sound.SRS.html | 11 +
Documentation/Sound.SoundOutput.html | 11 +
Documentation/Sound.UserSound.html | 11 +
Documentation/Tasking.CommandCenter.html | 11 +
Documentation/Tasking.DetectionManager.html | 11 +
Documentation/Tasking.Mission.html | 11 +
Documentation/Tasking.Task.html | 11 +
Documentation/Tasking.TaskInfo.html | 11 +
Documentation/Tasking.Task_A2A.html | 11 +
.../Tasking.Task_A2A_Dispatcher.html | 19 +-
Documentation/Tasking.Task_A2G.html | 11 +
.../Tasking.Task_A2G_Dispatcher.html | 31 +-
Documentation/Tasking.Task_CARGO.html | 17 +-
.../Tasking.Task_Capture_Dispatcher.html | 11 +
Documentation/Tasking.Task_Capture_Zone.html | 11 +
Documentation/Tasking.Task_Cargo_CSAR.html | 11 +
.../Tasking.Task_Cargo_Dispatcher.html | 11 +
.../Tasking.Task_Cargo_Transport.html | 11 +
Documentation/Tasking.Task_Manager.html | 11 +
Documentation/Utilities.Enums.html | 11 +
Documentation/Utilities.FiFo.html | 11 +
Documentation/Utilities.Profiler.html | 11 +
Documentation/Utilities.Routines.html | 11 +
Documentation/Utilities.STTS.html | 11 +
Documentation/Utilities.Socket.html | 11 +
Documentation/Utilities.Templates.html | 11 +
Documentation/Utilities.Utils.html | 11 +
Documentation/Wrapper.Airbase.html | 11 +
Documentation/Wrapper.Client.html | 65 +
Documentation/Wrapper.Controllable.html | 11 +
Documentation/Wrapper.Group.html | 89 +-
Documentation/Wrapper.Identifiable.html | 11 +
Documentation/Wrapper.Marker.html | 143 +-
Documentation/Wrapper.Net.html | 11 +
Documentation/Wrapper.Object.html | 11 +
Documentation/Wrapper.Positionable.html | 11 +
Documentation/Wrapper.Scenery.html | 11 +
Documentation/Wrapper.Static.html | 11 +
Documentation/Wrapper.Unit.html | 65 +
Documentation/Wrapper.Weapon.html | 11 +
Documentation/index.html | 23 +
143 files changed, 9307 insertions(+), 656 deletions(-)
create mode 100644 Documentation/Core.Pathline.html
diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index c60a707c2..937a80d8f 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index 2d17375d7..8bd2f0ecc 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html
index 259f0104f..459fe464b 100644
--- a/Documentation/AI.AI_A2A_Gci.html
+++ b/Documentation/AI.AI_A2A_Gci.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index b5e7fd170..c6d931de5 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index 37cdc5f19..053787cc9 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index 4e3a11306..b2b5b0504 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index ceee8d3c4..b93a1ad72 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
@@ -4778,17 +4789,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
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-
@@ -4911,11 +4911,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -13267,17 +13270,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -13400,11 +13392,14 @@ multiplied by the Overhead and rounded up to the smallest integer.
@@ -14606,17 +14601,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
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@@ -14739,11 +14723,14 @@ multiplied by the Overhead and rounded up to the smallest integer.
@@ -16247,17 +16234,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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@@ -16380,11 +16356,14 @@ multiplied by the Overhead and rounded up to the smallest integer.
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index bc02824b1..f3e3e89fd 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 2e9eefce4..e5fc801ac 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
@@ -3059,6 +3070,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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@@ -3158,28 +3180,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
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@@ -5887,6 +5887,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
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@@ -5986,28 +5997,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
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@@ -6634,6 +6623,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
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@@ -6733,28 +6733,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
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@@ -8269,6 +8247,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
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diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html
index 132458c24..5b17c3745 100644
--- a/Documentation/AI.AI_Air_Dispatcher.html
+++ b/Documentation/AI.AI_Air_Dispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
@@ -4544,6 +4555,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
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@@ -9841,6 +9863,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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@@ -11158,6 +11191,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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@@ -12777,6 +12821,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index f18adb8e1..b1b3c561c 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index 2c46429da..2adee9857 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index d64f8489a..c16d0db65 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html
index 079635b89..d09f60e1e 100644
--- a/Documentation/AI.AI_BAI.html
+++ b/Documentation/AI.AI_BAI.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index 580c0c9e8..a191aa383 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html
index 25d89ec61..d88e6cd20 100644
--- a/Documentation/AI.AI_CAP.html
+++ b/Documentation/AI.AI_CAP.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html
index 3341935c2..90745a379 100644
--- a/Documentation/AI.AI_CAS.html
+++ b/Documentation/AI.AI_CAS.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 9bb387fe2..fe7385588 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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@@ -2740,7 +2751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
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AI_CARGO.CargoCarrier
@@ -2778,6 +2789,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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No loading happened, so we need to pickup something else.
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@@ -4770,7 +4784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
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AI_CARGO.CargoCarrier
@@ -4808,6 +4822,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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No loading happened, so we need to pickup something else.
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@@ -5382,7 +5399,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
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AI_CARGO.CargoCarrier
@@ -5420,6 +5437,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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No loading happened, so we need to pickup something else.
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@@ -6882,7 +6902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
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AI_CARGO.CargoCarrier
@@ -6920,6 +6940,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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+
No loading happened, so we need to pickup something else.
+
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index 0348ba522..448e97402 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 43264927d..de753b328 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index bb4a452ce..ef56ffe56 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index c8a871965..c36b24cb5 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
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@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 5a99e2a0a..a25b8a222 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
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@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 54788d4dc..3316f7e63 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
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@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index 7ce4d2292..a222491ff 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index 9e8d81a35..b0d7bb203 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
@@ -2892,28 +2903,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4816,28 +4821,22 @@ Adjust if necessary.
@@ -5492,28 +5491,22 @@ Adjust if necessary.
@@ -7056,28 +7049,22 @@ Adjust if necessary.
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index 7aa9e2a0f..4804889a0 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
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@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index c2499f9aa..b55fc83d7 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index 70c280f01..9fd80f232 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html
index 0ea851979..69118f4e2 100644
--- a/Documentation/AI.AI_Escort_Dispatcher_Request.html
+++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html
index f58077e80..2640618c4 100644
--- a/Documentation/AI.AI_Escort_Request.html
+++ b/Documentation/AI.AI_Escort_Request.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index fb6c85908..8de99920f 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index ac3a36f6c..0219f650c 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3243,6 +3254,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ This table contains the targets detected during patrol.
+
@@ -6490,6 +6504,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -7234,6 +7251,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -8866,6 +8886,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html
index abbb79369..fddf71e2f 100644
--- a/Documentation/Actions.Act_Account.html
+++ b/Documentation/Actions.Act_Account.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html
index 4ccd19a5d..a4543ccef 100644
--- a/Documentation/Actions.Act_Assign.html
+++ b/Documentation/Actions.Act_Assign.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html
index 88b9d1da2..88318f490 100644
--- a/Documentation/Actions.Act_Assist.html
+++ b/Documentation/Actions.Act_Assist.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html
index 02e33cc08..47b5d465a 100644
--- a/Documentation/Actions.Act_Route.html
+++ b/Documentation/Actions.Act_Route.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index 068d3efa9..b3e6b63fa 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index 435717305..582c954df 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index ed6deceec..888959302 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -1919,6 +1930,20 @@
+
+
+
+
+
+
+
+
CARGO_GROUP.CargoGroup
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index f10f2310a..199e27a60 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 2e9d39199..6e8d8b0b8 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index 0820237b2..9bbf7d08e 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 97560d673..d8cb1ee69 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html
index 7cc89cd86..f3f01f109 100644
--- a/Documentation/Core.Beacon.html
+++ b/Documentation/Core.Beacon.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html
index f4d5d5b35..0a91bde4c 100644
--- a/Documentation/Core.Condition.html
+++ b/Documentation/Core.Condition.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index d1f8cdd97..d8d9d4921 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -1729,6 +1740,12 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:AddOpsGroup(opsgroup)
Add an OPS group (FLIGHTGROUP, ARMYGROUP, NAVYGROUP) to the data base.
+
+
+
+ DATABASE:AddPathline(PathlineName, Pathline)
+
+Adds a Core.Pathline based on its name in the DATABASE.
@@ -1783,6 +1800,12 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:DeleteCargo(CargoName)
Deletes a Cargo from the DATABASE based on the Cargo Name.
+
+
+
+ DATABASE:DeletePathline(PathlineName)
+
+Deletes a Core.Pathline from the DATABASE based on its name.
@@ -1849,6 +1872,12 @@ Moose refers to _DATABASE within the framework extensively, but
DATABASE:FindOpsGroupFromUnit(unitname)
Find an OPSGROUP (FLIGHTGROUP, ARMYGROUP, NAVYGROUP) in the data base for a given unit.
+
+
+
+ DATABASE:FindPathline(PathlineName)
+
+Finds a Core.Pathline by its name.
@@ -3109,6 +3138,52 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Adds a Core.Pathline based on its name in the DATABASE.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ PathlineName
+
+
+
+
+
The name of the pathline
+
+
+
+
+
+
@@ -3395,6 +3470,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Deletes a Core.Pathline from the DATABASE based on its name.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ PathlineName
+
+
+
+
+
The name of the PATHLINE.
+
+
+
+
+
@@ -3817,6 +3925,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Finds a Core.Pathline by its name.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ PathlineName
+
+
+
+
+
The name of the Pathline.
+
+
+
+
Return value:
+
+
+
+
+
The found PATHLINE.
+
+
+
+
+
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index 58553782d..fe86dc74b 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 9d28021d4..69a0f4859 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -5782,7 +5793,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
@@ -7381,7 +7392,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index d144eb239..84e69fa6e 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html
index e3c6fc481..45c353678 100644
--- a/Documentation/Core.MarkerOps_Base.html
+++ b/Documentation/Core.MarkerOps_Base.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index 8410af4ad..fe3e8129f 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index f4ad6976b..20bc39845 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html
new file mode 100644
index 000000000..4149553ff
--- /dev/null
+++ b/Documentation/Core.Pathline.html
@@ -0,0 +1,6698 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Close ×
+
+
+
+
+
+
+
+
+
AI - Models the process of Combat Air Patrol (CAP) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of Ground Controlled Interception (GCI) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of air patrol of airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of air to ground BAI engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of air to ground engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of air to ground SEAD engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of AI air operations.
+
+
+
+
+
+
+
+
+
+
+
AI - Create an automated AIR defense system with reconnaissance units, coordinating SEAD, BAI and CAP operations.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of air to ground engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models squadrons for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Peform Battlefield Area Interdiction (BAI) within an engagement zone.
+
+
+
+
+
+
+
+
+
+
+
AI - Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
+
+
+
+
+
+
+
+
+
+
+
AI - Perform Combat Air Patrolling (CAP) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - Perform Close Air Support (CAS) near friendlies.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of cargo using ground vehicles.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of cargo using airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo using APCs.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo using Planes.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo using Ships.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of cargo using helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI - Taking the lead of AI escorting your flight or of other AI.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the automatic assignment of AI escorts to player flights.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
+
+
+
+
+
+
+
+
+
+
+
AI - Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
+
+
+
+
+
+
+
+
+
+
+
AI - Build large airborne formations of aircraft.
+
+
+
+
+
+
+
+
+
+
+
AI - Perform Air Patrolling for airplanes.
+
+
+
+
+
+
+
+
+
+
+
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on UNITs.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
+
+
+
+
+
+
+
+
+
+
+
Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
+
+
+
+
+
+
+
+
+
+
+
Cargo - Management of single cargo crates, which are based on a STATIC object.
+
+
+
+
+
+
+
+
+
+
+
Cargo - Management of grouped cargo logistics, which are based on a GROUP object.
+
+
+
+
+
+
+
+
+
+
+
Cargo - Management of single cargo crates, which are based on a STATIC object.
+
+
+
+
+
+
+
+
+
+
+
Cargo - Management of single cargo logistics, which are based on a UNIT object.
+
+
+
+
+
+
+
+
+
+
+
Core - A* Pathfinding.
+
+
+
+
+
+
+
+
+
+
+
Core - The base class within the framework.
+
+
+
+
+
+
+
+
+
+
+
Core - TACAN and other beacons.
+
+
+
+
+
+
+
+
+
+
+
Core - Define any or all conditions to be evaluated.
+
+
+
+
+
+
+
+
+
+
+
Core - Manages several databases containing templates, mission objects, and mission information.
+
+
+
+
+
+
+
+
+
+
+
Core - Models DCS event dispatching using a publish-subscribe model.
+
+
+
+
+
+
+
+
+
+
+
Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
+
+
+
+
+
+
+
+
+
+
+
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
+
Core - Tap into markers added to the F10 map by users.
+
+
+
+
+
+
+
+
+
+
+
Core - Manage hierarchical menu structures and commands for players within a mission.
+
+
+
+
+
+
+
+
+
+
+
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
+
+
+
+
+
+
+
+
+
+
+
Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
+
+
+
+
+
+
+
+
+
+
+
Core - Provides a handy means to create messages and reports.
+
+
+
+
+
+
+
+
+
+
+
Core - SCHEDULEDISPATCHER dispatches the different schedules.
+
+
+
+
+
+
+
+
+
+
+
Core - Prepares and handles the execution of functions over scheduled time (intervals).
+
+
+
+
+
+
+
+
+
+
+
Core - Define collections of objects to perform bulk actions and logically group objects.
+
+
+
+
+
+
+
+
+
+
+
Core - Manages various settings for missions, providing a menu for players to tweak settings in running missions.
+
+
+
+
+
+
+
+
+
+
+
Core - Spawn dynamically new groups of units in running missions.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Core - Management of spotting logistics, that can be activated and deactivated upon command.
+
+
+
+
+
+
+
+
+
+
+
Core - A Moose GetText system.
+
+
+
+
+
+
+
+
+
+
+
Core - Timer scheduler.
+
+
+
+
+
+
+
+
+
+
+
Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
+
+
+
+
+
+
+
+
+
+
+
Core - Models a velocity or speed, which can be expressed in various formats according the settings.
+
+
+
+
+
+
+
+
+
+
+
Core - Define zones within your mission of various forms, with various capabilities.
+
+
+
+
+
+
+
+
+
+
+
Core - The ZONE_DETECTION class, defined by a zone name, a detection object and a radius.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Functional - Monitor airbase traffic and regulate speed while taxiing.
+
+
+
+
+
+
+
+
+
+
+
Functional - Control artillery units.
+
+
+
+
+
+
+
+
+
+
+
Functional - Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
+
+
+
+
+
+
+
+
+
+
+
Functional - Management of target Designation .
+
+
+
+
+
+
+
+
+
+
+
Functional - Models the detection of enemy units by FACs or RECCEs and group them according various methods.
+
+
+
+
+
+
+
+
+
+
+
Functional - Captures the class DETECTION_ZONES.
+
+
+
+
+
+
+
+
+
+
+
Functional - Taking the lead of AI escorting your flight.
+
+
+
+
+
+
+
+
+
+
+
Functional - Yet Another Missile Trainer.
+
+
+
+
+
+
+
+
+
+
+
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
+
+
+
+
+
+
+
+
+
+
+
Functional - Train missile defence and deflection.
+
+
+
+
+
+
+
+
+
+
+
Functional - Limit the movement of simulaneous moving ground vehicles.
+
+
+
+
+
+
+
+
+
+
+
Functional - Basic ATC.
+
+
+
+
+
+
+
+
+
+
+
Functional - Create random airtraffic in your missions.
+
+
+
+
+
+
+
+
+
+
+
Functional - Range Practice.
+
+
+
+
+
+
+
+
+
+
+
Functional - Administer the scoring of player achievements, file and log the scoring events for use at websites.
+
+
+
+
+
+
+
+
+
+
+
Functional - Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional - Short Range Air Defense System.
+
+
+
+
+
+
+
+
+
+
+
Functional - Suppress fire of ground units when they get hit.
+
+
+
+
+
+
+
+
+
+
+
Functional - Simulation of logistic operations.
+
+
+
+
+
+
+
+
+
+
+
Functional - Models the process to zone guarding and capturing.
+
+
+
+
+
+
+
+
+
+
+
Functional - Base class that models processes to achieve goals involving a Zone.
+
+
+
+
+
+
+
+
+
+
+
Functional - Base class that models processes to achieve goals involving a Zone and Cargo.
+
+
+
+
+
+
+
+
+
+
+
Functional - Base class that models processes to achieve goals involving a Zone for a Coalition.
+
+
+
+
+
+
+
+
+
+
+
Ops - Automatic Terminal Information Service (ATIS).
+
+
+
+
+
+
+
+
+
+
+
Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
+
+
+
+
+
+
+
+
+
+
+
Ops - Combat Search and Rescue.
+
+
+
+
+
+
+
+
+
+
+
Ops - Combat Troops & Logistics Department.
+
+
+
+
+
+
+
+
+
+
+
Ops - Recovery tanker for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Sound - Radio transmissions.
+
+
+
+
+
+
+
+
+
+
+
Sound - Queues Radio Transmissions.
+
+
+
+
+
+
+
+
+
+
+
Core - Makes the radio talk.
+
+
+
+
+
+
+
+
+
+
+
Sound - Simple Radio Standalone (SRS) Integration and Text-to-Speech.
+
+
+
+
+
+
+
+
+
+
+
Sound - Sound output classes.
+
+
+
+
+
+
+
+
+
+
+
Sound - Manage user sound.
+
+
+
+
+
+
+
+
+
+
+
Tasking - A command center governs multiple missions, and takes care of the reporting and communications.
+
+
+
+
+
+
+
+
+
+
+
Tasking - This module contains the DETECTION_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Tasking - A mission models a goal to be achieved through the execution and completion of tasks by human players.
+
+
+
+
+
+
+
+
+
+
+
Tasking - A task object governs the main engine to administer human taskings.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Controls the information of a Task.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Base class to model tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Orchestrates the task for players to execute CSAR for downed pilots.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_CARGO tasks.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Models tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
Tasking - This module contains the TASK_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Utilities Enumerators.
+
+
+
+
+
+
+
+
+
+
+
UTILS - Classic FiFo Stack.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Utilities - Various routines.
+
+
+
+
+
+
+
+
+
+
+
Utilities - DCS Simple Text-To-Speech (STTS).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Utilities - Templates.
+
+
+
+
+
+
+
+
+
+
+
Utilities - Derived utilities taken from the MIST framework, added helpers from the MOOSE community.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - AIRBASE is a wrapper class to handle the DCS Airbase objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
+
+
+
+
+
+
+
+
+
+
+
Wrapper - GROUP wraps the DCS Class Group objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - OBJECT wraps the DCS Object derived objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - POSITIONABLE wraps DCS classes that are "positionable".
+
+
+
+
+
+
+
+
+
+
+
Wrapper - SCENERY models scenery within the DCS simulator.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - STATIC wraps the DCS StaticObject class.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - Weapon functions.
+
+
+
+
+
+
+
+
+
+
Module Core.Pathline
+
+
+
+
Core - Path from A to B.
+
+
+
+
Main Features:
+
+
+ Path from A to B
+ Arbitrary number of points
+ Automatically from lines drawtool
+
+
+
+
+
Author: funkyfranky
+
+
+
+
+
Global(s)
+
+
+
+
Global PATHLINE
+
+The shortest distance between two points is a straight line. -- Archimedes
+
+
+
+The PATHLINE Concept
+
+List of points defining a path from A to B.
+
+
+
+
+
+
+
+
#PATHLINE
+
PATHLINE
+
+
The shortest distance between two points is a straight line. -- Archimedes
+
+
+
+
The PATHLINE Concept
+
+
List of points defining a path from A to B.
+
+
+
The pathline can consist of multiple points. Each point holds the information of its position, the surface type, the land height
+and the water depth (if over sea).
+
+
Line drawings created in the mission editor are automatically registered as pathlines and stored in the MOOSE database.
+They can be accessed with the PATHLINE.FindByName and PATHLINE.AddPointFromVec3
+
+
For a given table of 2D or 3D positions, a new PATHLINE object can be created with the PATHLINE.NewFromVec2Array or PATHLINE.NewFromVec3Array , respectively.
+
+
Line Drawings
+
+
The most convenient way to create a pathline is the draw panel feature in the DCS mission editor. You can select "Line" and then "Segments", "Segment" or "Free" to draw your lines.
+These line drawings are then automatically added to the MOOSE database as PATHLINE objects and can be retrieved with the PATHLINE.FindByName (true) function. The mark points contain information of the surface type, land height and
+water depth.
+
+
To remove the marks, use PATHLINE.MarkPoints (false).
+
+
+
+
+
+
Type(s)
+
+
+
+
+
+
+ Fields and Methods inherited from BASE
+ Description
+
+
+ PATHLINE.ClassID
+
+The ID number of the class.
+
+
+
+ PATHLINE.ClassName
+
+The name of the class.
+
+
+
+ PATHLINE.ClassNameAndID
+
+The name of the class concatenated with the ID number of the class.
+
+
+
+ PATHLINE:ClearState(Object, StateName)
+
+Clear the state of an object.
+
+
+
+ PATHLINE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
+
+Creation of a Birth Event.
+
+
+
+ PATHLINE:CreateEventCrash(EventTime, Initiator, IniObjectCategory)
+
+Creation of a Crash Event.
+
+
+
+ PATHLINE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
+
+Creation of a Dead Event.
+
+
+
+ PATHLINE:CreateEventPlayerEnterAircraft(PlayerUnit)
+
+Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+ PATHLINE:CreateEventRemoveUnit(EventTime, Initiator)
+
+Creation of a Remove Unit Event.
+
+
+
+ PATHLINE:CreateEventTakeoff(EventTime, Initiator)
+
+Creation of a Takeoff Event.
+
+
+
+ PATHLINE:CreateEventUnitLost(EventTime, Initiator)
+
+Creation of a Crash Event.
+
+
+
+ PATHLINE:E(Arguments)
+
+Log an exception which will be traced always.
+
+
+
+ PATHLINE:EventDispatcher()
+
+Returns the event dispatcher
+
+
+
+ PATHLINE:EventRemoveAll()
+
+Remove all subscribed events
+
+
+
+ PATHLINE:F(Arguments)
+
+Trace a function call.
+
+
+
+ PATHLINE:F2(Arguments)
+
+Trace a function call level 2.
+
+
+
+ PATHLINE:F3(Arguments)
+
+Trace a function call level 3.
+
+
+
+ PATHLINE:GetClassID()
+
+Get the ClassID of the class instance.
+
+
+
+ PATHLINE:GetClassName()
+
+Get the ClassName of the class instance.
+
+
+
+ PATHLINE:GetClassNameAndID()
+
+Get the ClassName + ClassID of the class instance.
+
+
+
+ PATHLINE:GetEventPriority()
+
+Get the Class Core.Event processing Priority.
+
+
+
+ PATHLINE:GetParent(Child, FromClass)
+
+This is the worker method to retrieve the Parent class.
+
+
+
+ PATHLINE:GetState(Object, Key)
+
+Get a Value given a Key from the Object.
+
+
+
+ PATHLINE:HandleEvent(EventID, EventFunction)
+
+Subscribe to a DCS Event.
+
+
+
+ PATHLINE:I(Arguments)
+
+Log an information which will be traced always.
+
+
+
+ PATHLINE:Inherit(Child, Parent)
+
+This is the worker method to inherit from a parent class.
+
+
+
+ PATHLINE:IsInstanceOf(ClassName)
+
+This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+ PATHLINE:IsTrace()
+
+Enquires if tracing is on (for the class).
+
+
+
+ PATHLINE:New()
+
+BASE constructor.
+
+
+
+ PATHLINE:OnEvent(EventData)
+
+Occurs when an Event for an object is triggered.
+
+
+
+ PATHLINE:OnEventBDA(EventData)
+
+BDA.
+
+
+
+ PATHLINE:OnEventBaseCaptured(EventData)
+
+Occurs when a ground unit captures either an airbase or a farp.
+
+
+
+ PATHLINE:OnEventBirth(EventData)
+
+Occurs when any object is spawned into the mission.
+
+
+
+ PATHLINE:OnEventCrash(EventData)
+
+Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
+ PATHLINE:OnEventDead(EventData)
+
+Occurs when an object is dead.
+
+
+
+ PATHLINE:OnEventDetailedFailure(EventData)
+
+Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
+ PATHLINE:OnEventDiscardChairAfterEjection(EventData)
+
+Discard chair after ejection.
+
+
+
+ PATHLINE:OnEventEjection(EventData)
+
+Occurs when a pilot ejects from an aircraft
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ PATHLINE:OnEventEngineShutdown(EventData)
+
+Occurs when any aircraft shuts down its engines.
+
+
+
+ PATHLINE:OnEventEngineStartup(EventData)
+
+Occurs when any aircraft starts its engines.
+
+
+
+ PATHLINE:OnEventHit(EventData)
+
+Occurs whenever an object is hit by a weapon.
+
+
+
+ PATHLINE:OnEventHumanFailure(EventData)
+
+Occurs when any system fails on a human controlled aircraft.
+
+
+
+ PATHLINE:OnEventKill(EventData)
+
+Occurs on the death of a unit.
+
+
+
+ PATHLINE:OnEventLand(EventData)
+
+Occurs when an aircraft lands at an airbase, farp or ship
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ PATHLINE:OnEventLandingAfterEjection(EventData)
+
+Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
+ PATHLINE:OnEventLandingQualityMark(EventData)
+
+Landing quality mark.
+
+
+
+ PATHLINE:OnEventMarkAdded(EventData)
+
+Occurs when a new mark was added.
+
+
+
+ PATHLINE:OnEventMarkChange(EventData)
+
+Occurs when a mark text was changed.
+
+
+
+ PATHLINE:OnEventMarkRemoved(EventData)
+
+Occurs when a mark was removed.
+
+
+
+ PATHLINE:OnEventMissionEnd(EventData)
+
+Occurs when a mission ends
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ PATHLINE:OnEventMissionStart(EventData)
+
+Occurs when a mission starts
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ PATHLINE:OnEventParatrooperLanding(EventData)
+
+Weapon add.
+
+
+
+ PATHLINE:OnEventPilotDead(EventData)
+
+Occurs when the pilot of an aircraft is killed.
+
+
+
+ PATHLINE:OnEventPlayerEnterAircraft(EventData)
+
+Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
+ PATHLINE:OnEventPlayerEnterUnit(EventData)
+
+Occurs when any player assumes direct control of a unit.
+
+
+
+ PATHLINE:OnEventPlayerLeaveUnit(EventData)
+
+Occurs when any player relieves control of a unit to the AI.
+
+
+
+ PATHLINE:OnEventRefueling(EventData)
+
+Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
+ PATHLINE:OnEventRefuelingStop(EventData)
+
+Occurs when an aircraft is finished taking fuel.
+
+
+
+ PATHLINE:OnEventScore(EventData)
+
+Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
+ PATHLINE:OnEventShootingEnd(EventData)
+
+Occurs when any unit stops firing its weapon.
+
+
+
+ PATHLINE:OnEventShootingStart(EventData)
+
+Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
+ PATHLINE:OnEventShot(EventData)
+
+Occurs whenever any unit in a mission fires a weapon.
+
+
+
+ PATHLINE:OnEventTakeoff(EventData)
+
+Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
+ PATHLINE:OnEventTriggerZone(EventData)
+
+Trigger zone.
+
+
+
+ PATHLINE:OnEventUnitLost(EventData)
+
+Occurs when the game thinks an object is destroyed.
+
+
+
+ PATHLINE:ScheduleOnce(Start, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ PATHLINE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ PATHLINE:ScheduleStop(SchedulerID)
+
+Stops the Schedule.
+
+
+
+ PATHLINE.Scheduler
+
+
+
+
+
+ PATHLINE:SetEventPriority(EventPriority)
+
+Set the Class Core.Event processing Priority.
+
+
+
+ PATHLINE:SetState(Object, Key, Value)
+
+Set a state or property of the Object given a Key and a Value.
+
+
+
+ PATHLINE:T(Arguments)
+
+Trace a function logic level 1.
+
+
+
+ PATHLINE:T2(Arguments)
+
+Trace a function logic level 2.
+
+
+
+ PATHLINE:T3(Arguments)
+
+Trace a function logic level 3.
+
+
+
+ PATHLINE:TraceAll(TraceAll)
+
+Trace all methods in MOOSE
+
+
+
+ PATHLINE:TraceClass(Class)
+
+Set tracing for a class
+
+
+
+ PATHLINE:TraceClassMethod(Class, Method)
+
+Set tracing for a specific method of class
+
+
+
+ PATHLINE:TraceLevel(Level)
+
+Set trace level
+
+
+
+ PATHLINE:TraceOff()
+
+Set trace off.
+
+
+
+ PATHLINE:TraceOn()
+
+Set trace on.
+
+
+
+ PATHLINE:TraceOnOff(TraceOnOff)
+
+Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
+ PATHLINE:UnHandleEvent(EventID)
+
+UnSubscribe to a DCS event.
+
+
+
+ PATHLINE._
+
+
+
+
+
+ PATHLINE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function call.
+
+
+
+ PATHLINE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function logic.
+
+
+
+ PATHLINE.__
+
+
+
+
+
+ PATHLINE:onEvent(event)
+
+The main event handling function...
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
PATHLINE class.
+
+
+
Field(s)
+
+
+
+
+
+ #string
+
PATHLINE.lid
+
+
Class id string for output to DCS log file.
+
+
+
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Add a point to the path from a given 2D position.
+
+
+
The third dimension is determined from the land height.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The 2D vector (x,y) to add.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Add a point to the path from a given 3D position.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The 3D vector (x,y) to add.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Find a pathline in the database.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The name of the pathline.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get COORDINATES of pathline.
+
+
+
Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
List of COORDINATES points.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get name of pathline.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
Name of the pathline.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get number of points.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get the 2D position of the n-th point.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get the 3D position of the n-th point.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get the n-th point of the pathline.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The index of the point. Default is the first point.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get points of pathline.
+
+
+
Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get 2D points of pathline.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
List of DCS#Vec2 points.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get 3D points of pathline.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
List of DCS#Vec3 points.
+
+
+
+
+
+
+
+
+
+
+
+
+
Mark points on F10 map.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ Switch
+
+
+
+
+
If true or nil, set marks. If false, remove marks.
+
+
+
+
Return value:
+
+
+
+
+
+
List of DCS#Vec3 points.
+
+
+
+
+
+
+
+
+
+
+
+
+
Create a new PATHLINE object.
+
+
+
Points need to be added later.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Create a new PATHLINE object from a given list of 2D points.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Name of the pathline.
+
+
+
+
+
+
+ #table
+ Vec2Array
+
+
+
+
+
List of DCS#Vec2 points.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Create a new PATHLINE object from a given list of 3D points.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Name of the pathline.
+
+
+
+
+
+
+ #table
+ Vec3Array
+
+
+
+
+
List of DCS#Vec3 points.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get 3D points of pathline.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
Position vector. Can also be a DCS#Vec2 in which case the altitude at landheight is taken.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+ #string
+
PATHLINE.lid
+
+
Class id string for output to DCS log file.
+
+
+
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Clear the state of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is should be cleared.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Birth Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ #string
+ IniUnitName
+
+
+
+
+
The initiating unit name.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ IniObjectCategory
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Dead Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ IniObjectCategory
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Remove Unit Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Takeoff Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Log an exception which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the event dispatcher
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove all subscribed events
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 2.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 3.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassID of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName + ClassID of the class instance.
+
+
+
The ClassName + ClassID is formatted as '%s#%09d'.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName + ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the Class Core.Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to retrieve the Parent class.
+
+
+
Note that the Parent class must be passed to call the parent class method.
+
+
self:GetParent(self):ParentMethod()
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
This is the Child class from which the Parent class needs to be retrieved.
+
+
+
+
+
+
+ #BASE
+ FromClass
+
+
+
+
+
(Optional) The class from which to get the parent.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get a Value given a Key from the Object.
+
+
+
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
+
+
+
+
+
+
+
+
+
+
+
+
+
Subscribe to a DCS Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #function
+ EventFunction
+
+
+
+
+
(optional) The function to be called when the event occurs for the unit.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Log an information which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to inherit from a parent class.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the Child class that inherits.
+
+
+
+
+
+
+
+
is the Parent class that the Child inherits from.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+
Examples:
+
+
+ ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
is the name of the class or the class itself to run the check against
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Enquires if tracing is on (for the class).
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
BASE constructor.
+
+
+
+
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
+
+
function EVENT:New()
+ local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+ return self
+end
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Occurs when an Event for an object is triggered.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that triggered the event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
BDA.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a ground unit captures either an airbase or a farp.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that captured the base
+place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any object is spawned into the mission.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was spawned
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that has crashed
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is dead.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is dead.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
Will update this page when new information become available.
+
+
+ initiator: The unit that had the failure.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Discard chair after ejection.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a pilot ejects from an aircraft
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
initiator : The unit that has ejected
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft shuts down its engines.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is stopping its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft starts its engines.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is starting its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever an object is hit by a weapon.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit object the fired the weapon
+weapon: Weapon object that hit the target
+target: The Object that was hit.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any system fails on a human controlled aircraft.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that had the failure
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs on the death of a unit.
+
+
+
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: The unit that killed the target
+ target: Target Object
+ weapon: Weapon Object
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft lands at an airbase, farp or ship
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
initiator : The unit that has landed
+place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
+ place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
+ subplace: is always 0 for unknown reasons.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Landing quality mark.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a new mark was added.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark text was changed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark was removed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission ends
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission starts
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Weapon add.
+
+
+
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the pilot of an aircraft is killed.
+
+
+
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that the pilot has died in.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player assumes direct control of a unit.
+
+
+
Note - not Mulitplayer safe. Use PlayerEnterAircraft.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player relieves control of a unit to the AI.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that the player left.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft is finished taking fuel.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit stops firing its weapon.
+
+
+
Event will always correspond with a shooting start event.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was doing the shooting.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is doing the shooting.
+target: The unit that is being targeted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever any unit in a mission fires a weapon.
+
+
+
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that tookoff
+place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trigger zone.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the game thinks an object is destroyed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: The unit that is was destroyed.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The Schedule ID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+
+
Specifies the interval in seconds when the scheduler will call the event function.
+
+
+
+
+
+
+ #number
+ RandomizeFactor
+
+
+
+
+
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
+
+
+
+
+
+
+
+
Specifies the amount of seconds when the scheduler will be stopped.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The Schedule ID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Stops the Schedule.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ SchedulerID
+
+
+
+
+
(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set the Class Core.Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ EventPriority
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Set a state or property of the Object given a Key and a Value.
+
+
+
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that will hold the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value to is stored in the object.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 1.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 2.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 3.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace all methods in MOOSE
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceAll
+
+
+
+
+
true = trace all methods in MOOSE.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a class
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a specific method of class
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Set trace level
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set trace off.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing Off
+BASE:TraceOff()
+
+
+
+
+
+
+
+
+
+
+
Set trace on.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOn()
+
+
+
+
+
+
+
+
+
+
+
Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
So tracing must be switched on manually in your mission if you are using Moose statically.
+When moose is loading dynamically (for moose class development), tracing is switched on by default.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceOnOff
+
+
+
+
+
Switch the tracing on or off.
+
+
+
+
Usage:
+
+ -- Switch the tracing On
+ BASE:TraceOnOff( true )
+
+ -- Switch the tracing Off
+ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
+
+
+
+
UnSubscribe to a DCS event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
This function is private.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
The main event handling function...
+
+
+
This function captures all events generated for the class.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Point of line.
+
+
+
Field(s)
+
+
+
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 65054451c..0df8ef67c 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 30501b396..c624a0e4a 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 4b7d208be..687e5bc94 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 0770b748a..f1c65d1c9 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index b646a781f..3879c65fc 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index b619a3284..1a6519db8 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -2839,7 +2850,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
SETTINGS.A2ASystem
@@ -2850,7 +2861,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2GSystem
@@ -4996,7 +5007,7 @@ It is advised to use this method at the start of the mission.
- #string
+
SETTINGS.A2ASystem
@@ -5007,7 +5018,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2GSystem
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 1f0e512fc..97d941a8b 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3393,14 +3404,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -3531,20 +3539,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -3567,6 +3561,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3603,6 +3608,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3691,20 +3707,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3716,6 +3718,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -3727,6 +3751,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3941,7 +3976,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -8731,14 +8766,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -8869,20 +8901,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -8905,6 +8923,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -8941,6 +8970,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9029,20 +9069,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9054,6 +9080,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
@@ -9065,6 +9113,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9279,7 +9338,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index b181c53bc..85f2c6ec9 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index f47382bfb..176b9b9ee 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html
index 21fffbd86..fe59abbbe 100644
--- a/Documentation/Core.TextAndSound.html
+++ b/Documentation/Core.TextAndSound.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index beefad9ab..219aebc3a 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index edbe9deca..c202189a8 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 2f5fbfe50..7b0182853 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 1d1b2871d..f9d20431b 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html
index 98b7467cc..104f2fdb7 100644
--- a/Documentation/Core.Zone_Detection.html
+++ b/Documentation/Core.Zone_Detection.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 9be8dc01a..3185cf0d6 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -6649,13 +6660,19 @@ First value indicates if at least one of the unit's radar(s) is on.
land.getHeight(point)
-Returns altitude MSL of the point.
+Returns the distance from sea level (y-axis) of a given vec2 point.
+
+
+
+ land.getSurfaceHeightWithSeabed(point)
+
+Returns the surface height and depth of a point.
land.getSurfaceType(point)
-returns surface type at the given point.
+Returns surface type at the given point.
@@ -6674,31 +6691,31 @@ First value indicates if at least one of the unit's radar(s) is on.
land.SurfaceType.LAND
-
+Land=1
land.SurfaceType.ROAD
-
+Road=4
land.SurfaceType.RUNWAY
-
+Runway=5
land.SurfaceType.SHALLOW_WATER
-
+Shallow water=2
land.SurfaceType.WATER
-
+Water=3
@@ -13456,7 +13473,7 @@ If sensor type is not specified the function returns true if the unit has at lea
-Returns altitude MSL of the point.
+Returns the distance from sea level (y-axis) of a given vec2 point.
@@ -13474,23 +13491,80 @@ If sensor type is not specified the function returns true if the unit has at lea
-
point on the ground.
+
Point on the ground.
Return value:
+
+
+
+
+
+
+
+
Returns the surface height and depth of a point.
+
+
+
Useful for checking if the path is deep enough to support a given ship.
+Both values are positive. When checked over water at sea level the first value is always zero.
+When checked over water at altitude, for example the reservoir of the Inguri Dam, the first value is the corresponding altitude the water level is at.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
Position where to check.
+
+
+
+
Return values:
+
+
+
@@ -13500,7 +13574,7 @@ If sensor type is not specified the function returns true if the unit has at lea
-returns surface type at the given point.
+Returns surface type at the given point.
@@ -13525,11 +13599,11 @@ If sensor type is not specified the function returns true if the unit has at lea
Return value:
-
+
Enumerator value from land.SurfaceType (LAND=1, SHALLOW_WATER=2, WATER=3, ROAD=4, RUNWAY=5)
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 3e8cd7edf..710538c77 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3854,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
ATC_GROUND.Airbases
@@ -3870,6 +3881,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Kickspeed
+
@@ -4436,7 +4450,7 @@ An airbase can be specified to set the maximum kick speed for.
-
+ #table
ATC_GROUND.Airbases
@@ -4452,6 +4466,9 @@ An airbase can be specified to set the maximum kick speed for.
+
+
Kickspeed
+
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html
index c04c5568d..db5fd13d7 100644
--- a/Documentation/Functional.Artillery.html
+++ b/Documentation/Functional.Artillery.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 6d4dd5781..a3473b8a2 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index e6809fce0..512b63dcb 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3529,17 +3540,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3551,17 +3551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6715,17 +6704,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -6737,17 +6715,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -7536,17 +7503,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -7558,17 +7514,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -8327,17 +8272,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -8349,17 +8283,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -10006,17 +9929,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -10028,17 +9940,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 91e62ad47..35797ce06 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -19123,17 +19134,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -19294,18 +19294,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
@@ -24008,18 +23986,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
@@ -25783,18 +25739,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
- #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html
index 61f122ca7..d9be01841 100644
--- a/Documentation/Functional.DetectionZones.html
+++ b/Documentation/Functional.DetectionZones.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index 7e674e423..061e10b5c 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html
index 929d4b4b8..5da3fa07a 100644
--- a/Documentation/Functional.Fox.html
+++ b/Documentation/Functional.Fox.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 313ae2314..d859d52ce 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -1992,6 +2003,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter()
Function to get the HQ object for further use
+
+
+
+ MANTIS.Groupset
+
+
@@ -3715,6 +3732,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
+
+
+
+
@@ -3748,6 +3776,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3803,6 +3842,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix to build the #SET_GROUP for EWR group
+
+
+
+
@@ -3825,6 +3875,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4296,6 +4357,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ switch alarm state RED
+
@@ -4307,6 +4371,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+self.SAMCheckRanges = {}
+
@@ -8160,6 +8227,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
+
+
+
+
@@ -8193,6 +8271,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
+
+
@@ -8248,6 +8337,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Prefix to build the #SET_GROUP for EWR group
+
+
+
+
@@ -8270,6 +8370,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -8741,6 +8852,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+ switch alarm state RED
+
@@ -8752,6 +8866,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index 312fb72d3..e2a697623 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 044d96763..068c17c62 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index 161b65449..ec0e38636 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index b76c72750..60103e0c7 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3457,12 +3468,6 @@ manager:Stop(7200)
RAT.termtype
Type of terminal to be used when spawning at an airbase.
-
-
-
- RAT.type
-
-
@@ -6815,17 +6820,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -14706,17 +14700,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -20651,17 +20634,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index 1d1809f3a..61a0022e8 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 75a496033..a1bdf8ead 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3116,7 +3127,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyonfratricide
@@ -5705,7 +5716,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 039349b76..3d0064fec 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index 46d4b6575..b28b970fe 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 310c1b403..14a797b7a 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index a90cba5cc..a74da070a 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 832ceecbf..91e3bdd0a 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 3b5f1fe35..6aba001dc 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index 9e38d7bc9..5b92a1931 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index a8ad6f217..f43d9d395 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html
index 9ae34435b..899b6c8cf 100644
--- a/Documentation/Ops.ATIS.html
+++ b/Documentation/Ops.ATIS.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 744719e03..39729e8ab 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -4438,6 +4449,12 @@ If enabled, status and debug text messages will be displayed on the screen. Also
AIRBOSS:_GetWire(Lcoord, dc)
Get wire from landing position.
+
+
+
+ AIRBOSS:_GetWireFromDrawArg(Lcoord)
+
+Get wire from draw argument.
@@ -9446,6 +9463,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
@@ -9457,6 +9485,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
@@ -21419,6 +21458,50 @@ Note that this is calculated in the X-Z plane, i.e. the altitude Y is not taken
+
+
+
+
+
+
+
+
Get wire from draw argument.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
Trapped wire (1-4) or 99 if no wire was trapped.
+
+
+
+
+
@@ -29005,6 +29088,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -29016,6 +29110,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -32015,6 +32120,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -32026,6 +32142,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -39586,9 +39713,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set case to that of lead.
-
@@ -39804,9 +39928,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set section lead of player flight.
-
@@ -39829,9 +39950,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set Stable Hover
-
@@ -39866,7 +39984,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set new time stamp.
+ Set time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 9f14d7bdd..50ae902e9 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -4388,14 +4399,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -10401,14 +10409,11 @@ callsigns from playername or group name.
@@ -12899,14 +12904,11 @@ callsigns from playername or group name.
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 2a002c46c..8bcb8a6c8 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -7496,7 +7507,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -7521,11 +7532,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7579,7 +7593,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeVHFFrequencies
@@ -7709,11 +7723,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8263,7 +8280,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repairor build a unit/group
@@ -8340,7 +8357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -16714,7 +16731,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -16739,11 +16756,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -16797,7 +16817,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeVHFFrequencies
@@ -16927,11 +16947,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -17481,7 +17504,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -17558,7 +17581,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -19199,7 +19222,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -19224,11 +19247,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19282,7 +19308,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeVHFFrequencies
@@ -19412,11 +19438,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19966,7 +19995,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -20043,7 +20072,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -24232,17 +24261,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
-
-
-
-
@@ -24392,17 +24410,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
-
-
-
-
@@ -32201,17 +32208,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
-
-
-
-
@@ -33465,17 +33461,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
-
-
-
-
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 353d27732..2cc992e3a 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index eb7128373..6e896fb0b 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
index c0c533cc0..bc972e306 100644
--- a/Documentation/Sound.Radio.html
+++ b/Documentation/Sound.Radio.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
index 9f84c6e9c..0f44a9507 100644
--- a/Documentation/Sound.RadioQueue.html
+++ b/Documentation/Sound.RadioQueue.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
index 68bf4234d..803074ec5 100644
--- a/Documentation/Sound.RadioSpeech.html
+++ b/Documentation/Sound.RadioSpeech.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
index 457040a92..aad801177 100644
--- a/Documentation/Sound.SRS.html
+++ b/Documentation/Sound.SRS.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html
index acfc87e3c..7e21a1725 100644
--- a/Documentation/Sound.SoundOutput.html
+++ b/Documentation/Sound.SoundOutput.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html
index bcc557089..ba65b8963 100644
--- a/Documentation/Sound.UserSound.html
+++ b/Documentation/Sound.UserSound.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index 1f4837598..3ba694505 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index ee6996f05..d631ecc14 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 78831e1c9..5193c6d2c 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index b81fc9f94..17658f17f 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index 5dc56f051..fd129412b 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index 4b7f89300..b64fcf27e 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 35938aec9..e2f45d7dd 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -2920,7 +2931,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3645,7 +3656,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4821,7 +4832,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6299,7 +6310,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index 07fb9218b..b178f9015 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index a06f75940..1778463f7 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3190,14 +3201,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3770,14 +3778,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4960,14 +4965,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6452,14 +6454,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index ea1beefc0..e3d91e639 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3249,7 +3260,7 @@ based on the tasking capabilities defined in
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index 0cf87b2de..e57376f17 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 02c924aea..f316f4a8a 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html
index 14d42c464..9b780baad 100644
--- a/Documentation/Tasking.Task_Cargo_Transport.html
+++ b/Documentation/Tasking.Task_Cargo_Transport.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index cc3926c88..62a05ee0f 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html
index c9c8ca040..1a748fcf4 100644
--- a/Documentation/Utilities.Enums.html
+++ b/Documentation/Utilities.Enums.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 24b3e03da..bbaf3419b 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html
index af5536f5b..a8fd61641 100644
--- a/Documentation/Utilities.Profiler.html
+++ b/Documentation/Utilities.Profiler.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Utilities.Routines.html b/Documentation/Utilities.Routines.html
index 0e61506b5..42ddc6a3f 100644
--- a/Documentation/Utilities.Routines.html
+++ b/Documentation/Utilities.Routines.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Utilities.STTS.html b/Documentation/Utilities.STTS.html
index 5ef1fc0d7..833c0714b 100644
--- a/Documentation/Utilities.STTS.html
+++ b/Documentation/Utilities.STTS.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html
index 16280bfc9..6eda98021 100644
--- a/Documentation/Utilities.Socket.html
+++ b/Documentation/Utilities.Socket.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html
index d5b6efef1..5805b36bc 100644
--- a/Documentation/Utilities.Templates.html
+++ b/Documentation/Utilities.Templates.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html
index 58ea4076d..ecd1c5a34 100644
--- a/Documentation/Utilities.Utils.html
+++ b/Documentation/Utilities.Utils.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index dac70611e..9f7609610 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index 761f606a4..634fa2569 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -2004,6 +2015,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:GetDamageRelative()
Returns the unit's relative damage, i.e.
+
+
+
+ CLIENT:GetDrawArgumentValue(AnimationArgument)
+
+Returns the current value for an animation argument on the external model of the given object.
@@ -6256,6 +6273,54 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Returns the current value for an animation argument on the external model of the given object.
+
+
+
Each model animation has an id tied to with different values representing different states of the model.
+Animation arguments can be figured out by opening the respective 3d model in the modelviewer.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ AnimationArgument
+
+
+
+
+
Number corresponding to the animated part of the unit.
+
+
+
+
Return value:
+
+
+
+
+
Value of the animation argument [-1, 1]. If draw argument value is invalid for the unit in question a value of 0 will be returned.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index f4484ac7d..d30d1d6b0 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index c95c57062..0a244ea74 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -5002,7 +5013,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
GROUP.InitRespawnRandomizePositionOuter
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index 8c88d2465..b92437984 100644
--- a/Documentation/Wrapper.Identifiable.html
+++ b/Documentation/Wrapper.Identifiable.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 56118a580..1b4e09b63 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
@@ -3010,6 +3021,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -3087,28 +3120,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-
-
-
-
-
@@ -5149,6 +5160,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -5226,28 +5259,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-
-
-
-
-
@@ -6759,6 +6770,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
@@ -6836,28 +6869,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-
-
-
-
-
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html
index bf186123a..e4ef4c84a 100644
--- a/Documentation/Wrapper.Net.html
+++ b/Documentation/Wrapper.Net.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index 5b16f9bf4..b1309310f 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Path from A to B.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 3858326e1..5514ebd00 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
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+
+
+
Core - Path from A to B.
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 59e32d8c2..9948725a4 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
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Core - Path from A to B.
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index fd67673df..b048ef29e 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
+
+
+
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Core - Path from A to B.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index e03ee4ebf..88cf3a21c 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
+
+
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Core - Path from A to B.
@@ -1796,6 +1807,12 @@ If you want to obtain the complete 3D position including orient
UNIT:GetDamageRelative()
Returns the unit's relative damage, i.e.
+
+
+
+ UNIT:GetDrawArgumentValue(AnimationArgument)
+
+Returns the current value for an animation argument on the external model of the given object.
@@ -4795,6 +4812,54 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Returns the current value for an animation argument on the external model of the given object.
+
+
+
Each model animation has an id tied to with different values representing different states of the model.
+Animation arguments can be figured out by opening the respective 3d model in the modelviewer.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ AnimationArgument
+
+
+
+
+
Number corresponding to the animated part of the unit.
+
+
+
+
Return value:
+
+
+
+
+
Value of the animation argument [-1, 1]. If draw argument value is invalid for the unit in question a value of 0 will be returned.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html
index 156a39a95..1d385f4a6 100644
--- a/Documentation/Wrapper.Weapon.html
+++ b/Documentation/Wrapper.Weapon.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
diff --git a/Documentation/index.html b/Documentation/index.html
index 220631546..c2273473e 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -609,6 +609,17 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
@@ -2220,6 +2231,18 @@
Core - Informs the players using messages during a simulation.
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Core - Path from A to B.